Shaun K. Kane

Orcid: 0000-0002-0276-9417

According to our database1, Shaun K. Kane authored at least 101 papers between 2007 and 2024.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
A Contextual Inquiry of People with Vision Impairments in Cooking.
CoRR, 2024

2023
Using Large Language Models to Accelerate Communication for Users with Severe Motor Impairments.
CoRR, 2023

Ability + Motivation: Understanding Factors that Influence People with Cognitive Disabilities in Regularly Practicing Daily Activities.
Proceedings of the 20th International Web for All Conference, 2023

"I wouldn't say offensive but...": Disability-Centered Perspectives on Large Language Models.
Proceedings of the 2023 ACM Conference on Fairness, Accountability, and Transparency, 2023

Designing Responsible AI: Adaptations of UX Practice to Meet Responsible AI Challenges.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

"The less I type, the better": How AI Language Models can Enhance or Impede Communication for AAC Users.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

SpeakFaster Observer: Long-Term Instrumentation of Eye-Gaze Typing for Measuring AAC Communication.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

"I just thought it was me": How Smartphones Fail Users with Mild-to-Moderate Dexterity Differences.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

2022
What's in an ALT Tag? Exploring Caption Content Priorities through Collaborative Captioning.
ACM Trans. Access. Comput., 2022

Towards augmented reality coaching for daily routines: Participatory design with individuals with cognitive disabilities and their caregivers.
Int. J. Hum. Comput. Stud., 2022

Knitting Access: Exploring Stateful Textiles with People with Disabilities.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Exploring Technology Design for Students with Vision Impairment in the Classroom and Remotely.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

"It is fascinating to make these beasts fly": Understanding Visually Impaired People's Motivations and Needs for Drone Piloting.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021

2020
Overview of assets 2019.
ACM SIGACCESS Access. Comput., 2020

Game changer: accessible audio and tactile guidance for board and card games.
Proceedings of the W4A '20: 17th Web for All Conference, Taipei, Taiwan, April 20-21, 2020, 2020

Cyclops: Designing an eye-controlled instrument for accessibility and flexible use.
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020

"Our Dog Probably Thinks Christmas is Really Boring": Re-mediating Science Education for Feminist-Inspired Inquiry.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

BrailleBlocks: Computational Braille Toys for Collaborative Learning.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

"I just went into it assuming that I wouldn't be able to have the full experience": Understanding the Accessibility of Virtual Reality for People with Limited Mobility.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

Sense and Accessibility: Understanding People with Physical Disabilities' Experiences with Sensing Systems.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

2019
Wearables.
Proceedings of the Web Accessibility - A Foundation for Research, Second Edition, 2019

Sports and machine learning: How young people can use data from their own bodies to learn about machine learning.
XRDS, 2019

EyeDescribe: Combining Eye Gaze and Speech to Automatically Create Accessible Touch Screen Artwork.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

"It Broadens My Mind": Empowering People with Cognitive Disabilities through Computing Education.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

StoryBlocks: A Tangible Programming Game To Create Accessible Audio Stories.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

RoboGraphics: Using Mobile Robots to Create Dynamic Tactile Graphics.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

RoboGraphics: Dynamic Tactile Graphics Powered by Mobile Robots.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

Youth Learning Machine Learning through Building Models of Athletic Moves.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
"Wear It Loud": How and Why Hearing Aid and Cochlear Implant Users Customize Their Devices.
ACM Trans. Access. Comput., 2018

Ability-based design.
Commun. ACM, 2018

Interacting with Distant Objects in Augmented Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Supporting Remote Real-Time Expert Help: Opportunities and Challenges for Novice 3D Modelers.
Proceedings of the 2018 IEEE Symposium on Visual Languages and Human-Centric Computing, 2018

The Haptic Video Player: Using Mobile Robots to Create Tangible Video Annotations.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Exploring the Design of Audio-Kinetic Graphics for Education.
Proceedings of the 2018 on International Conference on Multimodal Interaction, 2018

Inclusive Education Technologies: Emerging Opportunities for People with Visual Impairments.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

(Un)Acceptable!?!: Re-thinking the Social Acceptability of Emerging Technologies.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Bonk: accessible programming for accessible audio games.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
"At times avuncular and cantankerous, with the reflexes of a mongoose": Understanding Self-Expression through Augmentative and Alternative Communication Devices.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Toward Everyday Gaze Input: Accuracy and Precision of Eye Tracking and Implications for Design.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Understanding the Role Fluidity of Stakeholders During Assistive Technology Research "In the Wild".
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Fabrication Games: Using 3D Printers to Explore New Interactions for Tabletop Games.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

Goby: A Wearable Swimming Aid for Blind Athletes.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

Tangibles + Programming + Audio Stories = Fun.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

Let's Talk About X: Combining Image Recognition and Eye Gaze to Support Conversation for People with ALS.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

GUI Robots: Using Off-the-Shelf Robots as Tangible Input and Output Devices for Unmodified GUI Applications.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
The Gest-Rest Family: Exploring Input Possibilities for Wheelchair Armrests.
ACM Trans. Access. Comput., 2016

SIG on the State of Accessibility at CHI.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The AT Effect: How Disability Affects the Perceived Social Acceptability of Head-Mounted Display Use.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

"With most of it being pictures now, I rarely use it": Understanding Twitter's Evolving Accessibility to Blind Users.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Let's Get Lost: Exploring Social Norms In Predominately Blind Environments.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

"Holy Starches Batman!! We are Getting Walloped!": Crowdsourcing Comic Book Transcriptions.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

Nothing to Hide: Aesthetic Customization of Hearing Aids and Cochlear Implants in an Online Community.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

Promoting Strategic Research on Inclusive Access to Rich Online Content and Services.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

2015
Audio-Based Feedback Techniques for Teaching Touchscreen Gestures.
ACM Trans. Access. Comput., 2015

What not to wearable: using participatory workshops to explore wearable device form factors for blind users.
Proceedings of the 12th Web for All Conference, 2015

Accessible Crowdwork?: Understanding the Value in and Challenge of Microtask Employment for People with Disabilities.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Sharing is Caring: Assistive Technology Designs on Thingiverse.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Collaborative Accessibility: How Blind and Sighted Companions Co-Create Accessible Home Spaces.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

The Invisible Work of Accessibility: How Blind Employees Manage Accessibility in Mixed-Ability Workplaces.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
Collaboratively designing assistive technology.
Interactions, 2014

Tracking @stemxcomet: teaching programming to blind students via 3D printing, crisis management, and twitter.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

Framing the conversation: the role of facebook conversations in shopping for eyeglasses.
Proceedings of the Computer Supported Cooperative Work, 2014

Wearables and chairables: inclusive design of mobile input and output techniques for power wheelchair users.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

"just let the cane hit it": how the blind and sighted see navigation differently.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

Tactile aids for visually impaired graphical design education.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

The gest-rest: a pressure-sensitive chairable input pad for power wheelchair armrests.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

Evaluating the accessibility of crowdsourcing tasks on Amazon's mechanical turk.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

ABC and 3D: opportunities and obstacles to 3D printing in special education environments.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

Everyday making: identifying future uses for 3D printing in the home.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Button blender: remixing input to improve video game accessibility.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Access lens: a gesture-based screen reader for real-world documents.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

SIG: NVI (non-visual interaction).
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

"Pray before you step out": describing personal and situational blind navigation behaviors.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

Follow that sound: using sonification and corrective verbal feedback to teach touchscreen gestures.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

Touchplates: low-cost tactile overlays for visually impaired touch screen users.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

How power wheelchair users choose computing devices.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

Making "making" accessible.
Proceedings of the Interaction Design and Children 2013, 2013

2012
A crowdsourcing quality control model for tasks distributed in parallel.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

What we talk about: designing a context-aware communication tool for people with aphasia.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

2011
Ability-Based Design: Concept, Principles and Examples.
ACM Trans. Access. Comput., 2011

Access overlays: improving non-visual access to large touch screens for blind users.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Usable gestures for blind people: understanding preference and performance.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Augmenting on-screen instructions with micro-projected guides: when it works, and when it fails.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

2009
Context-enhanced interaction techniques for more accessible mobile phones.
ACM SIGACCESS Access. Comput., 2009

Bonfire: a nomadic system for hybrid laptop-tabletop interaction.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Working Overtime: Patterns of Smartphone and PC Usage in the Day of an Information Worker.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

Exploring Cross-Device Web Use on PCs and Mobile Devices.
Proceedings of the Human-Computer Interaction, 2009

Supporting volunteer activities with mobile social software.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Designing for discovery: opening the hood for open-source end user tinkering.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

CHIstory.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Freedom to roam: a study of mobile device adoption and accessibility for people with visual and motor disabilities.
Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility, 2009

2008
Getting off the treadmill: evaluating walking user interfaces for mobile devices in public spaces.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

TrueKeys: identifying and correcting typing errors for people with motor impairments.
Proceedings of the 13th International Conference on Intelligent User Interfaces, 2008

Design patterns for sociality in human-robot interaction.
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction, 2008

Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques.
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008

Envisioning systemic effects on persons and society throughout interactive system design.
Proceedings of the Conference on Designing Interactive Systems, 2008

2007
Everyday inclusive Web design: an activity perspective.
Inf. Res., 2007

A web accessibility report card for top international university web sites.
Proceedings of the 2007 International Cross-Disciplinary Conference on Web Accessibility (W4A 2007), 2007

Engaging student programmers as inclusive designers.
Proceedings of the 12th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2007

Barrier pointing: using physical ed.
Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility, 2007


  Loading...