Hyeong-Seok Ko

According to our database1, Hyeong-Seok Ko authored at least 50 papers between 1994 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
Heuristic misfit reduction: A programmable approach for 3D garment fit customization.
Computers & Graphics, 2018

Reduction of CPU-GPU Synchronization Overhead for Accelerating Implicit Clothing Simulator.
Proceedings of the Eurographics 2018, 2018

2015
Garment capture from a photograph.
Journal of Visualization and Computer Animation, 2015

2013
Draft-space warping: grading of clothes based on parametrized draft.
Journal of Visualization and Computer Animation, 2013

Constrainable Multigrid for Cloth.
Comput. Graph. Forum, 2013

Geometry-Aware Volume-of-Fluid Method.
Comput. Graph. Forum, 2013

Digital production of traditional costumes.
Proceedings of the 2013 Digital Heritage International Congress, Marseille, France, October 28, 2013

2012
Baroclinic Turbulence with Varying Density and Temperature.
IEEE Trans. Vis. Comput. Graph., 2012

2011
Fluid simulation without pressure.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Imagining Historic Fashion: Digital Tools for the Examination of Historic Dress.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

2010
A practical simulation of dispersed bubble flow.
ACM Trans. Graph., 2010

Detail-preserving fully-Eulerian interface tracking framework.
ACM Trans. Graph., 2010

2009
Stretching and wiggling liquids.
ACM Trans. Graph., 2009

2008
A Semi-Lagrangian CIP Fluid Solver without Dimensional Splitting.
Comput. Graph. Forum, 2008

2007
Derivative Particles for Simulating Detailed Movements of Fluids.
IEEE Trans. Vis. Comput. Graph., 2007

3D Lip-Synch Generation with Data-Faithful Machine Learning.
Comput. Graph. Forum, 2007

Real-Time Simulation of Thin Shells.
Comput. Graph. Forum, 2007

Eulerian Motion Blur.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2007

Intuitive quasi-eigen faces.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

2006
Special Issue: PG2004.
Graphical Models, 2006

Expressive facial animation using quasi-eigen faces.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Analysis and synthesis of facial expressions with hand-generated muscle actuation basis.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Modal Warping: Real-Time Simulation of Large Rotational Deformation and Manipulation.
IEEE Trans. Vis. Comput. Graph., 2005

A Statistical Wisp Model and Pseudophysical Approaches for InteractiveHairstyle Generation.
IEEE Trans. Vis. Comput. Graph., 2005

A physically-based motion retargeting filter.
ACM Trans. Graph., 2005

Stable but nondissipative water.
ACM Trans. Graph., 2005

Research problems in clothing simulation.
Computer-Aided Design, 2005

Stable but responsive cloth.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Analysis and synthesis of facial expressions with hand-generated muscle actuation basis.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Simulating complex hair with robust collision handling.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

2003
Extending the Immediate Buckling Model to Triangular Meshes for Simulating Complex Clothes.
Proceedings of the Eurographics 2003, 2003

2002
Stable but responsive cloth.
ACM Trans. Graph., 2002

Editorial.
Journal of Visualization and Computer Animation, 2002

Stable but responsive cloth.
Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, 2002

Spacetime Sweeping: An Interactive Dynamic Constraints Solver.
Proceedings of the Computer Animation 2002, 2002

2001
Performance-driven muscle-based facial animation.
Journal of Visualization and Computer Animation, 2001

Natural Hairstyle Modeling and Animation.
Graphical Models, 2001

The International Workshop on Human Modeling and Animation in Graphical Models.
Graphical Models, 2001

Analysis and synthesis of facial expressions with hand-generated muscle actuation basis.
Proceedings of the Fourteenth Conference on Computer Animation, 2001

2000
Online motion retargetting.
Journal of Visualization and Computer Animation, 2000

Geometric Characterization and Treatments for degenerate Cases in Mesh Simplification.
International Journal of Shape Modeling, 2000

Motion Balance Filtering.
Comput. Graph. Forum, 2000

Vertex Data Compression for Triangular Meshes.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications (PG 2000), 2000

1999
Unification of Distance and Volume Optimization in Surface Simplification.
Graphical Models and Image Processing, 1999

Processing Motion Capture Data to Achieve Positional Accuracy.
Graphical Models and Image Processing, 1999

On-line Motion Retargetting.
Proceedings of the 7th Pacific Conference on Computer Graphics and Applications (PG '99), 1999

1996
VRLOCO: Real-Time Human Locomotion from Positional Input Streams.
Presence, 1996

Animating human locomotion with inverse dynamics.
IEEE Computer Graphics and Applications, 1996

Simulation and scenario support for virtual environments.
Computers & Graphics, 1996

1994
Terrain reasoning for human locomotion.
Proceedings of the Computer Animation 1994, 1994


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