Ignacio Seguí

According to our database1, Ignacio Seguí authored at least 9 papers between 2011 and 2015.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2015
Mobile learning vs. traditional classroom lessons: a comparative study.
J. Comput. Assist. Learn., 2015

The effects of computer-based games and collaboration in large groups vs. collaboration in pairs or traditional methods.
Comput. Educ., 2015

2013
The effects of the size and weight of a mobile device on an educational game.
Comput. Educ., 2013

Evaluation of learning outcomes using an educational iPhone game vs. traditional game.
Comput. Educ., 2013

Tactile and Tangible Interfaces in Handheld AR for Children.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Comparing Touch and Tilt Interaction using an iPhone Game for Children.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

2012
Towards a Mixed Reality Learning Environment in the Classroom.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

Augmented Reality with Autostereoscopic Visualization - A Comparative Study using an Autostereoscopic Display versus a Common Display.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
Lessons learnt from an experience with an augmented reality iPhone learning game.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011


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