Hugh Robinson

According to our database1, Hugh Robinson authored at least 37 papers between 1996 and 2013.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.



In proceedings 
PhD thesis 




Quantifying network properties in multi-electrode recordings: spatiotemporal characterization and inter-trial variation of evoked gamma oscillations in mouse somatosensory cortex in vitro.
Frontiers Comput. Neurosci., 2013

Agile Development and User Experience Design Integration as an Ongoing Achievement in Practice.
Proceedings of the 2012 Agile Conference, 2012

User experience design and agile development: managing cooperation through articulation work.
Softw. Pract. Exp., 2011

Values and Assumptions Shaping Agile Development and User Experience Design in Practice.
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2010

Three 'C's of Agile Practice: Collaboration, Co-ordination and Communication.
Proceedings of the Agile Software Development - Current Research and Future Directions, 2010

Collaboration, Communication and Co-ordination in Agile Software Development Practice.
Proceedings of the Collaborative Software Engineering, 2010

A systematic review of theory use in studies investigating the motivations of software engineers.
ACM Trans. Softw. Eng. Methodol., 2009

The role of physical artefacts in agile software development: Two complementary perspectives.
Interact. Comput., 2009

Models of motivation in software engineering.
Inf. Softw. Technol., 2009

The emergence of object-oriented technology: the role of community.
Behav. Inf. Technol., 2009

Is the Writing on the Wall for Tabletops?
Proceedings of the Human-Computer Interaction, 2009

What Do We Know about Developer Motivation?
IEEE Softw., 2008

Motivation in Software Engineering: A systematic literature review.
Inf. Softw. Technol., 2008

Collaboration and co-ordination in mature eXtreme programming teams.
Int. J. Hum. Comput. Stud., 2008

Motivating Software Engineers - A Theoretically Reflective Model.
Proceedings of the ICEIS 2008, 2008

Can technology-rich spaces support multiple uses?
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

Ethnographically-informed empirical studies of software practice.
Inf. Softw. Technol., 2007

Does the XP environment meet the motivational needs of the software developer? An empirical study.
Proceedings of the AGILE 2007 Conference (AGILE 2007), 2007

A Distributed Cognition Account of Mature XP Teams.
Proceedings of the Extreme Programming and Agile Processes in Software Engineering, 2006

The Role of Story Cards and the Wall in XP teams: A Distributed Cognition Perspective.
Proceedings of the AGILE 2006 Conference (AGILE 2006), 2006

Some social factors of software engineering: the maverick, community and technical practices.
ACM SIGSOFT Softw. Eng. Notes, 2005

The Social Side of Technical Practices.
Proceedings of the Extreme Programming and Agile Processes in Software Engineering, 2005

Slow Conductances Encode Stimulus History into Spike Shapes.
Proceedings of the Mechanisms, 2005

Organisational culture and XP: three case studies.
Proceedings of the AGILE 2005 Conference (AGILE 2005), 24-29 July 2005, Denver, CO, USA, 2005

An Ethnographic Study of XP Practice.
Empir. Softw. Eng., 2004

The Characteristics of XP Teams.
Proceedings of the Extreme Programming and Agile Processes in Software Engineering, 2004

An ethnography of XP practice.
Proceedings of the 15th Annual Workshop of the Psychology of Programming Interest Group, 2003

XP Culture: Why the twelve practices both are and are not the most significant thing.
Proceedings of the 2003 Agile Development Conference (ADC 2003), 2003

Object technology: community and culture.
Proceedings of the Companion of the 17th annual ACM SIGPLAN conference on Object-oriented programming, 2002

Loyal Opposition - Reflecting on Research and Practice.
IEEE Softw., 2001

Software Engineering: Community and Culture.
IEEE Softw., 2000

Employing Object Technology to Expose Fundamental Object Concepts.
Proceedings of the TOOLS Europe 1999: 29th International Conference on Technology of Object-Oriented Languages and Systems, 1999

Separable UI Architectures in Teaching Object Technology.
Proceedings of the TOOLS 1999: 30th International Conference on Technology of Object-Oriented Languages and Systems, Delivering Quality Software, 1999

Exploiting Smalltalk Modules in a Customizable Programming Environment.
Proceedings of the 1999 International Conference on Software Engineering, 1999

The Role of 'Culture' in Successful Software Process Improvement.
Proceedings of the 25th EUROMICRO '99 Conference, 1999

Postmodern Software Development.
Comput. J., 1998

Read this and change the way you feel about software engineering.
Inf. Softw. Technol., 1996