Victor M. Perez-Colado

Orcid: 0000-0001-9778-8129

According to our database1, Victor M. Perez-Colado authored at least 16 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
"Not in Kansas Anymore" Exploring Avatar-Player Dynamics Through a Wizard of Oz Approach in Virtual Reality.
Proceedings of the Virtual, Augmented and Mixed Reality, 2024

AI Asyet Another Tool in Undergraduate Student Projects: Preliminary Results.
Proceedings of the IEEE Global Engineering Education Conference, 2024

2023
Using New AI-Driven Techniques to Ease Serious Games Authoring.
Proceedings of the IEEE Frontiers in Education Conference, 2023

2022
Using e-Learning Standards to Improve Serious Game Deployment and Evaluation.
Proceedings of the IEEE Global Engineering Education Conference, 2022

2021
Extending Narrative Serious Games Using Ad-Hoc Mini-games.
Proceedings of the Advances in Web-Based Learning - ICWL 2021, 2021

e-learning Standards in Game-Based Learning?
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Democratizing Game Learning Analytics for Serious Games.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

A Tool Supported Approach for Teaching Serious Game Learning Analytics.
Proceedings of the IEEE Frontiers in Education Conference, 2021

2020
Simplifiying Serious Games Authoring and Validation with uAdventure and SIMVA.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

A Scalable Architecture for One-Stop Evaluation of Serious Games.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2019
Simplifying the Creation of Adventure Serious Games with Educational Oriented Features.
J. Educ. Technol. Soc., 2019

uAdventure: Simplifying Narrative Serious Games Development.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

2018
Learning analytics for location-based serious games.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2017
Simplifying location-based serious game authoring.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Integrating Learning Analytics into a Game Authoring Tool.
Proceedings of the Advances in Web-Based Learning - ICWL 2017, 2017

uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017


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