Jiaoying Shi

According to our database1, Jiaoying Shi authored at least 102 papers between 1989 and 2009.

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Bibliography

2009
A hybrid rendering algorithm for textile objects.
Sci. China Ser. F Inf. Sci., 2009

Stack-based parallel recursion on graphics processors.
Proceedings of the 14th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2009

I3DC: Interactive Three-Dimensional Cubes.
Proceedings of the 25th International Conference on Data Engineering, 2009

2008
Interactive relighting of dynamic refractive objects.
ACM Trans. Graph., 2008

Research of Nested Parallel Pipelines on Parallel Graphics Rendering System.
Int. J. Image Graph., 2008

Transparent shader-based Direct3D9 application parallelization for graphics cluster.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

Parallel Simplification of Large Meshes on PC Clusters.
Proceedings of the 8th Eurographics Symposium on Parallel Graphics and Visualization, 2008

2007
Interactive relighting with dynamic BRDFs.
ACM Trans. Graph., 2007

Parallel strategies of occlusion culling on cluster of GPUs.
Comput. Animat. Virtual Worlds, 2007

3D paper-cut modeling and animation.
Comput. Animat. Virtual Worlds, 2007

DPGL: The Direct3D9-based parallel graphics library for multi-display environment.
Int. J. Autom. Comput., 2007

Building high performance DVR via HLA, scene graph and parallel rendering.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

In-memory grid files on graphics processors.
Proceedings of the Workshop on Data Management on New Hardware, 2007

Research on Unified Object Model Supporting HLA-based Simulation and Parallel Rendering.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

Transparent Direct3D9 Application-level Parallel Rendering System.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

An Avatar-Based Approach to 3D User Interface Design for Children.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset.
Int. J. Virtual Real., 2006

Virtual reality and mixed reality for virtual learning environments.
Comput. Graph., 2006

Predictive Occlusion Culling for Interactive Rendering of Large Complex Virtual Scene.
Proceedings of the Interactive Technologies and Sociotechnical Systems, 2006

Free and shape-controlled flows of smoke.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Parallel occlusion culling on GPUs cluster.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Parallel-SG: research of parallel graphics rendering system on PC-Cluster.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

TOIGP: a new hierarchical depth occlusion.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

CoarseZ Buffer Bandwidth Model in 3D Rendering Pipeline.
Proceedings of the Interdisciplinary and Multidisciplinary Research in Computer Science, 2006

A Scalable HLA-Based Distributed Simulation Framework for VR Application.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Research on Segmentation Algorithm of 3d Medical Data.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Multi-stream Based Rendering Resource Interception and Reconstruction in D3DPR for High-Resolution Display.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Digitization of Culture Heritage Based on Tour into the Picture.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Generating 3D Paper-Cutting Effects.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

High-resolution image viewing on projection-based tiled display wall.
Proceedings of the Color Imaging XI: Processing, Hardcopy, and Applications, San Jose, 2006

2005
Shell radiance texture functions.
Vis. Comput., 2005

Decorating Surfaces with Bidirectional Texture Functions.
IEEE Trans. Vis. Comput. Graph., 2005

Virtual learning environment for medical education based on VRML and VTK.
Comput. Graph., 2005

Fast natural image matting in perceptual color space.
Comput. Graph., 2005

A New Method for Controlling Smoke's Shape.
Proceedings of the Advances in Multimedia Information Processing, 2005

Alpha Estimation in Perceptual Color Space.
Proceedings of the 2005 IEEE International Conference on Acoustics, 2005

Cluster based real-time rendering system for large terrain dataset.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

Skeleton Driven Limb Animation Based on Three-Layered Structure.
Proceedings of the AI 2005: Advances in Artificial Intelligence, 2005

D3DPR: A Direct3D-Based Large-Scale Display Parallel Rendering System Architecture for Clusters.
Proceedings of the Advances in Computer Systems Architecture, 10th Asia-Pacific Conference, 2005

2004
Geometric Signal Compression.
J. Comput. Sci. Technol., 2004

Rendering with Spherical Radiance Transport Maps.
Comput. Graph. Forum, 2004

Illumination-dependent texture.
Comput. Graph., 2004

Watermarking 3D mesh by spherical parameterization.
Comput. Graph., 2004

3D surface filtering using spherical harmonics.
Comput. Aided Des., 2004

A Geometry Data Independent Load Balancing Method For Graphics Parallel Rendering.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Easy tour: a new image-based virtual tour system.
Proceedings of the Proceedings VRCAI 2004, 2004

A data distributed sort-first parallel rendering system for VR applications.
Proceedings of the Proceedings VRCAI 2004, 2004

Tour into the picture using relative depth calculation.
Proceedings of the Proceedings VRCAI 2004, 2004

HIVE: a Highly Scalable Framework for DVE.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Automatic retrieval of 3D protein structures based on shape similarity.
Proceedings of the Storage and Retrieval Methods and Applications for Multimedia 2004, 2004

Pcanel: a model driven component framework.
Proceedings of the IEEE International Conference on Systems, 2004

MPEG-4 Based Interactive 3D Visualization forWeb-Based Learning.
Proceedings of the Advances in Web-Based Learning, 2004

Progressive sound rendering in multimedia applications.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004

Perception based alpha estimation in natural image matting.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004

An efficient image-based virtual tour system.
Proceedings of the Third International Conference on Image and Graphics, 2004

A survey of multi-projector tiled display wall construction.
Proceedings of the Third International Conference on Image and Graphics, 2004

Hierarchical Integration of Runtime Models.
Proceedings of the Embedded Software and Systems, First International Conference, 2004

A Component-Based Model Integrated Framework for Embedded Software.
Proceedings of the Embedded Software and Systems, First International Conference, 2004

GVis: A Java-Based Architecture for Grid Enabled Interactive Visualization.
Proceedings of the Grid and Cooperative Computing, 2004

Comparing 3D Protein Structures Similarity by Using Fractal Features.
Proceedings of the 3rd International IEEE Computer Society Computational Systems Bioinformatics Conference, 2004

2003
Easybowling: a small bowling machine based on virtual simulation.
Comput. Graph., 2003

Guest editor's introduction.
Comput. Graph., 2003

Camera Self-Calibration Using the Geometric Structure in Real Scenes.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

2002
A robust algorithm for feature point matching.
Comput. Graph., 2002

Guest editor's introduction.
Comput. Graph., 2002

Proactive Multi-path Routing.
Proceedings of the From QoS Provisioning to QoS Charging, 2002

Design and implementation of a large-scale hybrid distributed graphics system.
Proceedings of the 4th Eurographics Workshop on Parallel Graphics and Visualization, 2002

2001
A New Mesh Simplification Algorithm Based on Triangle Collapses.
J. Comput. Sci. Technol., 2001

Real-Time Rendering Algorithm Based On Hybrid Static And Dynamic Simplification Methods.
Int. J. Virtual Real., 2001

Level of Detail and Multi-Resolution Modeling for Virtual Prototyping.
Int. J. Image Graph., 2001

Robust mesh watermarking based on multiresolution processing.
Comput. Graph., 2001

Adaptive two-dimensional image watermarking system.
Proceedings of the Security and Watermarking of Multimedia Contents III, 2001

New Semi-fragile Authentication Watermarking.
Proceedings of the Advances in Multimedia Information Processing, 2001

Slice-Based Virtual Endoscopy Navigation.
Proceedings of the International Conference on Information Visualisation, 2001

Physically-Based Real-Time Animation of Draped Cloth.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

2000
ARE: An Audio Reality Engine for Virtual Environments.
Int. J. Virtual Real., 2000

Report of the International Workshop on Virtual Reality and Applications.
Int. J. Virtual Real., 2000

Virtual Reality and its Applications in China: An Overview.
Int. J. Virtual Real., 2000

A New Simplification Algorithm for Colored or Textured Polygonal Models.
Int. J. Virtual Real., 2000

A new BSP tree framework incorporating dynamic LoD models.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

A Feature-Based Approach to Automatic Injection Mold Generation.
Proceedings of the Geometric Modeling and Processing 2000, 2000

1999
Digital watermarking systems with chaotic sequences.
Proceedings of the Security and Watermarking of Multimedia Contents, 1999

Towards Fast Volume Visualization on the WWW.
Proceedings of the International Conference on Information Visualisation, 1999

Digital Sound Watermarks Based on Improved Sinusoidal Analysis/Synthesis Model.
Proceedings of the Eurographics Multimedia Workshop 1999, 1999

1998
Acoustic simulation with dynamic mechanisms in virtual reality.
J. Comput. Sci. Technol., 1998

1997
Three-dimensional volume datafield reconstruction from physical model.
J. Comput. Sci. Technol., 1997

Chinese font composition method based on algebraic system of geometric shapes.
Comput. Graph., 1997

A mass conservative flow field visualization method.
Comput. Graph., 1997

GIVE: a general interactive visualization environment.
Proceedings of the First International Conference on Information Visualisation, 1997

A new algorithm for multiresolution isosurface extraction.
Proceedings of the First International Conference on Information Visualisation, 1997

Multiresolution data modelling for irregular data fields based on wavelets.
Proceedings of the First International Conference on Information Visualisation, 1997

New method for generating handwritten Chinese character samples.
Proceedings of the Document Recognition IV, San Jose, CA, USA, February 8, 1997, 1997

1996
A simplified model for generating 3D realistic sound in the multimedia and virtual reality systems.
J. Comput. Sci. Technol., 1996

Synchronization-Oriented placement and retrieval strategies for delay-sensitive media streams.
J. Comput. Sci. Technol., 1996

Composed scattering model for direct volume rendering.
J. Comput. Sci. Technol., 1996

Displaying of details in subvoxel accuracy.
J. Comput. Sci. Technol., 1996

Distributed graphics support for virtual environments.
Comput. Graph., 1996

1995
Rendering of Surface and Volume Details in Volume Data.
Comput. Graph. Forum, 1995

1994
DGLa: A distributed graphics language.
J. Comput. Sci. Technol., 1994

1993
A modified radiosity algorithm for integrated visual and auditory rendering.
Comput. Graph., 1993

Object-oriented semantic data flow system for scientific visualization.
Proceedings of the Device-Independent Color Imaging and Imaging Systems Integration, 1993

1989
A Chinese-Character and Graphics Workstation.
Proceedings of the Advances in Computer Graphics Hardware IV (Eurographics'89 Workshop), 1989


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