Heide K. Lukosch

Orcid: 0000-0002-9585-0723

Affiliations:
  • Delft University of Technology, Faculty of Technology Policy and Management, The Netherlands


According to our database1, Heide K. Lukosch authored at least 48 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Training mental imagery skills of elite athletes in virtual reality.
Frontiers Virtual Real., March, 2023

Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Twitter Sentiment Analysis of Cross-Cultural Perspectives on Climate Change.
Proceedings of the Cross-Cultural Design, 2023

Exploring Virtual Reality (VR) to Foster Attention in Math Practice - Comparing a VR to a Non-VR Game.
Proceedings of the HCI in Games, 2023

2022
Requirements for Location-Based Games for Social Interaction.
IEEE Trans. Games, 2022

Feasibility of Training Elite Athletes for Improving their Mental Imagery Ability Using Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Towards a Virtual Reality Math Game for Learning In Schools - A User Study.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment.
Proceedings of the Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, 2022

2021
Virtual Reality Games for Children with ADHD in Formal Education.
Proceedings of the Gaming, Simulation and Innovations: Challenges and Opportunities, 2021

2019
The Role of Serious Gaming in Assisting Humanitarian Operations.
Int. J. Inf. Syst. Crisis Response Manag., 2019

The Trust Game: The Influence of Trust on Collaboration in the Light of Technological Innovations.
Proceedings of the Simulation Gaming Through Times and Disciplines, 2019

The Funnel of Game Design - Proposing a New Way to Address a Problem Definition Using the IDEAS Approach.
Proceedings of the Simulation Gaming Through Times and Disciplines, 2019

Conceptualizing Fidelity for HCI in Applied Gaming.
Proceedings of the HCI in Games, 2019

Exploring a Mixed Method Approach: Simulation Games and Q Methodology.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

2018
Data Analytics of Mobile Serious Games: Applying Bayesian Data Analysis Methods.
Int. J. Serious Games, 2018

2017
Exploring challenges and solutions for container transportation using rail: A modelling and simulation gaming study.
Proceedings of the 5th IEEE International Conference on Models and Technologies for Intelligent Transportation Systems, 2017

Policy Gaming for Humanitarian Missions.
Proceedings of the 14th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2017

Behind the Scenes of Scenario-Based Training: Understanding Scenario Design and Requirements in High-Risk and Uncertain Environments.
Proceedings of the 14th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2017

Attitude Measurement with Board Games in Transportation Nodes.
Proceedings of the Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures, 2017

Requirements and Game Ideas for Social Interaction in Mobile Outdoor Games.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
A Collaborative Game to Study Presence and Situational Awareness in a Physical and an Augmented Reality Environment.
J. Univers. Comput. Sci., 2016

The Role of Awareness for Complex Planning Task Performance: A Microgaming Study.
Int. J. Game Based Learn., 2016

Serious Gaming in Augmented Reality using HMDs for Assessment of Upper Extremity Motor Dysfunctions.
i-com, 2016

Addressing Challenges of Planning in Multimodal Transportation Nodes with Simulation Games.
Proceedings of the Intersections in Simulation and Gaming, 2016

Handheld Augmented Reality for Distributed Collaborative Crime Scene Investigation.
Proceedings of the 19th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 13, 2016

Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and Transportation.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

Workspace Awareness in Collaborative AR using HMDs: A User Study Comparing Audio and Visual Notifications.
Proceedings of the 7th Augmented Human International Conference, 2016

2015
Using augmented reality for supporting information exchange in teams from the security domain.
Secur. Informatics, 2015

Providing Information on the Spot: Using Augmented Reality for Situational Awareness in the Security Domain.
Comput. Support. Cooperative Work., 2015

Designing for Engagement in Augmented Reality Games to Assess Upper Extremity Motor Dysfunctions.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness.
Proceedings of the Learning and Collaboration Technologies, 2015

Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

On the Spot Information in Augmented Reality for Teams in the Security Domain.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Using augmented reality to support information exchange of teams in the security domain.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

On the Usability of Augmented Reality for Information Exchange in Teams from the Security Domain.
Proceedings of the IEEE Joint Intelligence and Security Informatics Conference, 2014

A collaborative game to study the perception of presence during virtual co-location.
Proceedings of the Computer Supported Cooperative Work, 2014

2013
Building a Virtual World for Team Work Improvement.
Proceedings of the Frontiers in Gaming Simulation, 2013

A Serious Game Design Combining Simulation and Sandbox Approaches.
Proceedings of the Frontiers in Gaming Simulation, 2013

Effects of a Game-Facilitated Curriculum on Technical Knowledge and Skill Development.
Proceedings of the Frontiers in Gaming Simulation, 2013

Balancing Fidelity of Simulation Game Environments to Increase Situational Awareness Skills.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

2012
The participatory design of a simulation training game.
Proceedings of the Winter Simulation Conference, 2012

The other city - Designing a serious game for crisis training in close protection.
Proceedings of the 9th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2012

2011
A Knowledge based Platform to Support Informal Learning in Do-it-yourself Retail Stores.
Proceedings of the CSEDU 2011, 2011

Social Mechanisms to Motivate Learning with Remote Experiments - Design Choices to Foster Online Peer-based Learning.
Proceedings of the CSEDU 2011, 2011

2010
Weit weg und doch nah dran - Wie ein Transport-Unternehmen das lebenslange Lernen fördert.
Proceedings of the DeLFI 2010, 2010

2009
Supporting Informal Learning at the Workplace.
Int. J. Adv. Corp. Learn., 2009

Improving Organizational Learning Through Networked Learning.
Proceedings of the Fifth Conference Professional Knowledge Management: Experiences and Visions, 2009

Far Away Yet Close: The Learning Strategy of a Transport Company.
Proceedings of the Advances in Web Based Learning, 2009


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