M. Carmen Juan

Orcid: 0000-0002-8764-1470

Affiliations:
  • Polytechnic University of Valencia, Spain


According to our database1, M. Carmen Juan authored at least 82 papers between 1996 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
A mixed reality application for total hip arthroplasty.
Virtual Real., March, 2024

A color Passthrough mixed reality application for learning piano.
Virtual Real., March, 2024

A Deep Learning Model for Markerless Pose Estimation Based on Keypoint Augmentation: What Factors Influence Errors in Biomechanical Applications?
Sensors, March, 2024

Augmented Reality to Assess Short-Term Spatial Memory: A Comparative Study of Olfactory, Visual, and Tactile Stimuli.
IEEE Access, 2024

2023
Immersive virtual reality for upper limb rehabilitation: comparing hand and controller interaction.
Virtual Real., June, 2023

A virtual reality photography application to assess spatial memory.
Behav. Inf. Technol., April, 2023

Passthrough Mixed Reality With Oculus Quest 2: A Case Study on Learning Piano.
IEEE Multim., 2023

2022
A SLAM-based augmented reality app for the assessment of spatial short-term memory using visual and auditory stimuli.
J. Multimodal User Interfaces, 2022

2021
Visual vs Auditory Augmented Reality for Indoor Guidance.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

2020
Comparative study of AR versus video tutorials for minor maintenance operations.
Multim. Tools Appl., 2020

2019
An Augmented Reality App to Learn to Interpret the Nutritional Information on Labels of Real Packaged Foods.
Frontiers Comput. Sci., 2019

Augmented Reality Based on SLAM to Assess Spatial Short-Term Memory.
IEEE Access, 2019

An Augmented Reality App for Therapeutic Education and Suitable for Mobile Devices with Different Features.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

2018
Users' Perceptions Using Low-End and High-End Mobile-Rendered HMDs: A Comparative Study.
Comput., 2018

2017
Advanced displays and natural user interfaces to support learning.
Interact. Learn. Environ., 2017

Could People with Stereo-Deficiencies Have a Rich 3D Experience Using HMDs?
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

A 3D Serious Game for Dental Learning in Higher Education.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

Auditory and Spatial Assessment in Inattentive Children Using Smart Devices and Gesture Interaction.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

ARCoins. An Augmented Reality App for Learning about Numismatics.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

Using a Virtual Maze Task to Assess Spatial Short-term Memory in Adults.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017

Using a Serious Game to Assess Spatial Memory in Children and Adults.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2015
Mobile learning vs. traditional classroom lessons: a comparative study.
J. Comput. Assist. Learn., 2015

The effects of computer-based games and collaboration in large groups vs. collaboration in pairs or traditional methods.
Comput. Educ., 2015

Studying the User Experience with a Multimodal Pedestrian Navigation Assistant.
Proceedings of the GRAPP 2015, 2015

Stereoscopic visualization systems: Comparison between a Large Passive Display and a Head Mounted Display.
Proceedings of the XXV Spanish Computer Graphics Conference, 2015

2014
Flexible learning itinerary vs. linear learning itinerary.
Sci. Comput. Program., 2014

Playful interaction for learning collaboratively and individually.
J. Ambient Intell. Smart Environ., 2014

A comparative study using an autostereoscopic display with augmented and virtual reality.
Behav. Inf. Technol., 2014

2013
The effects of the size and weight of a mobile device on an educational game.
Comput. Educ., 2013

Evaluation of learning outcomes using an educational iPhone game vs. traditional game.
Comput. Educ., 2013

Tactile and Tangible Interfaces in Handheld AR for Children.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Comparing Touch and Tilt Interaction using an iPhone Game for Children.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

2012
Stereoscopic Vision in Desktop Augmented Reality - User Performance in the Presence of Conflicting Depth Cues.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

Towards a Mixed Reality Learning Environment in the Classroom.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

Augmented Reality with Autostereoscopic Visualization - A Comparative Study using an Autostereoscopic Display versus a Common Display.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

Kinamo: Gait Analysis System.
Proceedings of the XXII Spanish Computer Graphics Conference, 2012

Evaluating Three Versions of an Augmented Reality Mobile Game about Recycling.
Proceedings of the XXII Spanish Computer Graphics Conference, 2012

Assessing a multimodal user interface in a target acquisition task.
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012

2011
A comparative study of the sense of presence and anxiety in an invisible marker versus a marker augmented reality system for the treatment of phobia towards small animals.
Int. J. Hum. Comput. Stud., 2011

An Augmented Reality System for the Treatment of Phobia to Small Animals Viewed Via an Optical See-Through HMD: Comparison With a Similar System Viewed Via a Video See-Through HMD.
Int. J. Hum. Comput. Interact., 2011

Lessons learnt from an experience with an augmented reality iPhone learning game.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Augmented Reality in Psychology.
Proceedings of the Handbook of Augmented Reality, 2011

Augmented Reality Applied To Edutainment.
Proceedings of the Handbook of Augmented Reality, 2011

2010
Using augmented and virtual reality for the development of acrophobic scenarios. Comparison of the levels of presence and anxiety.
Comput. Graph., 2010

Contact model, fit process and, foot animation for the virtual simulator of the footwear comfort.
Comput. Aided Des., 2010

Tangible Cubes Used as the User Interface in an Augmented Reality Game for Edutainment.
Proceedings of the ICALT 2010, 2010

Learning Words Using Augmented Reality.
Proceedings of the ICALT 2010, 2010

2009
Comparison of the Levels of Presence and Anxiety in an Acrophobic Environment Viewed via HMD or CAVE.
Presence Teleoperators Virtual Environ., 2009

Tools for Procedural Generation of Plants in Virtual Scenes.
Proceedings of the Computational Science, 2009

Sistema de Realidad Aumentada para enseñanza de Geometría.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

Técnicas Multirresolución para Visualización de Información Vectorial 3D en SIG.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2008
Deformable brain atlas: Validation of the location of subthalamic nucleus using T1-weighted MR images of patients operated on for Parkinson's.
Comput. Medical Imaging Graph., 2008

Augmented Reality Interactive Storytelling Systems Using Tangible Cubes for Edutainment.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

An Augmented Reality System for Learning the Interior of the Human Body.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Edutainment games included as activities in the Summer School of the Technical University of Valencia.
Proceedings of the GAMEON'2008, 2008

Use of LoD Techniques in Luminance Changes on Video Games.
Proceedings of the GAMEON'2008, 2008

Dos Sistemas de Realidad Aumentada para el Tratamiento de la Acrofobia.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

Tres Sistemas de Realidad Aumentada para el Tratamiento de la Fobia a los Animales Pequeños.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

2007
An Optical See-Through Augmented Reality System for the Treatment of Phobia to Small Animals.
Proceedings of the Virtual Reality, 2007

Shared virtual environment (SVE): a framework for developing social games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
An Augmented Reality System for the Treatment of Acrophobia: The Sense of Presence Using Immersive Photography.
Presence Teleoperators Virtual Environ., 2006

2005
Real-time deformable models for surgery simulation: a survey.
Comput. Methods Programs Biomed., 2005

Using Augmented Reality to Treat Phobias.
IEEE Computer Graphics and Applications, 2005

ParSys: a new particle system for the introduction of on-line physical behaviour to three-dimensional synthetic object.
Comput. Graph., 2005

Mixing Realities? An Application of Augmented Reality for the Treatment of Cockroach Phobia.
Cyberpsychology Behav. Soc. Netw., 2005

VR-Mirror: A Virtual Reality System for Mental Practice in Post-Stroke Rehabilitation.
Proceedings of the Smart Graphics, 5th International Symposium, 2005

The memory book.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Hierarchical image segmentation using a correspondence with a tree model.
Pattern Recognit., 2004

An Augmented Reality System for Treating Psychological Disorders: Application to Phobia to Cockroaches.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

2003
GeRTiSS: A Generic Multi-model Surgery Simulator.
Proceedings of the Surgery Simulation and Soft Tissue Modeling, International Symposium, 2003

Matching system of the Schaltenbrand's brain atlas.
Proceedings of the CARS 2003. Computer Assisted Radiology and Surgery. Proceedings of the 17th International Congress and Exhibition, 2003

2001
Automatic Localization of Cephalometric Landmarks.
J. Biomed. Informatics, 2001

Development and Validation of a New Method for the Adjustment of Human Brain Atlases.
Computación y Sistemas, 2001

Desarrollo y Validación de un Nuevo Método para Ajuste de Atlas Cerebrales Humanos.
Computación y Sistemas, 2001

A new approach for the real-time simulation of tissue deformations in surgery simulation.
Comput. Methods Programs Biomed., 2001

Digital microscope with augmented reality for neurosurgery.
Proceedings of the CARS 2001. Computer Assisted Radiology and Surgery. Proceedings of the 15th International Congress and Exhibition, 2001

3D surgery trainer with force feedback in minimally invasive surgery.
Proceedings of the CARS 2001. Computer Assisted Radiology and Surgery. Proceedings of the 15th International Congress and Exhibition, 2001

2000
Graphics Libraries for Windows Programming.
ACM Crossroads, 2000

1999
Outlining of the prostate using snakes with shape restrictions based on the wavelet transform.
Pattern Recognit., 1999

Multiresolution segmentation of medical images using shape-restricted snakes.
Proceedings of the Medical Imaging 1999: Image Processing, 1999

1997
Advanced system for 3D dental anatomy reconstruction and 3D tooth movement simulation during orthodontic treatment.
Proceedings of the Medical Imaging 1997: Image Display, 1997

1996
An Artificial Intelligence Approach for Automatic Interpretation of Maxillofacial CT Images.
Proceedings of the Visualization in Biomedical Computing, 4th International Conference, 1996


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