James F. Cremer

According to our database1, James F. Cremer authored at least 32 papers between 1989 and 2011.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2011
An Immersive Virtual Peer for Studying Social Influences on Child Cyclists' Road-Crossing Behavior.
IEEE Trans. Vis. Comput. Graph., 2011

Effects of scale change on distance perception in virtual environments.
ACM Trans. Appl. Percept., 2011

The Iowa City UNESCO City of literature digital library.
Proceedings of the 2011 Joint International Conference on Digital Libraries, 2011

Facilitating content creation and content research in building the city of lit digital library.
Proceedings of the 2011 Joint International Conference on Digital Libraries, 2011

UCOL -- Iowa City UNESCO City of Literature: mobile application research & development.
Proceedings of the iConference 2011, 2011

Is perception-action coupling more malleable in virtual than in real environments?
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

Effects of scene density and richness on traveled distance estimation in virtual environments.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

2010
How does presentation method and measurement protocol affect distance estimation in real and virtual environments?
ACM Trans. Appl. Percept., 2010

Effect of measurement setting in judging traveled distance: additional evidence for underestimation of distance in virtual environments.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
A Virtual Peer for Investigating Social Influences on Children's Bicycling.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Effects of scale change on distance perception in virtual environments.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

How does a virtual peer influence children's distance from the roadway when initiating crossing?
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

Optic flow and physical effort as cues for the perception of the rate of self-produced motion in VE.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

2008
How do bicyclists intercept moving gaps in a virtual environment?
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

2006
Making distance judgments in real and virtual environments: does order make a difference?
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Visual exploration of genetic likelihood space.
Proceedings of the 2006 ACM Symposium on Applied Computing (SAC), 2006

2005
Distance perception in real and virtual environments.
ACM Trans. Appl. Percept., 2005

Steering Behaviors for Autonomous Vehicles in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

2004
Steering Autonomous Driving Agents Through Intersections in Virtual Urban Environments.
Proceedings of the International Conference on Modeling, 2004

Distance perception in real and virtual environments.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

2002
Real-Time Extendible-Resolution Display of On-line Dynamic Terrain.
Proceedings of the Graphics Interface 2002 Conference, 2002

2000
Geometrically-Aware Interactive Object Manipulation.
Comput. Graph. Forum, 2000

1999
Interactive Manipulation of Articulated Objects with Geometry Awareness.
Proceedings of the 1999 IEEE International Conference on Robotics and Automation, 1999

Geometric Awareness for Interactive Object Manipulation.
Proceedings of the Graphics Interface 1999 Conference, 1999

1996
VRLOCO: Real-Time Human Locomotion from Positional Input Streams.
Presence Teleoperators Virtual Environ., 1996

Driving simulation: challenges for VR technology.
IEEE Computer Graphics and Applications, 1996

Simulation and scenario support for virtual environments.
Comput. Graph., 1996

1995
HCSM: A Framework for Behavior and Scenario in Virtual Environments.
ACM Trans. Model. Comput. Simul., 1995

Experiment Authoring for Virtual Driving Environments.
Proceedings of the Virtual Environments '95, 1995

1993
Programming mechanical simulations.
Comput. Animat. Virtual Worlds, 1993

1989
Algorithmic control of walking.
Proceedings of the 1989 IEEE International Conference on Robotics and Automation, 1989

The architecture of Newton, a general-purpose dynamics simulator.
Proceedings of the 1989 IEEE International Conference on Robotics and Automation, 1989


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