Sungchul Jung

Orcid: 0000-0003-3633-7767

According to our database1, Sungchul Jung authored at least 50 papers between 2011 and 2026.

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Bibliography

2026
Use of Exoskeleton Chair for Supporting Posture Change in VR Experience.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Asymmetric Telepresence in Sensitive Communication: A Prototype-Based Study on Immersion, Camera Type and Position.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Work in Progress: Towards Design Criteria for Virtual Humans' Bodily Emotional Gestures in VR Public Speaking Experiences.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Illusion of Weight: The Impact of Virtual Dumbbell Size and Vibration on Isometric Exercise in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Beyond Slices: a Narrative-Driven, Multi-User, Multi-Modal Virtual Reality System for Medical Imaging Presentation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

2025
Using virtual reality to enhance attention for autistic spectrum disorder with eye tracking.
High Confid. Comput., 2025

Human task performance and associated internal states in extended reality: a systematic review of cognitive, psychophysiological, and physiological dimensions.
Frontiers Virtual Real., 2025

2024
Towards an Effective Means of Collecting Validated Behavioural Data in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

The Potential Impact of VR Classroom Style on Learning Efficacy.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Exploring Implicit and Explicit Stimuli of Virtual Agents with Increased Group Size in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

2023
Editorial: Everyday Virtual and Augmented Reality: Methods and Applications, Volume II.
Frontiers Virtual Real., March, 2023

Enhancing attention in autism spectrum disorder: comparative analysis of virtual reality-based training programs using physiological data.
Frontiers Comput. Sci., 2023

Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Use of Eye Behavior With Visual Distraction for Attention Training in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Privacy Threats of Behaviour Identity Detection in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Impact of Spatial Environment Design on Cognitive Load.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
Emotional Avatars: Effect of Uncanniness in Identifying Emotions using Avatar Expressions.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Behaviour Privacy: Non-verbal Threats in Avatar-based VR Systems.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

All Shook Up: The Impact of Floor Vibration in Symmetric and Asymmetric Immersive Multi-user VR Gaming Experiences.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

2021
Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision.
Vis. Comput., 2021

Study on Regenerative Energy Recovery of Electric Vehicle Through Voltage Control Using Switched Capacitor.
IEEE Trans. Veh. Technol., 2021

Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences.
IEEE Trans. Vis. Comput. Graph., 2021

On the Use of Multi-sensory Cues in Symmetric and Asymmetric Shared Collaborative Virtual Spaces.
Proc. ACM Hum. Comput. Interact., 2021

Using a Fully Expressive Avatar to Collaborate in Virtual Reality: Evaluation of Task Performance, Presence, and Attraction.
Frontiers Virtual Real., 2021

Evaluating Virtual Human Role-Players for the Practice and Development of Leadership Skills.
Frontiers Virtual Real., 2021

Perspective: Does Realism Improve Presence in VR? Suggesting a Model and Metric for VR Experience Evaluation.
Frontiers Virtual Real., 2021

Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Introduce Floor Vibration to Virtual Reality.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

2020
Capacitive Heart-Rate Sensing on Touch Screen Panel with Laterally Interspaced Electrodes.
Sensors, 2020

Action Units: Directorial Cues for Immersive Storytelling in Swivel-chair Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

On the use of "Active Breaks" to perform Eye Exercises for more Comfortable VR Experiences.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Action Units: Exploring the Use of Directorial Cues for Effective Storytelling with Swivel-chair Virtual Reality.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

On the Use of Jumping Gestures for Immersive Teleportation in VR.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

2019
Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras.
Entertain. Comput., 2019

Exploring the Use of a Robust Depth-sensor-based Avatar Control System and its Effects on Communication Behaviors.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Action Units: Directing User Attention in 360-degree Video based VR.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Investigating a Physical Dial as a Measurement Tool for Cybersickness in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

MDI: A Multi-channel Dynamic Immersion Headset for Seamless Switching between Virtual and Real World Activities.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Redirected Jumping: Perceptual Detection Rates for Curvature Gains.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Generated Voltage Control of EV PMSM for Maximizing Energy Recovery Rate using Switched Resonant L-C.
Proceedings of the 14th Annual Conference System of Systems Engineering, 2019

2018
In Limbo: The Effect of Gradual Visual Transition Between Real and Virtual on Virtual Body Ownership Illusion and Presence.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Over My Hand: Using a Personalized Hand in VR to Improve Object Size Estimation, Body Ownership, and Presence.
Proceedings of the Symposium on Spatial User Interaction, 2018

2017
RealME: the influence of body and hand representations on body ownership and presence.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

2016
The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

Body Ownership in Virtual Reality.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016

2015
Displacement Mapping with an Augmented Patch Mesh.
IEICE Trans. Inf. Syst., 2015

Pilot Study for Telepresence with 3D-Model in Mixed Reality.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

2011
miRGator v2.0 : an integrated system for functional investigation of microRNAs.
Nucleic Acids Res., 2011


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