Robert W. Lindeman

Orcid: 0000-0002-0637-7701

Affiliations:
  • University of Canterbury, HIT Lab NZ, Christchurch, New Zealand
  • Worcester Polytechnic Institute, Department of Computer Science, MA, USA (former)


According to our database1, Robert W. Lindeman authored at least 162 papers between 1997 and 2023.

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Bibliography

2023
Identifying Strategies to Mitigate Cybersickness in Virtual Reality Induced by Flying with an Interactive Travel Interface.
Multimodal Technol. Interact., April, 2023

Training mental imagery skills of elite athletes in virtual reality.
Frontiers Virtual Real., March, 2023

Immersive competence and immersive literacy: Exploring how users learn about immersive experiences.
Frontiers Virtual Real., March, 2023

Introduction to Everyday Virtual and Augmented Reality.
Proceedings of the Everyday Virtual and Augmented Reality, 2023

Toward VR in VR: Assessing Engagement and Social Interaction in a Virtual Conference.
IEEE Access, 2023

Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Privacy Threats of Behaviour Identity Detection in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Magic, Superpowers, or Empowerment? A Conceptual Framework for Magic Interaction Techniques.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Deep Learning-based Simulator Sickness Estimation from 3D Motion.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Exploring Virtual Reality (VR) to Foster Attention in Math Practice - Comparing a VR to a Non-VR Game.
Proceedings of the HCI in Games, 2023

2022
Ātea Presence - Enabling Virtual Storytelling, Presence, and Tele-Co-Presence in an Indigenous Setting.
IEEE Technol. Soc. Mag., 2022

Augmented Perception Through Spatial Scale Manipulation in Virtual Reality for Enhanced Empathy in Design-Related Tasks.
Frontiers Virtual Real., 2022

First insights in perception of feet and lower-body stimuli for proximity and collision feedback in 3D user interfaces.
Frontiers Virtual Real., 2022

Touch-Move-Release: Studies of Surface and Motion Gestures for Mobile Augmented Reality.
Frontiers Virtual Real., 2022

Feasibility of Training Elite Athletes for Improving their Mental Imagery Ability Using Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Mixed Reality Co-Design for Indigenous Culture Preservation & Continuation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Emotional Avatars: Effect of Uncanniness in Identifying Emotions using Avatar Expressions.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Behaviour Privacy: Non-verbal Threats in Avatar-based VR Systems.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

All Shook Up: The Impact of Floor Vibration in Symmetric and Asymmetric Immersive Multi-user VR Gaming Experiences.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

VRhook: A Data Collection Tool for VR Motion Sickness Research.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

2021
Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision.
Vis. Comput., 2021

Directions for 3D User Interface Research from Consumer VR Games.
IEEE Trans. Vis. Comput. Graph., 2021

Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences.
IEEE Trans. Vis. Comput. Graph., 2021

On the Use of Multi-sensory Cues in Symmetric and Asymmetric Shared Collaborative Virtual Spaces.
Proc. ACM Hum. Comput. Interact., 2021

Using a Fully Expressive Avatar to Collaborate in Virtual Reality: Evaluation of Task Performance, Presence, and Attraction.
Frontiers Virtual Real., 2021

Adaptive Playback Control: A Framework for Cinematic VR Creators to Embrace Viewer Interaction.
Frontiers Virtual Real., 2021

Evaluating Virtual Human Role-Players for the Practice and Development of Leadership Skills.
Frontiers Virtual Real., 2021

Perspective: Does Realism Improve Presence in VR? Suggesting a Model and Metric for VR Experience Evaluation.
Frontiers Virtual Real., 2021

Diagnostic Informatics - The Role of Digital Health in Diagnostic Stewardship and the Achievement of Excellence, Safety, and Value.
Frontiers Digit. Health, 2021

Viewer's Role and Viewer Interaction in Cinematic Virtual Reality.
Comput., 2021

Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Introduce Floor Vibration to Virtual Reality.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

2020
Improved Position Accuracy of Foot-Mounted Inertial Sensor by Discrete Corrections from Vision-Based Fiducial Marker Tracking.
Sensors, 2020

Action Units: Directorial Cues for Immersive Storytelling in Swivel-chair Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

On the use of "Active Breaks" to perform Eye Exercises for more Comfortable VR Experiences.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Spatial Scale Perception for Design Tasks in Virtual Reality.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

Surface vs Motion Gestures for Mobile Augmented Reality.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

Action Units: Exploring the Use of Directorial Cues for Effective Storytelling with Swivel-chair Virtual Reality.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

User Behaviour Analysis of Mixed Reality Remote Collaboration with a Hybrid View Interface.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

FeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

On the Use of Jumping Gestures for Immersive Teleportation in VR.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

Exploring Spatial Scale Perception in Immersive Virtual Reality for Risk Assessment in Interior Design.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

A Comparison of Surface and Motion User-Defined Gestures for Mobile Augmented Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
A SWOT Analysis of the Field of Virtual Reality for Firefighter Training.
Frontiers Robotics AI, 2019

Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras.
Entertain. Comput., 2019

Exploring the Use of a Robust Depth-sensor-based Avatar Control System and its Effects on Communication Behaviors.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Action Units: Directing User Attention in 360-degree Video based VR.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Investigating a Physical Dial as a Measurement Tool for Cybersickness in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

MDI: A Multi-channel Dynamic Immersion Headset for Seamless Switching between Virtual and Real World Activities.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Redirected Jumping: Perceptual Detection Rates for Curvature Gains.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

JumpinVR: Enhancing Jump Experience in a Limited Physical Space.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2019

Towards a Māori Telepresence System.
Proceedings of the 2019 International Conference on Image and Vision Computing New Zealand, 2019

Filtering Mechanisms of Shared Social Surrounding Environments in AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Sharing Manipulated Heart Rate Feedback in Collaborative Virtual Environments.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Less is More: Using Spatialized Auditory and Visual Cues for Target Acquisition in a Real-World Search Task.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Conceptualizing Fidelity for HCI in Applied Gaming.
Proceedings of the HCI in Games, 2019

2018
A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014.
Frontiers Robotics AI, 2018

Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

LUTE: A Locomotion Usability Test Environmentfor Virtual Reality.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

The Effects of Olfactory Stimulation and Active Participation on Food Cravings in Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

User virtual costume visualisation in an augmented virtuality immersive cinematic environment.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Improving virtual reality safety precautions with depth sensing.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Filtering 3D Shared Surrounding Environments by Social Proximity in AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Effects of Sharing Real-Time Multi-Sensory Heart Rate Feedback in Different Immersive Collaborative Virtual Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Effects of Manipulating Physiological Feedback in Immersive Virtual Environments.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Filtering Shared Social Data in AR.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Triggerwalking: a biomechanically-inspired locomotion user interface for efficient realistic virtual walking.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Spatial user interaction panel.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Using visual and spatial cues to represent social contacts in AR.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

AR social continuum: representing social contacts.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Static local environment capturing and sharing for MR remote collaboration.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

The Social AR Continuum: Concept and User Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Evaluating and Comparing Game-controller based Virtual Locomotion Techniques.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Real-time Visual Representations for Mixed Reality Remote Collaboration.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

The Effect of User Embodiment in AV Cinematic Experience.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Exploring Pupil Dilation in Emotional Virtual Reality Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Sharing Gaze for Remote Instruction.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Trigger Walking: A low-fatigue travel technique for immersive virtual reality.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

Exploring natural eye-gaze-based interaction for immersive virtual reality.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

Jedi ForceExtension: Telekinesis as a Virtual Reality interaction metaphor.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
From Autonomy to Cooperative Traded Control of Humanoid Manipulation Tasks with Unreliable Communication - Applications to the Valve-turning Task of the DARPA Robotics Challenge and Lessons Learned.
J. Intell. Robotic Syst., 2016

A low-cost, low-latency approach to dynamic immersion in occlusive head-mounted displays.
Proceedings of the 2016 IEEE Virtual Reality, 2016

The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016

On Your Feet!: Enhancing Vection in Leaning-Based Interfaces through Multisensory Stimuli.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Augmented reality annotation for social video sharing.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Enhancing Immersive Cinematic Experience with Augmented Virtuality.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Let your fingers do the walking: A unified approach for efficient short-, medium-, and long-distance travel in VR.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

An initial exploration of a multi-sensory design space: Tactile support for walking in immersive virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Guest Editor's Introduction to the Special Section on the IEEE International Symposium on Mixed and Augmented Reality 2014.
IEEE Trans. Vis. Comput. Graph., 2015

Coordinated hybrid virtual environments: Seamless interaction contexts for effective virtual reality.
Comput. Graph., 2015

The effect of vibration and low-frequency audio on full-body haptic sensations.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Object impersonation: Towards effective interaction in tablet- and HMD-based hybrid virtual environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015

A hybrid crowd simulation framework towards modeling behavior of individual avoidance of crowds.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

A multi-touch finger gesture based low-fatigue VR travel framework.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

Haptic ChairIO: A system to study the effect of wind and floor vibration feedback on spatial orientation in VEs.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Virtual Environments: History and Profession.
Proceedings of the Handbook of Virtual Environments, 2014

Toward a user-guided manipulation framework for high-DOF robots with limited communication.
Intell. Serv. Robotics, 2014

Multi-Sensory Urban Search-and-Rescue Robotics: Improving the Operator's Omni-Directional Perception.
Frontiers Robotics AI, 2014

Coordinated 3D interaction in tablet- and HMD-based hybrid virtual environments.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

From autonomy to cooperative traded control of humanoid manipulation tasks with unreliable communication: System design and lessons learned.
Proceedings of the 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2014

DARPA Robotics Challenge: Towards a user-guided manipulation framework for high-DOF robots.
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014

2013
Toward a user-guided manipulation framework for high-DOF robots with limited communication.
Proceedings of the 2013 IEEE Conference on Technologies for Practical Robot Applications, 2013

Performance effects of multi-sensory displays in virtual teleoperation environments.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

DIY World Builder: An immersive level-editing system.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

ForceExtension: Extending isotonic position-controlled multi-touch gestures with rate-controlled force sensing for 3D manipulation.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Leaning-based travel interfaces revisited: frontal versus sidewise stances for flying in 3D virtual spaces.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

GeoBoids: mobile AR for exergaming.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

Comparing isometric and elastic surfboard interfaces for leaning-based travel in 3D virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

Poster: Comparing vibro-tactile feedback modes for collision proximity feedback in USAR virtual robot teleoperation.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Guest Editor's Introduction Special Section on the Virtual Reality Conference (VR).
IEEE Trans. Vis. Comput. Graph., 2011

Messages: Message from the general chairs.
Proceedings of the IEEE Virtual Reality Conference, 2011

Silver Surfer: A system to compare isometric and elastic board interfaces for locomotion in VR.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

Multiple multi-touch touchpads for 3D selection.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

Enhancing robot teleoperator situation awareness and performance using vibro-tactile and graphical feedback.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2010
Camera movement for chasing a subject with unknown behavior based on real-time viewpoint goodness evaluation.
Vis. Comput., 2010

Foreword to special section on IEEE VR 2009.
Comput. Graph., 2010

2009
Practicing What We Preach: IEEE VR 2009 Virtual Program Committee Meeting.
IEEE Computer Graphics and Applications, 2009

Crafting memorable VR experiences using experiential fidelity.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Standalone edge-based markerless tracking of fully 3-dimensional objects for handheld augmented reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Determining appropriate parameters to elicit linear and circular apparent motion using vibrotactile cues.
Proceedings of the World Haptics 2009, 2009

Head-movement evaluation for first-person games.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized Audio.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Experiential Fidelity: Leveraging the Mind to Improve the VR Experience.
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008

Extracting camera-control requirements and camera movement generation in a 3D virtual environment.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
A classification scheme for multi-sensory augmented reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Hear-Through and Mic-Through Augmented Reality: Using Bone Conduction to Display Spatialized Audio.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

What Level of Tutor Interaction is Best?
Proceedings of the Artificial Intelligence in Education, 2007

2006
Wearable vibrotactile systems for virtual contact and information display.
Virtual Real., 2006

A Study of Mounting Methods for Tactors Using an Elastic Polymer.
Proceedings of the 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2006), 2006

Controlling the Perceived Vibrational Frequency and Amplitude of a Voice-Coil-Type Tactor.
Proceedings of the 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2006), 2006

The TactaPack: A Wireless Sensor/Actuator Package for Physical Therapy Applications.
Proceedings of the 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2006), 2006

Towards Effective Information Display Using Vibrotactile Apparent Motion.
Proceedings of the 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2006), 2006

2005
Design of a Wireless Tactor System for Haptic Feedback in Virtual Reality.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Haptic-Assisted Guidance System for Navigating Volumetric Data Sets.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

Effectiveness of directional vibrotactile cuing on a building-clearing task.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

A closed-loop tactor frequency control system for vibrotactile feedback.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback system.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

The Design and Deployment of a Wearable Vibrotactile Feedback System.
Proceedings of the 8th International Symposium on Wearable Computers (ISWC 2004), 31 October, 2004

HomeOS: Context-Aware Home Connectivity.
Proceedings of the International Conference on Wireless Networks, 2004

Vibrotactile Letter Reading Using a Low-Resolution Tactor Array.
Proceedings of the 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2004), 2004

A New Instrumented Approach For Translating American Sign Language Into Sound And Text.
Proceedings of the Sixth IEEE International Conference on Automatic Face and Gesture Recognition (FGR 2004), 2004

2003
Empirical Studies for Effective Near-Field Haptics in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Effective Vibrotactile Cueing in a Visual Search Task.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Controller Design for a Wearable, Near-Field Haptic Display.
Proceedings of the 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2003), 2003

2002
Handling of Virtual Contact in Immersive Virtual Environments: Beyond Visuals.
Virtual Real., 2002

The AcceleGlove: a whole-hand input device for virtual reality.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

A Multi-Class Pattern Recognition System for Practical Finger Spelling Translation.
Proceedings of the 4th IEEE International Conference on Multimodal Interfaces (ICMI 2002), 2002

2001
The Effect of 3D Widget Representation and Simulated Surface Constraints on Interaction in Virtual Environments.
Proceedings of the Virtual Reality 2001 Conference, 2001

1999
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

Towards Usable VR: An Empirical Study of User Interfaces for Immersive Virtual Environments.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

1998
Plane-shape perception using point-contact type force feedback device.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

1997
Integrating algorithm animation into a learning environment.
Comput. Educ., 1997


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