Tae-Yong Kim

Affiliations:
  • NVIDIA Corporation


According to our database1, Tae-Yong Kim authored at least 14 papers between 2012 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Detailed Rigid Body Simulation with Extended Position Based Dynamics.
Comput. Graph. Forum, 2020

Primal/Dual Descent Methods for Dynamics.
Comput. Graph. Forum, 2020

Cloth and Skin Deformation with a Triangle Mesh Based Convolutional Neural Network.
Comput. Graph. Forum, 2020

2015
Coupling 3D Eulerian, Heightfield and Particle Methods for Interactive Simulation of Large Scale Liquid Phenomena.
IEEE Trans. Vis. Comput. Graph., 2015

Air meshes for robust collision handling.
ACM Trans. Graph., 2015

Fast grid-free surface tracking.
ACM Trans. Graph., 2015

Grid-Free Surface Tracking on the GPU.
Proceedings of the Workshop on Virtual Reality Interaction and Physical Simulation, 2015

2014
Unified particle physics for real-time applications.
ACM Trans. Graph., 2014

Strain Based Dynamics.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

2013
Real time dynamic fracture with volumetric approximate convex decompositions.
ACM Trans. Graph., 2013

Porous deformable shell simulation with surface water flow and saturation.
Comput. Animat. Virtual Worlds, 2013

Constrainable Multigrid for Cloth.
Comput. Graph. Forum, 2013

2012
Fast Simulation of Inextensible Hair and Fur.
Proceedings of the VRIPHYS 12: 9th Workshop on Virtual Reality Interactions and Physical Simulations, 2012

Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012


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