I-Jui Lee

Orcid: 0000-0002-9103-0955

According to our database1, I-Jui Lee authored at least 22 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Applying virtual reality for learning woodworking in the vocational training of batch wood furniture production.
Interact. Learn. Environ., April, 2023

Applying Virtual Reality Technology and Physical Feedback on Aging in Spatial Orientation and Memory Ability.
Proceedings of the Human Aspects of IT for the Aged Population, 2023

2022
Applying Asymmetrical VR Collaborative Games to the Enhancement of Peer Collaboration and Oral Communication in Children with Autism.
Proceedings of the Human Aspects of IT for the Aged Population. Technology in Everyday Living, 2022

A Preliminary Study on Application of Tangible User Interface and Augmented Reality Technology with Table Game and Hand-Eye Coordination Operation Tasks in the Fields of Memory and Visuospatial Perception for the Elderly.
Proceedings of the Human Aspects of IT for the Aged Population. Technology in Everyday Living, 2022

2021
Inclusion of third-person perspective in CAVE-like immersive 3D virtual reality role-playing games for social reciprocity training of children with an autism spectrum disorder.
Univers. Access Inf. Soc., 2021

Kinect-for-windows with augmented reality in an interactive roleplay system for children with an autism spectrum disorder.
Interact. Learn. Environ., 2021

Preliminary Study on the Multi-person Cooperative Training Module in the Application of Virtual Reality Technology to the Advanced Cardiac Life Support.
Proceedings of the HCI International 2021 - Late Breaking Posters, 2021

Mu-musicplay: How the Interactive Use of Games and Music Influence the Capacity of Autistic Children to Recognize Emotions in Videos and Music.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2021

2020
Using augmented reality to train students to visualize three-dimensional drawings of mortise-tenon joints in furniture carpentry.
Interact. Learn. Environ., 2020

The Preliminary Study on the Willingness of Middle-Aged Women of Taiwan Metropolis to Use Social VR and Their Potential Influencing Factors In The Future.
Proceedings of the ICEMT 2020: The 4th International Conference on Education and Multimedia Technology, 2020

Social Intervention Strategy of Augmented Reality Combined with Theater-Based Games to Improve the Performance of Autistic Children in Symbolic Play and Social Skills.
Proceedings of the HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design, 2020

Development of an Augmented Reality System Achieving in CNC Machine Operation Simulations in Furniture Trial Teaching Course.
Proceedings of the Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications, 2020

Applying the Game Mode and Teaching Strategies of Computational Thinking to the Improvement of Social Skills Training for Children with Autism Spectrum Disorders.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Practice, 2020

Using Augmented Reality and Concept Mapping to Improve Ability to Master Social Relationships and Social Reciprocity for Children with Autism Spectrum Disorder.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Practice, 2020

Using Augmented Reality Technology with Serial Learning Framework to Develop a Serial Social Story Situation Board Game System for Children with Autism to Improve Social Situation Understanding and Social Reciprocity Skills.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Practice, 2020

2019
Using an augmented reality-based training system to promote spatial visualization ability for the elderly.
Univers. Access Inf. Soc., 2019

A Study on the Development of a Mixed Reality System Applied to the Practice of Socially Interactive Behaviors of Children with Autism Spectrum Disorder.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications and Case Studies, 2019

2018
Using stop-motion video as visual indicator to strength children with ASD's attention focus on specific nonverbal social cues to enhance perception judgments and situational awareness.
Proceedings of the 10th International Conference on Education Technology and Computers, 2018

2017
The Effect of Using Video-Based Advertising and Stop-Motion Video to Evaluate Auto Emotional Menu in Recognition Tasks and Communication.
Proceedings of the Transdisciplinary Engineering: A Paradigm Shift, 2017

2016
Augmented reality technology combined with three-dimensional holography to train the mental rotation ability of older adults.
Comput. Hum. Behav., 2016

Augmented reality-based video-modeling storybook of nonverbal facial cues for children with autism spectrum disorder to improve their perceptions and judgments of facial expressions and emotions.
Comput. Hum. Behav., 2016

2011
Observe the User Interactive Behavior with a Large Multi-touch Display in Public Space.
Proceedings of the Universal Access in Human-Computer Interaction. Context Diversity, 2011


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