Kate Compton

Orcid: 0009-0009-8419-7683

According to our database1, Kate Compton authored at least 19 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Conceptual Art Made Real: Why Procedural Content Generation is Impossible.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

2021
Conversation Starter: Imagining Autotelic IDEs.
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021

2019
Casual Creators: Defining a Genre of Autotelic Creativity Support Systems.
PhD thesis, 2019

Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

2018
Freedom of Movement: Generative Responses to Motion Control.
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018

2017
Little procedural people: playing politics with generators.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Mixed-Initiative Creative Interfaces.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Generominos: Ideation Cards for Interactive Generativity.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

A Generative Framework of Generativity.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

2016
Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

2015
Visualizing Loops and Data Structures in Xylem: The Code of Plants.
Proceedings of the 4th IEEE/ACM International Workshop on Games and Software Engineering, 2015

Tracery: An Author-Focused Generative Text Tool.
Proceedings of the Interactive Storytelling, 2015

Casual Creators.
Proceedings of the Sixth International Conference on Computational Creativity, 2015

Tracery: An Author-Focused Generative Text Tool.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2014
Software verification games: Designing Xylem, The Code of Plants.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014


2012
Anza Island: Novel Gameplay Using ASP.
Proceedings of the The third workshop on Procedural Content Generation in Games, 2012

2007
Creating spherical worlds.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Procedural Level Design for Platform Games.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006


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