Jacqui Taylor

Orcid: 0000-0002-2145-5077

Affiliations:
  • Bournemouth University, UK


According to our database1, Jacqui Taylor authored at least 26 papers between 1997 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2021
The roles of self-control, need for cognition, impulsivity and viewing time in deception detection using a realistic e-mail phishing task.
Proceedings of the APWG Symposium on Electronic Crime Research, 2021

Does Learning Method Matter in Cyber Security Behaviour? Spaced Vs. Massed e-Learning.
Proceedings of the 8th International Conference on Behavioral and Social Computing, 2021

2020
Engineering digital motivation in businesses: a modelling and analysis framework.
Requir. Eng., 2020

The Influence of Traits Associated with Autism Spectrum Disorder (ASD) on the Detection of Fake News.
Proceedings of the HCI International 2020 - Late Breaking Papers: Interaction, Knowledge and Social Media, 2020

Incorporating Psychology into Cyber Security Education: A Pedagogical Approach.
Proceedings of the Financial Cryptography and Data Security, 2020

Designing Meta-choices in a Purpose Made Game to Explore Anti-social Choices.
Proceedings of the 7th International Conference on Behavioural and Social Computing, 2020

2019
How to Engineer Gamification: The Consensus, the Best Practice and the Grey Areas.
J. Organ. End User Comput., 2019

2018
Mediating family play: Exploring the expectations of digital media through a mobile application designed to facilitate real-world child-parent play.
Int. J. Child Comput. Interact., 2018

2017
Strategies and Design Principles to Minimize Negative Side-Effects of Digital Motivation on Teamwork.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017

Teaching psychological principles to cybersecurity students.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

2016
A Qualitative Exploration of Factors Affecting Group Cohesion and Team Play in Multiplayer Online Battle Arenas (MOBAs).
Comput. Games J., 2016

Engineering software-based motivation: A persona-based approach.
Proceedings of the Tenth IEEE International Conference on Research Challenges in Information Science, 2016

Exploring and Conceptualising Software-Based Motivation Within Enterprise.
Proceedings of the Practice of Enterprise Modeling, 2016

Social Psychology: An under-used tool in Cybersecurity.
Proceedings of the HCI 2016, 2016

Design of a Videogame to Explore Morality.
Proceedings of the HCI 2016, 2016

2015
On the Configuration of Crowdsourcing Projects.
Int. J. Inf. Syst. Model. Des., 2015

Crowdsourcing: A taxonomy and systematic mapping study.
Comput. Sci. Rev., 2015

Configuring crowdsourcing for requirements elicitation.
Proceedings of the 9th IEEE International Conference on Research Challenges in Information Science, 2015

2014
Towards Crowdsourcing for Requirements Engineering.
Proceedings of the Joint Proceedings of REFSQ-2014 Workshops, 2014

The four pillars of crowdsourcing: A reference model.
Proceedings of the IEEE 8th International Conference on Research Challenges in Information Science, 2014

Towards a Code of Ethics for Gamification at Enterprise.
Proceedings of the Practice of Enterprise Modeling - 7th IFIP WG 8.1 Working Conference, 2014

An Analysis of the Key Factors Affecting the Success of a Re-Launched Destination Marketing Website in the UK.
Proceedings of the Information and Communication Technologies in Tourism 2014, 2014

2012
Designing Mobile Applications to Support Type 1 Diabetes Education.
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012

2009
A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships.
Proceedings of the Online Communities and Social Computing, 2009

2003
The application of psycholinguistic principles to website design.
Proceedings of the 4th Annual Conference of the ACM Special Interest Group on Computer-Human Interaction, 2003

1997
Using online seminars to demonstrate the social psychological impacts of computer-mediated communication systems.
Proceedings of the 2nd Annual Conference on Integrating Technology into Computer Science Education, 1997


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