Haoyu Peng

According to our database1, Haoyu Peng authored at least 16 papers between 2004 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Geometrically interpretable Variance Hyper Rectangle learning for pattern classification.
Eng. Appl. Artif. Intell., 2022

2015
Recognition of Low-Resolution Logos in Vehicle Images Based on Statistical Random Sparse Distribution.
IEEE Trans. Intell. Transp. Syst., 2015

Application of the Identical Discrepancy Contrary Mastermind Based on Set Pair Analysis.
Trans. Edutainment, 2015

2014
Video object matching across multiple non-overlapping camera views based on multi-feature fusion and incremental learning.
Pattern Recognit., 2014

Hybrid approach using map-based estimation and class-specific Hough forest for pedestrian counting and detection.
IET Image Process., 2014

2013
Shape-aware skeletal deformation for 2D characters.
Vis. Comput., 2013

Foreground Object Detecting Algorithm based on Mixture of Gaussian and Kalman Filter in Video Surveillance.
J. Comput., 2013

2009
A Method of Linear Feature Extraction from High Resolution Aerial Images.
Proceedings of the Sixth International Conference on Fuzzy Systems and Knowledge Discovery, 2009

2008
Research of Nested Parallel Pipelines on Parallel Graphics Rendering System.
Int. J. Image Graph., 2008

2007
Parallel strategies of occlusion culling on cluster of GPUs.
Comput. Animat. Virtual Worlds, 2007

2006
Predictive Occlusion Culling for Interactive Rendering of Large Complex Virtual Scene.
Proceedings of the Interactive Technologies and Sociotechnical Systems, 2006

Parallel occlusion culling on GPUs cluster.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Parallel-SG: research of parallel graphics rendering system on PC-Cluster.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

2005
D3DPR: A Direct3D-Based Large-Scale Display Parallel Rendering System Architecture for Clusters.
Proceedings of the Advances in Computer Systems Architecture, 10th Asia-Pacific Conference, 2005

2004
Adaptive fuzzy switching filter for images corrupted by impulse noise.
Pattern Recognit. Lett., 2004

A data distributed sort-first parallel rendering system for VR applications.
Proceedings of the Proceedings VRCAI 2004, 2004


  Loading...