Raian Ali

Orcid: 0000-0002-5285-7829

According to our database1, Raian Ali authored at least 141 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
The role of objectively recorded smartphone usage and personality traits in sleep quality.
PeerJ Comput. Sci., 2023

Explainable persuasion for interactive design: The case of online gambling.
J. Syst. Softw., 2023

Online silence: why do people not challenge others when posting misinformation?
Internet Res., 2023

How the different explanation classes impact trust calibration: The case of clinical decision support systems.
Int. J. Hum. Comput. Stud., 2023

Can We Re-design Social Media to Persuade People to Challenge Misinformation? An Exploratory Study.
Proceedings of the Persuasive Technology - 18th International Conference, 2023

Me Versus Them: Exploring the Perception of Susceptibility to Persuasion in Oneself and Others in Online Gambling.
Proceedings of the Persuasive Technology - 18th International Conference, 2023

Designing for User's Digital Wellbeing: Co-creating Nudges with Designers: Designing for user's digital wellbeingCo-creating nudges with designers.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

2022
Smartphone Usage before and during COVID-19: A Comparative Study Based on Objective Recording of Usage Data.
Informatics, December, 2022

On the utilization of non-quality assessed literature in software engineering research.
J. Softw. Evol. Process., 2022

Online social transparency in enterprise information systems: a risk assessment method.
Inf. Technol. Manag., 2022

Influences of social media usage on public attitudes and behavior towards COVID-19 vaccine in the Arab world.
CoRR, 2022

Loneliness, life satisfaction, problematic internet use and security behaviours: re-examining the relationships when working from home during COVID-19.
Behav. Inf. Technol., 2022

Perceptions of Interactive, Real-Time Persuasive Technology for Managing Online Gambling.
Proceedings of the Persuasive Technology - 17th International Conference, 2022

Can Operational Transparency Enhance the Perception of Waiting Time? A Case Study from the Healthcare Sector.
Proceedings of the 9th International Conference on Behavioural and Social Computing, 2022

Digital Wellbeing: Designers' Perspectives on Where the Responsibility Lies.
Proceedings of the 9th International Conference on Behavioural and Social Computing, 2022

2021
Explainable recommendation: when design meets trust calibration.
World Wide Web, 2021

Procrastination on social media: predictors of types, triggers and acceptance of countermeasures.
Soc. Netw. Anal. Min., 2021

Understanding and deciphering of social engineering attack scenarios.
Secur. Priv., 2021

Visualising personas as goal models to find security tensions.
Inf. Comput. Secur., 2021

Explainable Recommendations and Calibrated Trust: Two Systematic User Errors.
Computer, 2021

Explainable Persuasion in Interactive Design.
Proceedings of the 29th IEEE International Requirements Engineering Conference Workshops, 2021

The Fine Line Between Persuasion and Digital Addiction.
Proceedings of the Persuasive Technology - 16th International Conference, 2021

Does Learning Method Matter in Cyber Security Behaviour? Spaced Vs. Massed e-Learning.
Proceedings of the 8th International Conference on Behavioral and Social Computing, 2021

Nudging through Friction: An Approach for Calibrating Trust in Explainable AI.
Proceedings of the 8th International Conference on Behavioral and Social Computing, 2021

News on Twitter: Engagement, Exposure and Estimating Credibility using Machine Learning.
Proceedings of the 8th International Conference on Behavioral and Social Computing, 2021

2020
Conceptualising, extracting and analysing requirements arguments in users' forums: The CrowdRE-Arg framework.
J. Softw. Evol. Process., 2020

Engineering digital motivation in businesses: a modelling and analysis framework.
Requir. Eng., 2020

Perceptions and Misperceptions of Smartphone Use: Applying the Social Norms Approach.
Inf., 2020

Personalising Explainable Recommendations: Literature and Conceptualisation.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020

Predictors of Acceptance and Rejection of Online Peer Support Groups as a Digital Wellbeing Tool.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020

On the Need for Cultural Sensitivity in Digital Wellbeing Tools and Messages: A UK-China Comparison.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020

Towards Ethical Requirements for Addictive Technology: The Case of Online Gambling.
Proceedings of the 1st Workshop on Ethics in Requirements Engineering Research and Practice, 2020

Explainable Recommendations in Intelligent Systems: Delivery Methods, Modalities and Risks.
Proceedings of the Research Challenges in Information Science, 2020

Online Peer Support Groups for Behavior Change: Moderation Requirements.
Proceedings of the Research Challenges in Information Science, 2020

Designing for Digital Wellbeing.
Proceedings of the 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2020

National Cybersecurity Capacity Building Framework for Countries in a Transitional Phase.
Proceedings of the 22nd International Conference on Enterprise Information Systems, 2020

Identifying Implicit Vulnerabilities Through Personas as Goal Models.
Proceedings of the Computer Security - ESORICS 2020 International Workshops, 2020

Understanding Social Engineers Strategies from the Perspective of Sun-Tzu Philosophy.
Proceedings of the 44th IEEE Annual Computers, Software, and Applications Conference, 2020

2019
Gamification Risks to Enterprise Teamwork: Taxonomy, Management Strategies and Modalities of Application.
Syst., 2019

How to Engineer Gamification: The Consensus, the Best Practice and the Grey Areas.
J. Organ. End User Comput., 2019

Enhancing context specifications for dependable adaptive systems: A data mining approach.
Inf. Softw. Technol., 2019

GoalD: A Goal-Driven deployment framework for dynamic and heterogeneous computing environments.
Inf. Softw. Technol., 2019

Contextualising the National Cyber Security Capacity in an Unstable Environment: A Spring Land Case Study.
Proceedings of the New Knowledge in Information Systems and Technologies, 2019

Gender Differences in Attitudes Towards Prevention and Intervention Messages for Digital Addiction.
Proceedings of the New Knowledge in Information Systems and Technologies, 2019

Digital Addiction: Negative Life Experiences and Potential for Technology-Assisted Solutions.
Proceedings of the New Knowledge in Information Systems and Technologies, 2019

Problematic Attachment to Social Media: Lived Experience and Emotions.
Proceedings of the New Knowledge in Information Systems and Technologies, 2019

Online Peer Support Groups to Combat Digital Addiction: User Acceptance and Rejection Factors.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

How Can Social Networks Design Trigger Fear of Missing Out?
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

When People are Problematically Attached to Social Media: How Would the Design Matter?
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

Crowd Intelligence in Requirements Engineering: Current Status and Future Directions.
Proceedings of the Requirements Engineering: Foundation for Software Quality, 2019

Problematic Attachment to Social Media: the Psychological States vs Usage Styles.
Proceedings of the 13th International Conference on Research Challenges in Information Science, 2019

Procrastination on Social Networking Sites: Combating by Design.
Proceedings of the 13th International Conference on Research Challenges in Information Science, 2019

Goal Setting for Persuasive Information Systems: Five Reference Checklists.
Proceedings of the Persuasive Technology: Development of Persuasive and Behavior Change Support Systems, 2019

Online Social Transparency in Enterprise Information Systems: Risks and Risk Factors.
Proceedings of the Research and Practical Issues of Enterprise Information Systems, 2019

Template-Driven Documentation for Enterprise Recruitment Best Practices.
Proceedings of the 21st International Conference on Enterprise Information Systems, 2019

Towards an Assessment Method for Social Transparency in Enterprise Information Systems.
Proceedings of the 23rd IEEE International Enterprise Distributed Object Computing Workshop, 2019

Fear of Missing Out (FoMO) as Really Lived: Five Classifications and one Ecology.
Proceedings of the 6th International Conference on Behavioral, 2019

Social Transparency in Enterprise Information Systems: Peculiarities and Assessment Factors.
Proceedings of the 6th International Conference on Behavioral, 2019

Procrastination on Social Networks: Types and Triggers.
Proceedings of the 6th International Conference on Behavioral, 2019

2018
Four reference models for transparency requirements in information systems.
Requir. Eng., 2018

Engineering transparency requirements: A modelling and analysis framework.
Inf. Syst., 2018

Special Section on Gamification and Software Engineering.
Inf. Softw. Technol., 2018

Enabling Responsible Online Gambling by Real-time Persuasive Technologies.
Complex Syst. Informatics Model. Q., 2018

A Rule Based Reasoning System for Initiating Passive ADAS Warnings Without Driving Distraction Through an Ontological Approach.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2018

A Persona-Based Modelling for Contextual Requirements.
Proceedings of the Requirements Engineering: Foundation for Software Quality, 2018

Digital Motivation, Digital Addiction and Responsibility Requirements.
Proceedings of the 1st International Workshop on Affective Computing for Requirements Engineering, 2018

Empowering responsible online gambling by real-time persuasive information systems.
Proceedings of the 12th International Conference on Research Challenges in Information Science, 2018

Building Online Platforms for Peer Support Groups as a Persuasive Behavior Change Technique.
Proceedings of the Persuasive Technology - 13th International Conference, 2018

Conceptualising Gamification Risks to Teamwork within Enterprise.
Proceedings of the Practice of Enterprise Modeling - 11th IFIP WG 8.1. Working Conference, PoEM 2018, Vienna, Austria, October 31, 2018

2017
The Crowd in Requirements Engineering: The Landscape and Challenges.
IEEE Softw., 2017

Planning runtime software adaptation through pragmatic goal model.
Data Knowl. Eng., 2017

CRAFT: A Crowd-Annotated Feedback Technique.
Proceedings of the IEEE 25th International Requirements Engineering Conference Workshops, 2017

Strategies and Design Principles to Minimize Negative Side-Effects of Digital Motivation on Teamwork.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017

2016
GODA: A goal-oriented requirements engineering framework for runtime dependability analysis.
Inf. Softw. Technol., 2016

Exploring the Risk Factors of Interactive E-Health Interventions for Digital Addiction.
Int. J. Sociotechnology Knowl. Dev., 2016

Foundations for Transparency Requirements Engineering.
Proceedings of the Requirements Engineering: Foundation for Software Quality, 2016

Engineering software-based motivation: A persona-based approach.
Proceedings of the Tenth IEEE International Conference on Research Challenges in Information Science, 2016

Crowdsourcing transparency requirements through structured feedback and social adaptation.
Proceedings of the Tenth IEEE International Conference on Research Challenges in Information Science, 2016

Online Peer Groups as a Persuasive Tool to Combat Digital Addiction.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

Persuasive and Culture-Aware Feedback Acquisition.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

Exploring and Conceptualising Software-Based Motivation Within Enterprise.
Proceedings of the Practice of Enterprise Modeling, 2016

Exploring the Requirements and Design of Persuasive Intervention Technology to Combat Digital Addiction.
Proceedings of the Human-Centered and Error-Resilient Systems Development, 2016

A Modelling Language for Transparency Requirements in Business Information Systems.
Proceedings of the Advanced Information Systems Engineering, 2016

2015
On the Configuration of Crowdsourcing Projects.
Int. J. Inf. Syst. Model. Des., 2015

Crowdsourcing: A taxonomy and systematic mapping study.
Comput. Sci. Rev., 2015

Pragmatic Requirements for Adaptive Systems: a Goal-Driven Modelling and Analysis Approach.
CoRR, 2015

Wisdom of the Crowd within enterprises: Practices and challenges.
Comput. Networks, 2015

Motivation as a Supplementary Requirement.
Proceedings of the Joint Proceedings of REFSQ-2015 Workshops, 2015

Digital Addiction: Gamification for Precautionary and Recovery Requirements.
Proceedings of the Joint Proceedings of REFSQ-2015 Workshops, 2015

Transparency as a Requirement.
Proceedings of the Joint Proceedings of REFSQ-2015 Workshops, 2015

The Emerging Requirement for Digital Addiction Labels.
Proceedings of the Requirements Engineering: Foundation for Software Quality, 2015

REfine: A gamified platform for participatory requirements engineering.
Proceedings of the 1st IEEE International Workshop on Crowd-Based Requirements Engineering, 2015

Towards engineering transparency as a requirement in socio-technical systems.
Proceedings of the 23rd IEEE International Requirements Engineering Conference, 2015

Configuring crowdsourcing for requirements elicitation.
Proceedings of the 9th IEEE International Conference on Research Challenges in Information Science, 2015

Recommendations on adapting crowdsourcing to problem types.
Proceedings of the 9th IEEE International Conference on Research Challenges in Information Science, 2015

Adaptive software-based Feedback Acquisition: A Persona-based design.
Proceedings of the 9th IEEE International Conference on Research Challenges in Information Science, 2015

Engineering of Software-based Motivation as a Supplementary Requirement.
Proceedings of the 26th Annual Workshop of the Psychology of Programming Interest Group, 2015

On the Engineering of Addiction-aware Software.
Proceedings of the 26th Annual Workshop of the Psychology of Programming Interest Group, 2015

Modelling Users Feedback in Crowd-Based Requirements Engineering: An Empirical Study.
Proceedings of the Practice of Enterprise Modeling, 2015

Pragmatic Requirements for Adaptive Systems: A Goal-Driven Modeling and Analysis Approach.
Proceedings of the Conceptual Modeling - 34th International Conference, 2015

Mitigating Circumstances in Cybercrime: A Position Paper.
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015

2014
Introduction to the Special Issue on Foundations of Social Computing.
ACM Trans. Internet Techn., 2014

Requirements-driven deployment - Customizing the requirements model for the host environment.
Softw. Syst. Model., 2014

Social computing for software engineering: A mapping study.
Comput. Sci. Rev., 2014

Crowd-centric Requirements Engineering.
Proceedings of the 7th IEEE/ACM International Conference on Utility and Cloud Computing, 2014

Gamification for Volunteer Cloud Computing.
Proceedings of the 7th IEEE/ACM International Conference on Utility and Cloud Computing, 2014

Gamified Culture-Aware Feedback Acquisition.
Proceedings of the 7th IEEE/ACM International Conference on Utility and Cloud Computing, 2014

Towards Crowdsourcing for Requirements Engineering.
Proceedings of the Joint Proceedings of REFSQ-2014 Workshops, 2014

Digital Addiction: A Requirements Engineering Perspective.
Proceedings of the Requirements Engineering: Foundation for Software Quality, 2014

Requirements-Driven Social Adaptation: Expert Survey.
Proceedings of the Requirements Engineering: Foundation for Software Quality, 2014

The four pillars of crowdsourcing: A reference model.
Proceedings of the IEEE 8th International Conference on Research Challenges in Information Science, 2014

The design of adaptive acquisition of users feedback: An empirical study.
Proceedings of the IEEE 8th International Conference on Research Challenges in Information Science, 2014

Consideration in software-mediated social interaction.
Proceedings of the IEEE 8th International Conference on Research Challenges in Information Science, 2014

Towards a Code of Ethics for Gamification at Enterprise.
Proceedings of the Practice of Enterprise Modeling - 7th IFIP WG 8.1 Working Conference, 2014

Modelling and analysing contextual failures for dependability requirements.
Proceedings of the 9th International Symposium on Software Engineering for Adaptive and Self-Managing Systems, 2014

On the Delivery of Recommendations in Social Software: A User's Perspective.
Proceedings of the Human-Centered Software Engineering, 2014

Crowdsourcing software evaluation.
Proceedings of the 18th International Conference on Evaluation and Assessment in Software Engineering, 2014

2013
Reasoning with contextual requirements: Detecting inconsistency and conflicts.
Inf. Softw. Technol., 2013

Socially-Augmented Software: Empowering Software Operation Through Social Contacts.
Proceedings of the 2013 International Conference on Cloud and Green Computing, Karlsruhe, Germany, September 30, 2013

2012
Requirements-driven adaptive security: Protecting variable assets at runtime.
Proceedings of the 2012 20th IEEE International Requirements Engineering Conference (RE), 2012

On the role of primary and secondary assets in adaptive security: An application in smart grids.
Proceedings of the 7th International Symposium on Software Engineering for Adaptive and Self-Managing Systems, 2012

Social Adaptation at Runtime.
Proceedings of the Evaluation of Novel Approaches to Software Engineering, 2012

Social Adaptation - When Software Gives Users a Voice.
Proceedings of the ENASE 2012, 2012

Aligning Software Configuration with Business and IT Context.
Proceedings of the Advanced Information Systems Engineering, 2012

Optimizing Monitoring Requirements in Self-adaptive Systems.
Proceedings of the Enterprise, Business-Process and Information Systems Modeling, 2012

2011
The 4th international workshop on social software engineering (SSE'11).
Proceedings of the SIGSOFT/FSE'11 19th ACM SIGSOFT Symposium on the Foundations of Software Engineering (FSE-19) and ESEC'11: 13th European Software Engineering Conference (ESEC-13), 2011

Social sensing: when users become monitors.
Proceedings of the SIGSOFT/FSE'11 19th ACM SIGSOFT Symposium on the Foundations of Software Engineering (FSE-19) and ESEC'11: 13th European Software Engineering Conference (ESEC-13), 2011

Social Software Product Lines.
Proceedings of the First International Workshop on Requirements Engineering for Social Computing, 2011

Requirements Evolution: From Assumptions to Reality.
Proceedings of the Enterprise, Business-Process and Information Systems Modeling, 2011

2010
Modeling and Reasoning about Contextual Requirements: Goal-based Framework.
PhD thesis, 2010

A goal-based framework for contextual requirements modeling and analysis.
Requir. Eng., 2010

COMPRO: A Methodological Approach for Business Process Contextualisation.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2010, 2010

The Evolution of Tropos: Contexts, Commitments and Adaptivity.
Proceedings of the 4<sup>th</sup> International <i>i</i>* Workshop, 2010

Business Processes Contextualisation via Context Analysis.
Proceedings of the Conceptual Modeling, 2010

2009
Towards a Unified Framework for Contextual Variability in Requirements.
Proceedings of the Third International Workshop on Software Product Management, 2009

Goal-Based Self-Contextualization.
Proceedings of the Forum at the CAiSE 2009 Conference, 2009

A Goal Modeling Framework for Self-contextualizable Software.
Proceedings of the Enterprise, 2009

2008
Applying Tropos to Socio-Technical System Design and Runtime Configuration.
Proceedings of the 9th Workshop "From Objects to Agents", Palermo, Italy, July 17-18, 2008, 2008

Modeling and Analyzing Variability for Mobile Information Systems.
Proceedings of the Computational Science and Its Applications - ICCSA 2008, International Conference, Perugia, Italy, June 30, 2008

Location-Based Software Modeling and Analysis: Tropos-Based Approach.
Proceedings of the Conceptual Modeling, 2008

Location-Based Variability for Mobile Information Systems.
Proceedings of the Advanced Information Systems Engineering, 20th International Conference, 2008


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