Ippei Suzuki

According to our database1, Ippei Suzuki authored at least 21 papers between 2016 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

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Bibliography

2019
Let Your World Open: CAVE-based Visualization Methods of Public Virtual Reality towards a Shareable VR Experience.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

2018
Make your own retinal projector: retinal near-eye displays via metamaterials.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

ReverseCAVE: CAVE-based Visualization Methods of Public VR Towards Shareable VR Experience.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Telewheelchair: the Remote Controllable Electric Wheelchair System combined Human and Machine Intelligence.
Proceedings of the 9th Augmented Human International Conference, 2018

2017
You as a Puppet: Evaluation of Telepresence User Interface for Puppetry.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Demonstration of the unphotogenic light: protection from secret photography by small cameras.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

Silk fabricator: using silkworms as 3D printers.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

Telewheelchair: a demonstration of the intelligent electric wheelchair system towards human-machine.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

Unphotogenic light: high-speed projection method to prevent secret photography by small cameras.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Telewheelchair: The intelligent electric wheelchair system towards human-machine combined environmental supports.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

LeviFab: stabilization and manipulation of digitally fabricated objects for superconductive levitation.
Proceedings of the ACM SIGGRAPH 2017 Studio, Los Angeles, CA, USA, July 30, 2017

ReverseCAVE: providing reverse perspectives for sharing VR experience.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Gushed Light Field: Video Showcase of Aerosol-Based Fog Display.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Holographic Whisper: Rendering Audible Sound Spots in Three-dimensional Space by Focusing Ultrasonic Waves.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Design method for gushed light field: aerosol-based aerial and instant display.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
Gushed Diffusers: Fast-moving, Floating, and Lightweight Midair Display.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Optical Marionette: Graphical Manipulation of Human's Walking Direction.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Gushed light field: design method for aerosol-based fog display.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Emerging Technologies, 2016

Yadori: mask-type user interface for manipulation of puppets.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Graphical manipulation of human's walking direction with visual illusion.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Transformed Human Presence for Puppetry.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016


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