Demetri Terzopoulos

According to our database1, Demetri Terzopoulos authored at least 184 papers between 1982 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Awards

ACM Fellow

ACM Fellow 2007, "For contributions to computer graphics and vision.".

IEEE Fellow

IEEE Fellow 2001, "For contributions to the theory of deformable models and leadership in their application to computer graphics, computer vision, medical imaging and computer-aided design.".

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Homepages:

On csauthors.net:

Bibliography

2018
Deep learning of biomimetic sensorimotor control for biomechanical human animation.
ACM Trans. Graph., 2018

Configurable 3D Scene Synthesis and 2D Image Rendering with Per-pixel Ground Truth Using Stochastic Grammars.
International Journal of Computer Vision, 2018

Learning to Sketch with Deep Q Networks and Demonstrated Strokes.
CoRR, 2018

Fast and Scalable Position-Based Layout Synthesis.
CoRR, 2018

Position-Based Multi-Agent Dynamics for Real-Time Crowd Simulation (MiG paper).
CoRR, 2018

Automatic Segmentation of Pulmonary Lobes Using a Progressive Dense V-Network.
Proceedings of the Deep Learning in Medical Image Analysis - and - Multimodal Learning for Clinical Decision Support, 2018

Biomimetic Perception Learning for Human Sensorimotor Control.
Proceedings of the Advances in Visual Computing - 13th International Symposium, 2018

Learning to Doodle with Stroke Demonstrations and Deep Q-Networks.
Proceedings of the British Machine Vision Conference 2018, 2018

Deep learning of biomimetic visual perception for virtual humans.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018

2017
Approximate dissections.
ACM Trans. Graph., 2017

Visualization of vascular injuries in extremity trauma.
Med. Biol. Engineering and Computing, 2017

Attention-based Natural Language Person Retrieval.
CoRR, 2017

Configurable, Photorealistic Image Rendering and Ground Truth Synthesis by Sampling Stochastic Grammars Representing Indoor Scenes.
CoRR, 2017

Position-based multi-agent dynamics for real-time crowd simulation.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Position-based multi-agent dynamics for real-time crowd simulation.
Proceedings of the Tenth International Conference on Motion in Games, 2017

Virtual cinematography using optimization and temporal smoothing.
Proceedings of the Tenth International Conference on Motion in Games, 2017

Attention-Based Natural Language Person Retrieval.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2017

Automated Layout Synthesis and Visualization from Images of Interior or Exterior Spaces.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2017

AcFR: Active Face Recognition Using Convolutional Neural Networks.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2017

Consistent Probabilistic Simulation Underlying Human Judgment in Substance Dynamics.
Proceedings of the 39th Annual Meeting of the Cognitive Science Society, 2017

2016
The Clutterpalette: An Interactive Tool for Detailing Indoor Scenes.
IEEE Trans. Vis. Comput. Graph., 2016

Evaluating physical quantities and learning human utilities from RGBD videos.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Inferring Forces and Learning Human Utilities from Videos.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

Probabilistic Simulation Predicts Human Performance on Viscous Fluid-Pouring Problem.
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016

Classification of Lung Nodule Malignancy Risk on Computed Tomography Images Using Convolutional Neural Network: A Comparison Between 2D and 3D Strategies.
Proceedings of the Computer Vision - ACCV 2016 Workshops, 2016

2015
Zoomorphic design.
ACM Trans. Graph., 2015

Automated Pericardial Fat Quantification from Coronary Magnetic Resonance Angiography.
Proceedings of the Medical Image Understanding and Analysis, 2015

Automated coronary artery calcium scoring from non-contrast CT using a patient-specific algorithm.
Proceedings of the Medical Imaging 2015: Image Processing, 2015

Automated Model-Based Left Ventricle Segmentation in Cardiac MR Images.
Proceedings of the Statistical Atlases and Computational Models of the Heart. Imaging and Modelling Challenges, 2015

Deep Learning of Neuromuscular Control for Biomechanical Human Animation.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015

2014
Realistic Biomechanical Simulation and Control of Human Swimming.
ACM Trans. Graph., 2014

Automated epicardial fat volume quantification from non-contrast CT.
Proceedings of the Medical Imaging 2014: Image Processing, 2014

Patient-Specific Interactive Simulation of Compression Ultrasonography.
Proceedings of the 2014 IEEE 27th International Symposium on Computer-Based Medical Systems, 2014

2013
Modeling and animating myriapoda: a real-time kinematic/dynamic approach.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

Combining active appearance and deformable superquadric models for LV segmentation in cardiac MRI.
Proceedings of the Medical Imaging 2013: Image Processing, 2013

A Unified Statistical/Deterministic Deformable Model for LV Segmentation in Cardiac MRI.
Proceedings of the Statistical Atlases and Computational Models of the Heart. Imaging and Modelling Challenges, 2013

Outdoor photometric stereo.
Proceedings of the IEEE International Conference on Computational Photography, 2013

2012
DressUp!: outfit synthesis through automatic optimization.
ACM Trans. Graph., 2012

2011
Make it home: automatic optimization of furniture arrangement.
ACM Trans. Graph., 2011

Skull-stripping with deformable organisms.
Proceedings of the 8th IEEE International Symposium on Biomedical Imaging: From Nano to Macro, 2011

2010
Artificial Life Simulation of Humans and Lower Animals: From Biomechanics to Intelligence.
Proceedings of the Artificial Intelligence: Theories, 2010

Simulating Humans and Lower Animals.
Proceedings of the Motion in Games - Third International Conference, 2010

Full-Body Hybrid Motor Control for Reaching.
Proceedings of the Motion in Games - Third International Conference, 2010

Learning Arm Motion Strategies for Balance Recovery of Humanoid Robots.
Proceedings of the 2010 International Conference on Emerging Security Technologies, 2010

2009
Comprehensive biomechanical modeling and simulation of the upper body.
ACM Trans. Graph., 2009

Planning ahead for PTZ camera assignment and handoff.
Proceedings of the Third ACM/IEEE International Conference on Distributed Smart Cameras, 2009

Virtual Vision: Simulating Camera Networks in Virtual Reality for Surveillance System Design and Evaluation.
Proceedings of the Sixth IEEE International Conference on Advanced Video and Signal Based Surveillance, 2009

2008
Spline joints for multibody dynamics.
ACM Trans. Graph., 2008

Smart Camera Networks in Virtual Reality.
Proceedings of the IEEE, 2008

Intelligent perception and control for space robotics.
Mach. Vis. Appl., 2008

Multi-camera Control through Constraint Satisfaction for Persistent Surveillance.
Proceedings of the Fifth IEEE International Conference on Advanced Video and Signal Based Surveillance, 2008

Autonomous virtual humans and lower animals: from biomechanics to intelligence.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

2007
Autonomous pedestrians.
Graphical Models, 2007

Virtual vision: visual sensor networks in virtual reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Variable rate speech animation synthesis.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Facial muscle adaptation for expression customization.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

A decision network framework for the behavioral animation of virtual humans.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

Smart Camera Networks in Virtual Reality.
Proceedings of the 2007 First ACM/IEEE International Conference on Distributed Smart Cameras, 2007

Multilinear Projection for Appearance-Based Recognition in the Tensor Framework.
Proceedings of the IEEE 11th International Conference on Computer Vision, 2007

Multilinear (Tensor) ICA and Dimensionality Reduction.
Proceedings of the Independent Component Analysis and Signal Separation, 2007

Distributed Coalition Formation in Visual Sensor Networks: A Virtual Vision Approach.
Proceedings of the Distributed Computing in Sensor Systems, 2007

Surveillance in Virtual Reality: System Design and Multi-Camera Control.
Proceedings of the 2007 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2007), 2007

A Tensor Algebraic Approach to Image Synthesis, Analysis and Recognition.
Proceedings of the Sixth International Conference on 3-D Digital Imaging and Modeling, 2007

2006
Fast GPU computation of the mass properties of a general shape and its application to buoyancy simulation.
The Visual Computer, 2006

Geometry-Driven Photorealistic Facial Expression Synthesis.
IEEE Trans. Vis. Comput. Graph., 2006

Heads up!: biomechanical modeling and neuromuscular control of the neck.
ACM Trans. Graph., 2006

Surveillance camera scheduling: a virtual vision approach.
Multimedia Syst., 2006

United Snakes.
Medical Image Analysis, 2006

Special Issue: PG2004.
Graphical Models, 2006

Facial animation by the manipulation of a few control points subject to muscle constraints.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Populating Reconstructed Archaeological Sites with Autonomous Virtual Humans.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

2005
Animating autonomous pedestrians.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Autonomous pedestrians.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

Cognitive Vision for Autonomous Satellite Rendezvous and Docking.
Proceedings of the IAPR Conference on Machine Vision Applications (IAPR MVA 2005), 2005

Multilinear Independent Components Analysis.
Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2005), 2005

Keynote address.
Proceedings of the Computer Graphics International 2005, 2005

2004
TensorTextures: multilinear image-based rendering.
ACM Trans. Graph., 2004

Facial modeling and animation.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

The Cognitive Controller: A Hybrid, Deliberative/Reactive Control Architecture for Autonomous Robots.
Proceedings of the Innovations in Applied Artificial Intelligence, 2004

Model-Based and Image-Based Methods for Facial Image Synthesis, Analysis and Recognition.
Proceedings of the Sixth IEEE International Conference on Automatic Face and Gesture Recognition (FGR 2004), 2004

2003
Nonrigid image registration: guest editors' introduction.
Computer Vision and Image Understanding, 2003

Perceptive agents and systems in virtual reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

TensorTextures.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Autonomous reactive control for simulated humanoids.
Proceedings of the 2003 IEEE International Conference on Robotics and Automation, 2003

Facial Modeling and Animation.
Proceedings of the Eurographics 2003 - Tutorials, Granada, Spain, 1-5 September 2003, 2003

Multilinear Subspace Analysis of Image Ensembles.
Proceedings of the 2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2003), 2003

2002
Deformable organisms for automatic medical image analysis.
Medical Image Analysis, 2002

Local Physical Models for Interactive Character Animation.
Comput. Graph. Forum, 2002

Multilinear Image Analysis for Facial Recognition.
Proceedings of the 16th International Conference on Pattern Recognition, 2002

A Desktop Input Device and Interface for Interactive 3D Character Animation.
Proceedings of the Graphics Interface 2002 Conference, 2002

Facial Modeling and Animation.
Proceedings of the Eurographics 2002, 2002

Multilinear Analysis of Image Ensembles: TensorFaces.
Proceedings of the Computer Vision, 2002

2001
A non-self-intersecting adaptive deformable surface for complex boundary extraction from volumetric images.
Computers & Graphics, 2001

The virtual stuntman: dynamic characters with a repertoire of autonomous motor skills.
Computers & Graphics, 2001

Composable controllers for physics-based character animation.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Deformable Organisms for Automatic Medical Image Analysis.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2001

2000
T-snakes: Topology adaptive snakes.
Medical Image Analysis, 2000

Artificial Animals (and Humans): {F}rom Physics to Intelligence.
Proceedings of the Graphics Interface 2000 Conference, 2000

1999
Synthetic motion capture: Implementing an interactive virtual marine world.
The Visual Computer, 1999

Topology Adaptive Deformable Surfaces for Medical Image Volume Segmentation.
IEEE Trans. Med. Imaging, 1999

Artificial Life for Computer Graphics.
Commun. ACM, 1999

Cognitive Modeling: Knowledge, Reasoning and Planning for Intelligent Characters.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

A Multiscale Deformable Model for Extracting Complex Surfaces from Volume Images.
Proceedings of the 7th Pacific Conference on Computer Graphics and Applications (PG '99), 1999

Interactive Medical Image Segmentation with United Snakes.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 1999


1998
Guest Editors' Introduction: Computer Animation for Virtual Humans.
IEEE Computer Graphics and Applications, 1998

Behavioral modeling and animation (panel): past, present, and future.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Physics-model-based 3D facial image reconstruction from frontal images using optical flow.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Computer vision in 3D interactivity (panel).
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

NeuroAnimator: Fast Neural Network Emulation and Control of Physics-based Models.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

Fast Neural Network Emulation of Dynamical Systems for Computer Animation.
Proceedings of the Advances in Neural Information Processing Systems 11, [NIPS Conference, Denver, Colorado, USA, November 30, 1998

Facial muscle parameter decision from 2D frontal image.
Proceedings of the Fourteenth International Conference on Pattern Recognition, 1998

Facial Image Reconstruction by Estimated Muscle Parameter.
Proceedings of the 3rd International Conference on Face & Gesture Recognition (FG '98), 1998

Stereo and Color Analysis for Dynamic Obstacle Avoidance.
Proceedings of the 1998 Conference on Computer Vision and Pattern Recognition (CVPR '98), 1998

Synthetic Motion Capture for Interactive Virtual Worlds.
Proceedings of the Computer Animation 1998, 1998

Visual Modeling for Multimedia Content.
Proceedings of the Advanced Multimedia Content Processing, First International Conference, 1998

3D Estimation of Facial Muscle Parameter from the 2D Marker Movement Using Neural Network.
Proceedings of the Computer Vision, 1998

1997
Dynamic Free-Form Deformations for Animation Synthesis.
IEEE Trans. Vis. Comput. Graph., 1997

Implicit manifolds, triangulations and dynamics.
Neural Parallel & Scientific Comp., 1997

Guest Editors' Introduction.
Computer Vision and Image Understanding, 1997

Triangular NURBS and their dynamic generalizations.
Computer Aided Geometric Design, 1997

Facial animation: past, present and future (panel).
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

Learning fast neural network emulators for physics-based models.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

Medical image segmentation using topologically adaptable surfaces.
Proceedings of the CVRMed-MRCAS'97, 1997

Color-Based Tracking of Heads and Other Mobile Objects at Video Frame Rates.
Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97), 1997

Physics-Based Models for Image Analysis/Synthesis and Geometric Design.
Proceedings of the International Conference on Recent Advances in 3-D Digital Imaging and Modeling (3DIM '97), 1997

1996
D-NURBS: A Physics-Based Framework for Geometric Design.
IEEE Trans. Vis. Comput. Graph., 1996

Deformable models in medical image analysis: a survey.
Medical Image Analysis, 1996

Motion and Color Analysis for Animat Perception.
Proceedings of the Thirteenth National Conference on Artificial Intelligence and Eighth Innovative Applications of Artificial Intelligence Conference, 1996

1995
Constructing Implicit Shape Models from Boundary Data.
CVGIP: Graphical Model and Image Processing, 1995

Dynamic swung surfaces for physics-based shape design.
Computer-Aided Design, 1995

Dynamic manipulation of triangular B-splines.
Proceedings of the Third ACM SIGGRAPH Symposium on Solid Modeling and Applications, 1995

Realistic modeling for facial animation.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

Automated learning of muscle-actuated locomotion through control abstraction.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

Modeling Living Systems for Computer Vision.
Proceedings of the Fourteenth International Joint Conference on Artificial Intelligence, 1995

Animat Vision: Active Vision in Artificial Animals.
ICCV, 1995

Topologically Adaptable Snakes.
ICCV, 1995

Medical Image Segmentation Using Topologically Adaptable Snakes.
Proceedings of the Computer Vision, 1995

Biomedical Data Exploration Meets Telecollaboration.
Proceedings of the Computer Vision, 1995

1994
Dynamic NURBS with geometric constraints for interactive sculpting.
ACM Trans. Graph., 1994

Computer-assisted registration, segmentation, and 3D reconstruction from images of neuronal tissue sections.
IEEE Trans. Med. Imaging, 1994

Artificial Fishes.
Artificial Life, 1994

Artificial fishes: physics, locomotion, perception, behavior.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

From Physics-Based Representation to Functional Modeling of Highly Complex Objects.
Proceedings of the Object Representation in Computer Vision, 1994

ARK: autonomous mobile robot for an industrial environment.
Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems, 1994

Physics-Based NURBS Swung Surfaces.
Proceedings of the 6th IMA Conference on the Mathematics of Surfaces, 1994

1993
Analysis and Synthesis of Facial Image Sequences Using Physical and Anatomical Models.
IEEE Trans. Pattern Anal. Mach. Intell., 1993

Shape and Nonrigid Motion Estimation Through Physics-Based Synthesis.
IEEE Trans. Pattern Anal. Mach. Intell., 1993

A finite element model for 3D shape reconstruction and nonrigid motion tracking.
Proceedings of the Fourth International Conference on Computer Vision, 1993

Modeling surfaces of arbitrary topology with dynamic particles.
Proceedings of the Conference on Computer Vision and Pattern Recognition, 1993

1992
Modeling and Analysis of Empirical Data in Collaborative Environments.
Commun. ACM, 1992

Dynamic deformation of solid primitives with constraints.
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, 1992

Adaptive meshes and shells: irregular triangulation, discontinuities, and hierarchical subdivision.
Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 1992

1991
Dynamic 3D Models with Local and Global Deformations: Deformable Superquadrics.
IEEE Trans. Pattern Anal. Mach. Intell., 1991

Modelling and animating faces using scanned data.
Journal of Visualization and Computer Animation, 1991

Heating and melting deformable models.
Journal of Visualization and Computer Animation, 1991

Sampling and reconstruction with adaptive meshes.
Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 1991

Constrained deformable superquadrics and nonrigid motion tracking.
Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 1991

Visual Modelling.
Proceedings of the British Machine Vision Conference, 1991

1990
Physically-based facial modelling, analysis, and animation.
Journal of Visualization and Computer Animation, 1990

Analysis of facial images using physical and anatomical models.
Proceedings of the Third International Conference on Computer Vision, 1990

Dynamic 3D models with local and global deformations: deformable superquadrics.
Proceedings of the Third International Conference on Computer Vision, 1990

1989
Physically-based modeling: past, present, and future.
Proceedings of the Panel Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

From splines to fractals.
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

1988
Deformable models.
The Visual Computer, 1988

The Computation of Visible-Surface Representations.
IEEE Trans. Pattern Anal. Mach. Intell., 1988

Symmetry-seeking models and 3D object reconstruction.
International Journal of Computer Vision, 1988

Snakes: Active contour models.
International Journal of Computer Vision, 1988

Physically based models with rigid and deformable components.
IEEE Computer Graphics and Applications, 1988

Constraints on Deformable Models: Recovering 3D Shape and Nonrigid Motion.
Artif. Intell., 1988

Modeling inelastic deformation: viscolelasticity, plasticity, fracture.
Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, 1988

1987
Signal matching through scale space.
International Journal of Computer Vision, 1987

Elastically deformable models.
Proceedings of the 14th Annual Conference on Computer Graphics and Interactive Techniques, 1987

Energy Constraints on Deformable Models: Recovering Shape and Non-Rigid Motion.
Proceedings of the 6th National Conference on Artificial Intelligence. Seattle, 1987

1986
Regularization of Inverse Visual Problems Involving Discontinuities.
IEEE Trans. Pattern Anal. Mach. Intell., 1986

Image Analysis Using Multigrid Relaxation Methods.
IEEE Trans. Pattern Anal. Mach. Intell., 1986

Signal Matching Through Scale Space.
Proceedings of the 5th National Conference on Artificial Intelligence. Philadelphia, 1986

1985
Co-occurrence analysis of speech waveforms.
IEEE Trans. Acoustics, Speech, and Signal Processing, 1985

1984
Multiresolution computation of visible-surface representations.
PhD thesis, 1984

Efficient Multiresolution Algorithms for Computing Lightness, Shape-From-Shading, and Optical Flow.
Proceedings of the National Conference on Artificial Intelligence. Austin, 1984

1983
Multilevel computational processes for visual surface reconstruction.
Computer Vision, Graphics, and Image Processing, 1983

The Role of Constraints and Discontinuities in Visible-Surface Reconstruction.
Proceedings of the 8th International Joint Conference on Artificial Intelligence. Karlsruhe, 1983

1982
Detection of osteogenesis imperfecta by automated texture analysis.
Computer Graphics and Image Processing, 1982

Detection of osteogenesis imperfecta by automated texture analysis.
Computer Graphics and Image Processing, 1982


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