Izabella Jedel

Orcid: 0000-0001-9212-3259

According to our database1, Izabella Jedel authored at least 14 papers between 2021 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Considerations for Player Enjoyment and Exertion in Casual Exergames.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

2023
Liopep: A Gamified Casual Exergame Application to Help Office Workers Not be Active Couch Potatoes.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

The Effect of Assigned Goals in Casual Exergames on Performance, Exertion and Enjoyment.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

The Attractiveness and Effectiveness of Upper Body and Full Body Casual Exergame Controllers.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

The Potential of Seated and Standing Short Duration Casual Exergames to Increase Positive Affect.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

Using MediaPipe Machine Learning to Design Casual Exertion Games to Interrupt Prolonged Sedentary Lifestyle.
Proceedings of the HCI in Games, 2023

Higher education students' perceptions of point-based gamification in a Learning Management System.
Proceedings of the 7th International GamiFIN Conference, 2023

2022
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform.
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022

2021
A Practical View of Gamifying Information Systems for the Future.
Int. J. Gaming Comput. Mediat. Simulations, 2021

"I Think It's Quite Subtle, So It Doesn't Disturb Me": Employee Perceptions of Levels, Points and Badges in Corporate Training.
Proceedings of the Human Interaction, Emerging Technologies and Future Systems V, 2021

Influence of Gender, Age, and Frequency of Use on Users' Attitudes on Gamified Online Learning.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications IV - Proceedings of the 4th International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2021

Factors Related to the Use and Perception of a Gamified Application for Employee Onboarding.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications IV - Proceedings of the 4th International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2021

An industry experiment of academic performance and drop-out in gamified distance education.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021

Teachers' perception and adoption of a gamified blended learning implementation in upper secondary education.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021


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