Takatoshi Yoshida

According to our database1, Takatoshi Yoshida authored at least 16 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
SolefulTap: Augmenting Tap Dancing Experience using a Floor-Type Impact Display.
CoRR, 2023

ForceField: Visualizing Intermaterial Interaction through Floor and Depth Sensing.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

2022
Flexel: A Modular Floor Interface for Room-Scale Tactile Sensing.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

2021
Realistic 3D Swept-Volume Display with Hidden-Surface Removal Using Physical Materials.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

inDepth: Force-based Interaction with Objects beyond A Physical Barrier.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

2020
Realistic Volumetric 3D Display Using Physical Materials.
Proceedings of the SIGGRAPH Asia 2020 Emerging Technologies, 2020

KI/OSK: Practice Study of Load Sensitive Board for Farmers Market.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
SCALE: Enhancing Force-based Interaction by Processing Load Data from Load Sensitive Modules.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

2018
3D touch point detection on load sensitive surface based on continuous fluctuation of a user hand.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018

2017
Gushed Light Field: Video Showcase of Aerosol-Based Fog Display.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Design method for gushed light field: aerosol-based aerial and instant display.
Proceedings of the 8th Augmented Human International Conference, 2017

Optimized HMD System for Underwater VR Experience.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Phyxel: Realistic Display of Shape and Appearance using Physical Objects with High-speed Pixelated Lighting.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Gushed Diffusers: Fast-moving, Floating, and Lightweight Midair Display.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Phyxel: realistic display using physical objects with high-speed spatially pixelated lighting.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Gushed light field: design method for aerosol-based fog display.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016


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