Alison Lee

According to our database1, Alison Lee authored at least 42 papers between 1983 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Can typical game features have unintended consequences? A study of players' learning and reactions to challenge and failure in an educational programming game.
Br. J. Educ. Technol., 2021

2016
Measuring Brain Signals to Evaluate the Role of Creativity in Interceptive Human Movement.
Proceedings of the 2016 IEEE Symposium on Service-Oriented System Engineering, 2016

No Lives Left: How Common Game Features Could Undermine Persistence, Challenge-Seeking and Learning to Program.
Proceedings of the Transforming Learning, 2016

2013
Dispensable, Tweakable, and Tangible Components: Supporting Socially Negotiated Gameplay.
Games Cult., 2013

2008
Enabling Meetings for "Anywhere and Anytime".
Proceedings of the Collaborative Computing: Networking, 2008

2005
Aspects of Rich Accessibility User Experiences.
Int. J. Speech Technol., 2005

Evolution of Norms in a Newly Forming Group.
Proceedings of the Human-Computer Interaction, 2005

2004
Browsers to Support Awareness and Social Interaction.
IEEE Computer Graphics and Applications, 2004

Introduction.
Commun. ACM, 2004

Blending digital and physical spaces for ubiquitous community participation.
Commun. ACM, 2004

Scaffolding visually cluttered web pages to facilitate accessibility.
Proceedings of the working conference on Advanced visual interfaces, 2004

2003
Enhancing web accessibility.
Proceedings of the Eleventh ACM International Conference on Multimedia, 2003

Function of Social Browsing in Integration into a Workplace.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Weaving Between Online & Offline Community Participation.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

2002
Design, experiences and user preferences for a web-based awareness tool.
Int. J. Hum. Comput. Stud., 2002

Enhancing creative design via software tools.
Commun. ACM, 2002

Making web sites be places for social interaction.
Proceedings of the CSCW 2002, 2002

2001
Developing Web-Based Collaborative Applications - Social and Technical Issues.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

Fostering Social Interaction in Online Spaces.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

2000
CSCW 2000 video program.
Proceedings of the CSCW 2000, 2000

User experience of CLIVE/mbanx solution.
Proceedings of the CSCW 2000, 2000

Design of a Social Interaction Environment for Electronic Marketplaces.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000

1999
A Case Study in the Development of Collaborative Customer Care: Concept and Solution.
Proceedings of the Human-Computer Interaction INTERACT '99: IFIP TC13 International Conference on Human-Computer Interaction, 1999

Being in Public and Reciprocity: Design for Portholes and User Reference.
Proceedings of the Human-Computer Interaction INTERACT '99: IFIP TC13 International Conference on Human-Computer Interaction, 1999

1998
Developing collaborative applications on the World Wide Web.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
Seamless Integration of Interactive Forms into the Web.
Comput. Networks, 1997

NYNEX portholes: initial user reactions and redesign implications.
Proceedings of GROUP'97, 1997

Developing collaborative applications on the Web (tutorial).
Proceedings of GROUP'97, 1997

Sensing Activity in Video Images.
Proceedings of the Human Factors in Computing Systems, 1997

Developing Collaborative Applications Using the World Wide Web "Shell".
Proceedings of the Human Factors in Computing Systems, 1997

1996
Experiences in Developing Collaborative Applications Using the World Wide Web "Shell".
Proceedings of the Hypertext '96, 1996

Developing Collaborative Applications Using the World Wide Web Shell (Tutorial).
Proceedings of the CSCW '96, 1996

1995
Exploring user effort involved in using history tools through MHP/GOMS: results and experiences.
Proceedings of the Human-Computer Interaction, 1995

Dynamic forms: an enhanced interaction abstraction based on forms.
Proceedings of the Human-Computer Interaction, 1995

Prototyping considered dangerous.
Proceedings of the Human-Computer Interaction, 1995

Facilitating Communication in Software Development.
Proceedings of the 1st Conference on Designing Interactive Systems: Processes, 1995

1992
Investigations into history tools for user support.
PhD thesis, 1992

Accuracy of MHP/GOMS predictions for the task of issuing recurrent commands.
Proceedings of the Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems, 1992

1990
User's command line reference behaviour: Locality versus recency.
Proceedings of the Human-Computer Interaction, 1990

1984
Officeaid: An integrated document management system.
Proceedings of the Second ACM-SIGOA Conference on Office Information Systems, 1984

1983
A Multimedia Office Filing System.
Proceedings of the 9th International Conference on Very Large Data Bases, October 31, 1983

Enhancing the usability of an Office Information System through direct manipulation.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1983


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