Sungchul Jung
Orcid: 0000-0003-3633-7767
According to our database1,
Sungchul Jung authored at least 50 papers
between 2011 and 2026.
Collaborative distances:
Collaborative distances:
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Bibliography
2026
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026
Asymmetric Telepresence in Sensitive Communication: A Prototype-Based Study on Immersion, Camera Type and Position.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026
Work in Progress: Towards Design Criteria for Virtual Humans' Bodily Emotional Gestures in VR Public Speaking Experiences.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026
Illusion of Weight: The Impact of Virtual Dumbbell Size and Vibration on Isometric Exercise in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026
Beyond Slices: a Narrative-Driven, Multi-User, Multi-Modal Virtual Reality System for Medical Imaging Presentation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026
2025
Using virtual reality to enhance attention for autistic spectrum disorder with eye tracking.
High Confid. Comput., 2025
Human task performance and associated internal states in extended reality: a systematic review of cognitive, psychophysiological, and physiological dimensions.
Frontiers Virtual Real., 2025
2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Exploring Implicit and Explicit Stimuli of Virtual Agents with Increased Group Size in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
2023
Editorial: Everyday Virtual and Augmented Reality: Methods and Applications, Volume II.
Frontiers Virtual Real., March, 2023
Enhancing attention in autism spectrum disorder: comparative analysis of virtual reality-based training programs using physiological data.
Frontiers Comput. Sci., 2023
Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
2022
Emotional Avatars: Effect of Uncanniness in Identifying Emotions using Avatar Expressions.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
All Shook Up: The Impact of Floor Vibration in Symmetric and Asymmetric Immersive Multi-user VR Gaming Experiences.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
2021
Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision.
Vis. Comput., 2021
Study on Regenerative Energy Recovery of Electric Vehicle Through Voltage Control Using Switched Capacitor.
IEEE Trans. Veh. Technol., 2021
Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences.
IEEE Trans. Vis. Comput. Graph., 2021
On the Use of Multi-sensory Cues in Symmetric and Asymmetric Shared Collaborative Virtual Spaces.
Proc. ACM Hum. Comput. Interact., 2021
Using a Fully Expressive Avatar to Collaborate in Virtual Reality: Evaluation of Task Performance, Presence, and Attraction.
Frontiers Virtual Real., 2021
Evaluating Virtual Human Role-Players for the Practice and Development of Leadership Skills.
Frontiers Virtual Real., 2021
Perspective: Does Realism Improve Presence in VR? Suggesting a Model and Metric for VR Experience Evaluation.
Frontiers Virtual Real., 2021
Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
2020
Capacitive Heart-Rate Sensing on Touch Screen Panel with Laterally Interspaced Electrodes.
Sensors, 2020
Action Units: Directorial Cues for Immersive Storytelling in Swivel-chair Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
On the use of "Active Breaks" to perform Eye Exercises for more Comfortable VR Experiences.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Action Units: Exploring the Use of Directorial Cues for Effective Storytelling with Swivel-chair Virtual Reality.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
2019
Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras.
Entertain. Comput., 2019
Exploring the Use of a Robust Depth-sensor-based Avatar Control System and its Effects on Communication Behaviors.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Investigating a Physical Dial as a Measurement Tool for Cybersickness in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
MDI: A Multi-channel Dynamic Immersion Headset for Seamless Switching between Virtual and Real World Activities.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Generated Voltage Control of EV PMSM for Maximizing Energy Recovery Rate using Switched Resonant L-C.
Proceedings of the 14th Annual Conference System of Systems Engineering, 2019
2018
In Limbo: The Effect of Gradual Visual Transition Between Real and Virtual on Virtual Body Ownership Illusion and Presence.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Over My Hand: Using a Personalized Hand in VR to Improve Object Size Estimation, Body Ownership, and Presence.
Proceedings of the Symposium on Spatial User Interaction, 2018
2017
RealME: the influence of body and hand representations on body ownership and presence.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
2016
The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016
2015
Proceedings of the Virtual, Augmented and Mixed Reality, 2015
2011
Nucleic Acids Res., 2011