Howell O. Istance

Orcid: 0000-0001-5220-4118

Affiliations:
  • De Montfort University, Leicester, UK


According to our database1, Howell O. Istance authored at least 35 papers between 1994 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2022
Measures and modalities in restorative virtual natural environments: An integrative narrative review.
Comput. Hum. Behav., 2022

2021
Two-stage salient object identification and segmentation based on irregularity.
Multim. Tools Appl., 2021

2020
Physiological and Psychological Restoration in Matched Real and Virtual Natural Environments.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Shared Gaze in Collaborative Visual Search.
Int. J. Hum. Comput. Interact., 2019

Real-Time 3D Head Pose Tracking Through 2.5D Constrained Local Models with Local Neural Fields.
Int. J. Comput. Vis., 2019

Two-Way Gaze Sharing in Remote Teaching.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Dissecting Pie Charts.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Eye gaze and head gaze in collaborative games.
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019

2018
Enabling unsupervised eye tracker calibration by school children through games.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

2017
An investigation into gaze-based interaction techniques for people with motor impairments.
PhD thesis, 2017

Supporting Making Fixations and the Effect on Gaze Gesture Performance.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Irregularity-based image regions saliency identification and evaluation.
Multim. Tools Appl., 2016

What were we all looking at? Identifying objects of collective visual attention.
J. Exp. Theor. Artif. Intell., 2016

GazeLaser: A Hands-Free Highlighting Technique for Presentations.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2014
An investigation into determining head pose for gaze estimation on unmodified mobile devices.
Proceedings of the Eye Tracking Research and Applications, 2014

2013
Performing Locomotion Tasks in Immersive Computer Games with an Adapted Eye-Tracking Interface.
ACM Trans. Access. Comput., 2013

Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Towards dynamic accessibility through soft gaze gesture recognition.
Proceedings of the 12th UK Workshop on Computational Intelligence, 2012

The validity of using non-representative users in gaze communication research.
Proceedings of the 2012 Symposium on Eye-Tracking Research and Applications, 2012

Gaze gestures or dwell-based interaction?
Proceedings of the 2012 Symposium on Eye-Tracking Research and Applications, 2012

2010
Gaze interaction with virtual on-line communities: levelling the playing field for disabled users.
Univers. Access Inf. Soc., 2010

Designing gaze gestures for gaming: an investigation of performance.
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, 2010

EyeGuitar: making rhythm based music video games accessible using only eye movements.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

2009
Attentive interfaces for users with disabilities: eye gaze for intention and uncertainty estimation.
Univers. Access Inf. Soc., 2009

For Your Eyes Only: Controlling 3D Online Games by Eye-Gaze.
Proceedings of the Human-Computer Interaction, 2009

Gaze-based interaction with massively multiplayer on-line games.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Snap clutch, a moded approach to solving the Midas touch problem.
Proceedings of the Eye Tracking Research & Application Symposium, 2008

2007
Introducing COGAIN: communication by gaze interaction.
Univers. Access Inf. Soc., 2007

2006
Communication through eye-gaze: where we have been, where we are now and where we can go from here.
Proceedings of the Eye Tracking Research & Application Symposium, 2006

2005
Simulation and Visualization of a large scale Real Time Multi-Robot system.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005

2003
Why are eye mice unpopular? A detailed comparison of head and eye controlled assistive technology pointing devices.
Univers. Access Inf. Soc., 2003

2002
Zooming interfaces!: enhancing the performance of eye controlled pointing devices.
Proceedings of the ACM Conference on Assistive Technologies, 2002

1996
Eye-based Control of Standard GUI Software.
Proceedings of the People and Computers XI, Proceedings of HCI '96, 1996

1995
HCI curricula: what is being taught on computing courses in the UK.
Proceedings of the Human-Computer Interaction, 1995

1994
Keeping an Eye on your Interface: Potential for Eye-Based Control of Graphical User Interfaces (GUI's).
Proceedings of the People and Computers IX, 1994


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