Risto Miikkulainen

According to our database1, Risto Miikkulainen authored at least 242 papers between 1990 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Awards

IEEE Fellow

IEEE Fellow 2016, "For contributions to neural and evolutionary computation".

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Homepages:

On csauthors.net:

Bibliography

2018
A Comparison of the Taguchi Method and Evolutionary Optimization in Multivariate Testing.
CoRR, 2018

Functional Generative Design: An Evolutionary Approach to 3D-Printing.
CoRR, 2018

From Nodes to Networks: Evolving Recurrent Neural Networks.
CoRR, 2018

Pseudo-task Augmentation: From Deep Multitask Learning to Intratask Sharing - and Back.
CoRR, 2018

Evolutionary Architecture Search For Deep Multitask Networks.
CoRR, 2018

Enhanced Optimization with Composite Objectives and Novelty Selection.
CoRR, 2018

Enhancing Evolutionary Optimization in Uncertain Environments by Allocating Evaluations via Multi-armed Bandit Algorithms.
CoRR, 2018

The Surprising Creativity of Digital Evolution: A Collection of Anecdotes from the Evolutionary Computation and Artificial Life Research Communities.
CoRR, 2018

Pseudo-task Augmentation: From Deep Multitask Learning to Intratask Sharing-and Back.
Proceedings of the 35th International Conference on Machine Learning, 2018

Functional generative design: an evolutionary approach to 3D-printing.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018

Evolution of neural networks.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2018

Evolutionary architecture search for deep multitask networks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018

Opponent modeling and exploitation in poker using evolved recurrent neural networks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018

Sentient Ascend: AI-Based Massively Multivariate Conversion Rate Optimization.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

Dynamic Adaptation and Opponent Exploitation in Computer Poker.
Proceedings of the Workshops of the The Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2017
Weight.
Proceedings of the Encyclopedia of Machine Learning and Data Mining, 2017

Topology of a Neural Network.
Proceedings of the Encyclopedia of Machine Learning and Data Mining, 2017

Simple Recurrent Network.
Proceedings of the Encyclopedia of Machine Learning and Data Mining, 2017

Reservoir Computing.
Proceedings of the Encyclopedia of Machine Learning and Data Mining, 2017

Neuron.
Proceedings of the Encyclopedia of Machine Learning and Data Mining, 2017

Neuroevolution.
Proceedings of the Encyclopedia of Machine Learning and Data Mining, 2017

Hopfield Network.
Proceedings of the Encyclopedia of Machine Learning and Data Mining, 2017

A Probabilistic Reformulation of No Free Lunch: Continuous Lunches Are Not Free.
Evolutionary Computation, 2017

Beyond Shared Hierarchies: Deep Multitask Learning through Soft Layer Ordering.
CoRR, 2017

Evolving Deep Neural Networks.
CoRR, 2017

Conversion Rate Optimization through Evolutionary Computation.
CoRR, 2017

Discovering Evolutionary Stepping Stones through Behavior Domination.
CoRR, 2017

How to select a winner in evolutionary optimization?
Proceedings of the 2017 IEEE Symposium Series on Computational Intelligence, 2017

Evolutionary decomposition for 3D printing.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

Conversion rate optimization through evolutionary computation.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

Evolution of neural networks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

Discovering evolutionary stepping stones through behavior domination.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

From Words to Sentences & Back: Characterizing Context-dependent Meaning Representations in the Brain.
Proceedings of the 39th Annual Meeting of the Cognitive Science Society, 2017

2016
MARLEDA: Effective distribution estimation through Markov random fields.
Theor. Comput. Sci., 2016

Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of Modular Neural Networks.
IEEE Trans. Comput. Intellig. and AI in Games, 2016

Guest Editorial: Physics-Based Simulation Games.
IEEE Trans. Comput. Intellig. and AI in Games, 2016

Solving Multiple Isolated, Interleaved, and Blended Tasks through Modular Neuroevolution.
Evolutionary Computation, 2016

Using SOMs to Gain Insight into Human Language Processing.
Proceedings of the Advances in Self-Organizing Maps and Learning Vector Quantization, 2016

Estimating the Advantage of Age-Layering in Evolutionary Algorithms.
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016

Evolving Deep LSTM-based Memory Networks using an Information Maximization Objective.
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016

Evolving Neural Networks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2016

Learning Behavior Characterizations for Novelty Search.
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016

Surrogate-based evolutionary optimization for friction stir welding.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016

Object-Model Transfer in the General Video Game Domain.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

Reuse of Neural Modules for General Video Game Playing.
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016

2015
Mean-field thalamocortical modeling of longitudinal EEG acquired during intensive meditation training.
NeuroImage, 2015

Increasing Behavioral Complexity for Evolved Virtual Creatures with the ESP Method.
CoRR, 2015

Reuse of Neural Modules for General Video Game Playing.
CoRR, 2015

Tradeoffs in Real-Time Robotic Task Design with Neuroevolution Learning for Imprecise Computation.
Proceedings of the 2015 IEEE Real-Time Systems Symposium, 2015

On the Cross-Domain Reusability of Neural Modules for General Video Game Playing.
Proceedings of the Computer Games - Fourth Workshop on Computer Games, 2015

Solving Interleaved and Blended Sequential Decision-Making Problems through Modular Neuroevolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2015

Evolving Neural Networks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2015

Evolutionary Bilevel Optimization for Complex Control Tasks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2015

Enhancing Divergent Search through Extinction Events.
Proceedings of the Genetic and Evolutionary Computation Conference, 2015

Evolving Strategies for Social Innovation Games.
Proceedings of the Genetic and Evolutionary Computation Conference, 2015

Tutorial III: Evolving neural networks.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Evaluating team behaviors constructed with human-guided machine learning.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Frame Skip Is a Powerful Parameter for Learning to Play Atari.
Proceedings of the Learning for General Competency in Video Games, 2015

2014
A Neuroevolution Approach to General Atari Game Playing.
IEEE Trans. Comput. Intellig. and AI in Games, 2014

Evolutionary annealing: global optimization in measure spaces.
J. Global Optimization, 2014

GRADE: Machine Learning Support for Graduate Admissions.
AI Magazine, 2014

Evolving multimodal behavior with modular neural networks in Ms. Pac-Man.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

General intelligence through prolonged evolution of densely connected neural networks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

Evolving neural networks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

Trading control intelligence for physical intelligence: muscle drives in evolved virtual creatures.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

Overcoming deception in evolution of cognitive behaviors.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

Grasping novel objects with a dexterous robotic hand through neuroevolution.
Proceedings of the 2014 IEEE Symposium on Computational Intelligence in Control and Automation, 2014

2013
Neuroevolution.
Scholarpedia, 2013

Using symmetry and evolutionary search to minimize sorting networks.
Journal of Machine Learning Research, 2013

Boosting Interactive Evolution Using Human Computation Markets.
Proceedings of the Theory and Practice of Natural Computing, 2013

Extended scaled neural predictor for improved branch prediction.
Proceedings of the 2013 International Joint Conference on Neural Networks, 2013

Architecture of a cyberphysical avatar.
Proceedings of the ACM/IEEE 4th International Conference on Cyber-Physical Systems (with CPS Week 2013), 2013

GRADE: Machine Learning Support for Graduate Admissions.
Proceedings of the Twenty-Fifth Innovative Applications of Artificial Intelligence Conference, 2013

Evolving neural networks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

Neuroannealing: martingale optimization for neural networks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

Open-ended behavioral complexity for evolved virtual creatures.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

Effective diversity maintenance in deceptive domains.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

A measure-theoretic analysis of stochastic optimization.
Proceedings of the Foundations of Genetic Algorithms XII, 2013

General Video Game Playing.
Proceedings of the Artificial and Computational Intelligence in Games, 2013

Evolutionary reature evaluation for online Reinforcement Learning.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

2012
An Integrated Neuroevolutionary Approach to Reactive Control and High-Level Strategy.
IEEE Trans. Evolutionary Computation, 2012

Evolving Multimodal Networks for Multitask Games.
IEEE Trans. Comput. Intellig. and AI in Games, 2012

Constructing controllers for physical multilegged robots using the ENSO neuroevolution approach.
Evolutionary Intelligence, 2012

Multiagent Learning through Neuroevolution.
Proceedings of the Advances in Computational Intelligence, 2012

Architecture of a cyberphysical avatar.
Proceedings of the REACTION 2012, 2012

Accelerating evolution via egalitarian social learning.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012

HyperNEAT-GGP: a hyperNEAT-based atari general game player.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012

Evolution of a Communication Code in Cooperative Tasks.
Proceedings of the Artificial Life 13: Proceedings of the Thirteenth International Conference on the Simulation and Synthesis of Living Systems, 2012

Task decomposition with neuroevolution in extended predator-prey domain.
Proceedings of the Artificial Life 13: Proceedings of the Thirteenth International Conference on the Simulation and Synthesis of Living Systems, 2012

2011
Evolving Symmetry for Modular System Design.
IEEE Trans. Evolutionary Computation, 2011

Competitive Coevolution through Evolutionary Complexification
CoRR, 2011

Impairment and Rehabilitation in Bilingual Aphasia: A SOM-Based Model.
Proceedings of the Advances in Self-Organizing Maps - 8th International Workshop, 2011

Learning Polarity from Structure in SAT.
Proceedings of the Theory and Applications of Satisfiability Testing - SAT 2011, 2011

Evolving neural networks.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

Real-space evolutionary annealing.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

Human-assisted neuroevolution through shaping, advice and examples.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

Modeling Acute and Compensated Language Disturbance in Schizophrenia.
Proceedings of the 33th Annual Meeting of the Cognitive Science Society, 2011

Evolving multimodal networks for multitask games.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

UT2: Human-like behavior via neuroevolution of combat behavior and replay of human traces.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

The role of reward structure, coordination mechanism and net return in the evolution of cooperation.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

Measure-theoretic evolutionary annealing.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

Creating intelligent agents through shaping of coevolution.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

2010
Weight.
Proceedings of the Encyclopedia of Machine Learning, 2010

Topology of a Neural Network.
Proceedings of the Encyclopedia of Machine Learning, 2010

Simple Recurrent Network.
Proceedings of the Encyclopedia of Machine Learning, 2010

Reservoir Computing.
Proceedings of the Encyclopedia of Machine Learning, 2010

Neuron.
Proceedings of the Encyclopedia of Machine Learning, 2010

Neuroevolution.
Proceedings of the Encyclopedia of Machine Learning, 2010

Hopfield Network.
Proceedings of the Encyclopedia of Machine Learning, 2010

Evolving agent behavior in multiobjective domains using fitness-based shaping.
Proceedings of the Genetic and Evolutionary Computation Conference, 2010

Emergence of competitive and cooperative behavior using coevolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2010

Evolving neural networks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2010

Constructing competitive and cooperative agent behavior using coevolution.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

Latent Class Models for Algorithm Portfolio Methods.
Proceedings of the Twenty-Fourth AAAI Conference on Artificial Intelligence, 2010

2009
Coevolution of Role-Based Cooperation in Multiagent Systems.
IEEE Trans. Autonomous Mental Development, 2009

Learning Dynamic Obstacle Avoidance for a Robot Arm Using Neuroevolution.
Neural Processing Letters, 2009

Evolving neural networks for strategic decision-making problems.
Neural Networks, 2009

Computational Predictions on the Receptive Fields and Organization of V2 for Shape Processing.
Neural Computation, 2009

Modeling the Bilingual Lexicon of an Individual Subject.
Proceedings of the Advances in Self-Organizing Maps, 7th International Workshop, 2009

Representing Semantic Graphs in a Self-Organizing Map.
Proceedings of the Advances in Self-Organizing Maps, 7th International Workshop, 2009

Evolving symmetric and modular neural networks for distributed control.
Proceedings of the Genetic and Evolutionary Computation Conference, 2009

Evolving neural networks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2009

Evolving multi-modal behavior in NPCs.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

2008
Accelerated Neural Evolution through Cooperatively Coevolved Synapses.
Journal of Machine Learning Research, 2008

Online kernel selection for Bayesian reinforcement learning.
Proceedings of the Machine Learning, 2008

Modular neuroevolution for multilegged locomotion.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008

Evolving neural networks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008

Evolving neural networks for fractured domains.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008

Evolving opponent models for Texas Hold 'Em.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008

Transfer of evolved pattern-based heuristics in games.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008

Constructing Complex NPC Behavior via Multi-Objective Neuroevolution.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

OpenNERO: A Game Platform for AI Research and Education.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

2007
Developing Complex Systems Using Evolved Pattern Generators.
IEEE Trans. Evolutionary Computation, 2007

A computational model of the signals in optical imaging with voltage-sensitive dyes.
Neurocomputing, 2007

Semantic Boost on Episodic Associations: An Empirically-Based Computational Model.
Cognitive Science, 2007

System Identification for the Hodgkin-Huxley Model using Artificial Neural Networks.
Proceedings of the International Joint Conference on Neural Networks, 2007

Acquiring evolvability through adaptive representations.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007

Evolving neural networks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007

Evolving explicit opponent models in game playing.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007

Coevolving Strategies for General Game Playing.
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007

Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution.
Proceedings of the Twenty-Second AAAI Conference on Artificial Intelligence, 2007

2006
Self-organization of hierarchical visual maps with feedback connections.
Neurocomputing, 2006

Prenatal development of ocular dominance and orientation maps in a self-organizing model of V1.
Neurocomputing, 2006

Joint maps for orientation, eye, and direction preference in a self-organizing model of V1.
Neurocomputing, 2006

Developing navigation behavior through self-organizing distinctive-state abstraction.
Connect. Sci., 2006

Detecting Motion in the Environment with a Moving Quadruped Robot.
Proceedings of the RoboCup 2006: Robot Soccer World Cup X, 2006

Selecting for evolvable representations.
Proceedings of the Genetic and Evolutionary Computation Conference, 2006

Coevolution of neural networks using a layered pareto archive.
Proceedings of the Genetic and Evolutionary Computation Conference, 2006

Evolving a real-world vehicle warning system.
Proceedings of the Genetic and Evolutionary Computation Conference, 2006

Efficient Non-linear Control Through Neuroevolution.
Proceedings of the Machine Learning: ECML 2006, 2006

Integration and Evaluation of Exploration-Based Learning in Games.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), 2006

Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), 2006

Evolving Stochastic Controller Networks for Intelligent Game Agents.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

Incorporating Advice into Neuroevolution of Adaptive Agents.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006

The NERO Video Game.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006

Real-Time Interactive Learning in the NERO Video Game.
Proceedings of the Proceedings, 2006

Real-Time Evolution of Neural Networks in the NERO Video Game.
Proceedings of the Proceedings, 2006

2005
Real-time neuroevolution in the NERO video game.
IEEE Trans. Evolutionary Computation, 2005

Broad-Coverage Parsing with Neural Networks.
Neural Processing Letters, 2005

Evolving Soccer Keepaway Players Through Task Decomposition.
Machine Learning, 2005

Self-organization of color opponent receptive fields and laterally connected orientation maps.
Neurocomputing, 2005

Automatic feature selection in neuroevolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2005

Constructing good learners using evolved pattern generators.
Proceedings of the Genetic and Evolutionary Computation Conference, 2005

Neuroevolution of an automobile crash warning system.
Proceedings of the Genetic and Evolutionary Computation Conference, 2005

Learning basic navigation for personal satellite assistant using neuroevolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2005

Towards an empirical measure of evolvability.
Proceedings of the Genetic and Evolutionary Computation Conference, 2005

Evolving neural network ensembles for control problems.
Proceedings of the Genetic and Evolutionary Computation Conference, 2005

Effective image compression using evolved wavelets.
Proceedings of the Genetic and Evolutionary Computation Conference, 2005

Efficient credit assignment through evaluation function decomposition.
Proceedings of the Genetic and Evolutionary Computation Conference, 2005

Real-Time Evolution in the NERO Video Game (Winner of CIG 2005 Best Paper Award).
Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), 2005

Real-time Learning in the NERO Video Game.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005

Retaining Learned Behavior During Real-Time Neuroevolution.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005

Computational Maps in the Visual Cortex.
Springer, ISBN: 978-0-387-22024-6, 2005

2004
New developments in self-organizing systems.
Neural Networks, 2004

Scaling self-organizing maps to model large cortical networks.
Neuroinformatics, 2004

Competitive Coevolution through Evolutionary Complexification.
J. Artif. Intell. Res., 2004

Prenatal and postnatal development of laterally connected orientation maps.
Neurocomputing, 2004

Modeling cortical maps with Topographica.
Neurocomputing, 2004

Contour integration and segmentation with self-organized lateral connections.
Biological Cybernetics, 2004

Evolving a Roving Eye for Go.
Proceedings of the Genetic and Evolutionary Computation, 2004

Evolving Reusable Neural Modules.
Proceedings of the Genetic and Evolutionary Computation, 2004

Evolving Wavelets Using a Coevolutionary Genetic Algorithm and Lifting.
Proceedings of the Genetic and Evolutionary Computation, 2004

Transfer of Neuroevolved Controllers in Unstable Domains.
Proceedings of the Genetic and Evolutionary Computation, 2004

2003
Learning Innate Face Preferences.
Neural Computation, 2003

The role of postsynaptic potential decay rate in neural synchrony.
Neurocomputing, 2003

Self-organization of spatiotemporal receptive fields and laterally connected direction and orientation maps.
Neurocomputing, 2003

A Taxonomy for Artificial Embryogeny.
Artificial Life, 2003

Utilizing Domain Knowledge in Neuroevolution.
Proceedings of the Machine Learning, 2003

Evolving Keepaway Soccer Players through Task Decomposition.
Proceedings of the Genetic and Evolutionary Computation, 2003

Active Guidance for a Finless Rocket Using Neuroevolution.
Proceedings of the Genetic and Evolutionary Computation, 2003

2002
Modeling directional selectivity using self-organizing delay-adaptation maps.
Neurocomputing, 2002

Modeling large cortical networks with growing self-organizing maps.
Neurocomputing, 2002

Evolving Neural Network through Augmenting Topologies.
Evolutionary Computation, 2002

Efficient Reinforcement Learning Through Evolving Neural Network Topologies.
Proceedings of the GECCO 2002: Proceedings of the Genetic and Evolutionary Computation Conference, 2002

Continual Coevolution Through Complexification.
Proceedings of the GECCO 2002: Proceedings of the Genetic and Evolutionary Computation Conference, 2002

Adaptive Control Utilising Neural Swarming.
Proceedings of the GECCO 2002: Proceedings of the Genetic and Evolutionary Computation Conference, 2002

Eugenic Evolution Utilizing A Domain Model.
Proceedings of the GECCO 2002: Proceedings of the Genetic and Evolutionary Computation Conference, 2002

2000
Online Interactive Neuro-evolution.
Neural Processing Letters, 2000

Tilt Aftereffects in a Self-Organizing Model of the Primary Visual Cortex.
Neural Computation, 2000

Hebbian learning and temporary storage in the convergence-zone model of episodic memory.
Neurocomputing, 2000

Effects of presynaptic, postsynaptic resource redistribution in Hebbian weight adaptation.
Neurocomputing, 2000

Eugenic Neuro-Evolution for Reinforcement Learning.
Proceedings of the Genetic and Evolutionary Computation Conference (GECCO '00), 2000

A Self-Organizing Neural Network for Contour Integration through Synchronized Firing.
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on on Innovative Applications of Artificial Intelligence, July 30, 2000

Self-Organization of Innate Face Preferences: Could Genetics Be Expressed through Learning?
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on on Innovative Applications of Artificial Intelligence, July 30, 2000

1999
SARDSRN: A Neural Network Shift-Reduce Parser.
Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence, 1999

Confidence Based Dual Reinforcement Q-Routing: An adaptive online network routing algorithm.
Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence, 1999

Solving Non-Markovian Control Tasks with Neuro-Evolution.
Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence, 1999

1998
Self-organization and segmentation in a laterally connected orientation map of spiking neurons.
Neurocomputing, 1998

Evolving Neural Networks to Play Go.
Appl. Intell., 1998

A Self-Organizing Neural Network Model of the Primary Visual Cortex.
Proceedings of the Fifth International Conference on Neural Information Processing, 1998

Combining Maps and Distributed Representations for Shift-Reduce Parsing.
Proceedings of the Hybrid Neural Systems, 1998

1997
Convergence-Zone Episodic Memory: Analysis and Simulations.
Neural Networks, 1997

Topographic Receptive Fields and Patterned Lateral Interaction in a Self-Organizing Model of the Primary Visual Cortex.
Neural Computation, 1997

Forming Neural Networks Through Efficient and Adaptive Coevolution.
Evolutionary Computation, 1997

Visual Schemas in Neural Networks for Object Recognition and Scene Analysis.
Connect. Sci., 1997

Incremental Evolution of Complex General Behavior.
Adaptive Behaviour, 1997

Intrusion Detection with Neural Networks.
Proceedings of the Advances in Neural Information Processing Systems 10, 1997

Self-Organization and Segmentation with Laterally Connected Spiking Neurons.
Proceedings of the Fifteenth International Joint Conference on Artificial Intelligence, 1997

Evolving Neural Networks to Play Go.
Proceedings of the 7th International Conference on Genetic Algorithms, 1997

Culling and Teaching in Neuro-Evolution.
Proceedings of the 7th International Conference on Genetic Algorithms, 1997

1996
Self-Organization and Functional Role of Lateral Connections and Multisize Receptive Fields in the Primary Visual Cortex.
Neural Processing Letters, 1996

Efficient Reinforcement Learning through Symbiotic Evolution.
Machine Learning, 1996

Subsymbolic Case-Role Analysis of Sentences With Embedded Clauses.
Cognitive Science, 1996

On-Line Adaptation of a Signal Predistorter through Dual Reinforcement Learning.
Proceedings of the Machine Learning, 1996

1995
Discovering Complex Othello Strategies through Evolutionary Neural Networks.
Connect. Sci., 1995

Script-Based Inference and Memory Retrieval in Subsymbolic Story Processing.
Appl. Intell., 1995

Laterally Interconnected Self-Organizing Maps in Hand-Written Digit Recognition.
Proceedings of the Advances in Neural Information Processing Systems 8, 1995

Efficient Learning from Delayed Rewards through Symbiotic Evolution.
Proceedings of the Machine Learning, 1995

Visualizing High-Dimensional Structure with the Incremental Grid Growing Neural Network.
Proceedings of the Machine Learning, 1995

1994
VISOR: Schema-based scene analysis with structured neural networks.
Neural Processing Letters, 1994

Cooperative self-organization of afferent and lateral connections in cortical maps.
Biological Cybernetics, 1994

Ocular Dominance and Patterned Lateral Connections in a Self-Organizing Model of the Primary Visual Cortex.
Proceedings of the Advances in Neural Information Processing Systems 7, 1994

SARDNET: A Self-Organizing Feature Map for Sequences.
Proceedings of the Advances in Neural Information Processing Systems 7, 1994

Integrated Connectionist Models: Building AI Systems on Subsymbolic Foundations.
Proceedings of the Sixth International Conference on Tools with Artificial Intelligence, 1994

Improving Game-Tree Search with Evolutionary Neural Networks.
Proceedings of the First IEEE Conference on Evolutionary Computation, 1994

Evolving Neural Networks to Focus Minimax Search.
Proceedings of the 12th National Conference on Artificial Intelligence, Seattle, WA, USA, July 31, 1994

The Capacity of Convergence-Zone Episodic Memory.
Proceedings of the 12th National Conference on Artificial Intelligence, Seattle, WA, USA, July 31, 1994

Parsing Embedded Clauses with Distributed Neural Networks.
Proceedings of the 12th National Conference on Artificial Intelligence, Seattle, WA, USA, July 31, 1994

1993
Subsymbolic natural language processing - an integrated model of scripts, lexicon, and memory.
Neural network modeling and connectionism, MIT Press, ISBN: 978-0-262-13290-9, 1993

1992
Trace feature map: a model of episodic associative memory.
Biological Cybernetics, 1992

1991
Natural Language Processing With Modular PDP Networks and Distributed Lexicon.
Cognitive Science, 1991

1990
A PDP Architecture For Processing Sentences With Relative Clauses.
Proceedings of the 13th International Conference on Computational Linguistics, 1990


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