Isaac Karth

Orcid: 0000-0003-4060-6077

According to our database1, Isaac Karth authored at least 14 papers between 2017 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Conceptual Art Made Real: Why Procedural Content Generation is Impossible.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Better Resemblance without Bigger Patterns: Making Context-sensitive Decisions in WFC.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

2022
WaveFunctionCollapse: Content Generation via Constraint Solving and Machine Learning.
IEEE Trans. Games, 2022

Evaluating Mixed-Initiative Creative Interfaces via Expressive Range Coverage Analysis.
Proceedings of the Joint Proceedings of the IUI 2022 Workshops: APEx-UI, 2022

Constructing a Catbox: Story Volume Poetics in Umineko no Naku Koro ni.
Proceedings of the Interactive Storytelling, 2022

2021
Neurosymbolic Map Generation with VQ-VAE and WFC.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

A Genre-Specific Game Description Language for Game Boy RPGs.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Content Reinjection for Super Metroid.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021

A Demonstration of Blabrecs, an AI-Based Wordgame.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021

2019
Preliminary Poetics of Procedural Generation in Games.
Trans. Digit. Games Res. Assoc., 2019

Generators that read.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Addressing the fundamental tension of PCGML with discriminative learning.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

2018
Talin: A Framework for Dynamic Tutorials Based on the Skill Atoms Theory.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
WaveFunctionCollapse is constraint solving in the wild.
Proceedings of the International Conference on the Foundations of Digital Games, 2017


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