Keith Phalp

Orcid: 0000-0003-4458-686X

According to our database1, Keith Phalp authored at least 102 papers between 1993 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
How Would I Be Perceived If I Challenge Individuals Sharing Misinformation? Exploring Misperceptions in the UK and Arab Samples and the Potential for the Social Norms Approach.
Proceedings of the Persuasive Technology - 19th International Conference, 2024

2023
Online silence: why do people not challenge others when posting misinformation?
Internet Res., 2023

Transparency in persuasive technology, immersive technology, and online marketing: Facilitating users' informed decision making and practical implications.
Comput. Hum. Behav., 2023

Can We Re-design Social Media to Persuade People to Challenge Misinformation? An Exploratory Study.
Proceedings of the Persuasive Technology - 18th International Conference, 2023

2022
Smartphone Usage before and during COVID-19: A Comparative Study Based on Objective Recording of Usage Data.
Informatics, December, 2022

Online social transparency in enterprise information systems: a risk assessment method.
Inf. Technol. Manag., 2022

Health Ability Pass: An Accessible Healthcare Gateway for Patients with Disabilities.
Proceedings of the IEEE International Conference on e-Business Engineering, 2022

Autonomic Dominant Resource Fairness (A-DRF) in Cloud Computing.
Proceedings of the 46th IEEE Annual Computers, Software, and Applications Conferenc, 2022

2021
Procrastination on social media: predictors of types, triggers and acceptance of countermeasures.
Soc. Netw. Anal. Min., 2021

H-FFMRA: A Multi Resource Fully Fair Resources Allocation Algorithm in Heterogeneous Cloud Computing.
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021

2020
Engineering digital motivation in businesses: a modelling and analysis framework.
Requir. Eng., 2020

MRFS: A Multi-resource Fair Scheduling Algorithm in Heterogeneous Cloud Computing.
Proceedings of the 44th IEEE Annual Computers, Software, and Applications Conference, 2020

2019
Gamification Risks to Enterprise Teamwork: Taxonomy, Management Strategies and Modalities of Application.
Syst., 2019

How to Engineer Gamification: The Consensus, the Best Practice and the Grey Areas.
J. Organ. End User Comput., 2019

The development and evaluation of the SmartAbility Android Application to detect users' abilities.
CoRR, 2019

Digital Addiction: Negative Life Experiences and Potential for Technology-Assisted Solutions.
Proceedings of the New Knowledge in Information Systems and Technologies, 2019

FFMRA: A Fully Fair Multi-Resource Allocation Algorithm in Cloud Environments.
Proceedings of the 2019 IEEE SmartWorld, 2019

How Can Social Networks Design Trigger Fear of Missing Out?
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

Procrastination on Social Networking Sites: Combating by Design.
Proceedings of the 13th International Conference on Research Challenges in Information Science, 2019

Undergraduate students’ learning approaches and learning to program.
Proceedings of the 30th Annual Workshop of the Psychology of Programming Interest Group, 2019

Goal Setting for Persuasive Information Systems: Five Reference Checklists.
Proceedings of the Persuasive Technology: Development of Persuasive and Behavior Change Support Systems, 2019

Online Social Transparency in Enterprise Information Systems: Risks and Risk Factors.
Proceedings of the Research and Practical Issues of Enterprise Information Systems, 2019

Template-Driven Documentation for Enterprise Recruitment Best Practices.
Proceedings of the 21st International Conference on Enterprise Information Systems, 2019

Towards an Assessment Method for Social Transparency in Enterprise Information Systems.
Proceedings of the 23rd IEEE International Enterprise Distributed Object Computing Workshop, 2019

MLF-DRS: A Multi-level Fair Resource Allocation Algorithm in Heterogeneous Cloud Computing Systems.
Proceedings of the IEEE 4th International Conference on Computer and Communication Systems, 2019

Fear of Missing Out (FoMO) as Really Lived: Five Classifications and one Ecology.
Proceedings of the 6th International Conference on Behavioral, 2019

Social Transparency in Enterprise Information Systems: Peculiarities and Assessment Factors.
Proceedings of the 6th International Conference on Behavioral, 2019

Procrastination on Social Networks: Types and Triggers.
Proceedings of the 6th International Conference on Behavioral, 2019

2018
Four reference models for transparency requirements in information systems.
Requir. Eng., 2018

Engineering transparency requirements: A modelling and analysis framework.
Inf. Syst., 2018

Conceptualising and Modelling E-Recruitment Process for Enterprises through a Problem Oriented Approach.
Inf., 2018

Enabling Responsible Online Gambling by Real-time Persuasive Technologies.
Complex Syst. Informatics Model. Q., 2018

Empowering responsible online gambling by real-time persuasive information systems.
Proceedings of the 12th International Conference on Research Challenges in Information Science, 2018

Building Online Platforms for Peer Support Groups as a Persuasive Behavior Change Technique.
Proceedings of the Persuasive Technology - 13th International Conference, 2018

Conceptualising Gamification Risks to Teamwork within Enterprise.
Proceedings of the Practice of Enterprise Modeling - 11th IFIP WG 8.1. Working Conference, PoEM 2018, Vienna, Austria, October 31, 2018

2017
Strategies and Design Principles to Minimize Negative Side-Effects of Digital Motivation on Teamwork.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017

2016
Exploring the Risk Factors of Interactive E-Health Interventions for Digital Addiction.
Int. J. Sociotechnology Knowl. Dev., 2016

Foundations for Transparency Requirements Engineering.
Proceedings of the Requirements Engineering: Foundation for Software Quality, 2016

Engineering software-based motivation: A persona-based approach.
Proceedings of the Tenth IEEE International Conference on Research Challenges in Information Science, 2016

Crowdsourcing transparency requirements through structured feedback and social adaptation.
Proceedings of the Tenth IEEE International Conference on Research Challenges in Information Science, 2016

Brain Type as a Programming Aptitude Predictor.
Proceedings of the 27th Annual Workshop of the Psychology of Programming Interest Group, 2016

Online Peer Groups as a Persuasive Tool to Combat Digital Addiction.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

Exploring and Conceptualising Software-Based Motivation Within Enterprise.
Proceedings of the Practice of Enterprise Modeling, 2016

Exploring the Requirements and Design of Persuasive Intervention Technology to Combat Digital Addiction.
Proceedings of the Human-Centered and Error-Resilient Systems Development, 2016

A Modelling Language for Transparency Requirements in Business Information Systems.
Proceedings of the Advanced Information Systems Engineering, 2016

2015
On the Configuration of Crowdsourcing Projects.
Int. J. Inf. Syst. Model. Des., 2015

Crowdsourcing: A taxonomy and systematic mapping study.
Comput. Sci. Rev., 2015

Wisdom of the Crowd within enterprises: Practices and challenges.
Comput. Networks, 2015

SysML based design for variability enabling the reusability of legacy systems towards the support of diverse standard compliant implementations or standard updates: the case of IEEE-802.15.6 standard for e-Health applications.
Proceedings of the 8th International Conference on Simulation Tools and Techniques, 2015

Motivation as a Supplementary Requirement.
Proceedings of the Joint Proceedings of REFSQ-2015 Workshops, 2015

Digital Addiction: Gamification for Precautionary and Recovery Requirements.
Proceedings of the Joint Proceedings of REFSQ-2015 Workshops, 2015

Transparency as a Requirement.
Proceedings of the Joint Proceedings of REFSQ-2015 Workshops, 2015

The Emerging Requirement for Digital Addiction Labels.
Proceedings of the Requirements Engineering: Foundation for Software Quality, 2015

Towards engineering transparency as a requirement in socio-technical systems.
Proceedings of the 23rd IEEE International Requirements Engineering Conference, 2015

Configuring crowdsourcing for requirements elicitation.
Proceedings of the 9th IEEE International Conference on Research Challenges in Information Science, 2015

Recommendations on adapting crowdsourcing to problem types.
Proceedings of the 9th IEEE International Conference on Research Challenges in Information Science, 2015

Evaluating the Usability of an Automated Transport and Retrieval System.
Proceedings of the PECCS 2015, 2015

Modelling Users Feedback in Crowd-Based Requirements Engineering: An Empirical Study.
Proceedings of the Practice of Enterprise Modeling, 2015

Forming Enterprise Recruitment Pattern Based on Problem-Oriented Conceptual Model.
Proceedings of the Conference on ENTERprise Information Systems/International Conference on Project MANagement/Conference on Health and Social Care Information Systems and Technologies, 2015

Mitigating Circumstances in Cybercrime: A Position Paper.
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015

2014
Social computing for software engineering: A mapping study.
Comput. Sci. Rev., 2014

Towards Crowdsourcing for Requirements Engineering.
Proceedings of the Joint Proceedings of REFSQ-2014 Workshops, 2014

Digital Addiction: A Requirements Engineering Perspective.
Proceedings of the Requirements Engineering: Foundation for Software Quality, 2014

Requirements-Driven Social Adaptation: Expert Survey.
Proceedings of the Requirements Engineering: Foundation for Software Quality, 2014

The four pillars of crowdsourcing: A reference model.
Proceedings of the IEEE 8th International Conference on Research Challenges in Information Science, 2014

Consideration in software-mediated social interaction.
Proceedings of the IEEE 8th International Conference on Research Challenges in Information Science, 2014

E-Military Recruitment: A Conceptual Model for Contextualizing the Problem Domain.
Proceedings of the Information Systems Development: Transforming Organisations and Society through Information Systems, 2014

Towards a Code of Ethics for Gamification at Enterprise.
Proceedings of the Practice of Enterprise Modeling - 7th IFIP WG 8.1 Working Conference, 2014

Crowdsourcing software evaluation.
Proceedings of the 18th International Conference on Evaluation and Assessment in Software Engineering, 2014

Applicability of SSM and UML for Designing a Search Application for the British Broadcasting Corporation (BBC).
Proceedings of the Enterprise, Business-Process and Information Systems Modeling, 2014

2013
Interoperative end-user process modelling for process collaborative manufacturing.
Int. J. Comput. Integr. Manuf., 2013

2012
Supporting Collaborative Work by Preserving Model Meaning When Merging Graphical Models.
Proceedings of the Collaborative Networks in the Internet of Services, 2012

2011
The role of comprehension in requirements and implications for use case descriptions.
Softw. Qual. J., 2011

Embedding requirements within Model-Driven Architecture.
Softw. Qual. J., 2011

Exploring discrepancies in findings obtained with the KDD Cup '99 data set.
Intell. Data Anal., 2011

2010
Lightweight Process Modeling for Virtual Enterprise Process Collaboration.
Proceedings of the Collaborative Networks for a Sustainable World, 2010

2009
An evaluation of the utility of web development methods.
Softw. Qual. J., 2009

Validating software requirements with enactable use case descriptions.
Requir. Eng., 2009

Natural strategies for search.
Nat. Comput., 2009

2008
Enhancing network based intrusion detection for imbalanced data.
Int. J. Knowl. Based Intell. Eng. Syst., 2008

2007
Improving the quality of use case descriptions: empirical assessment of writing guidelines.
Softw. Qual. J., 2007

Assessing the quality of use case descriptions.
Softw. Qual. J., 2007

Practical experience of eliciting classes from use case descriptions.
J. Syst. Softw., 2007

2006
Requirements engineering for e-business advantage.
Requir. Eng., 2006

B-SCP: A requirements analysis framework for validating strategic alignment of organizational IT based on strategy, context, and process.
Inf. Softw. Technol., 2006

The Concerns of Prototypers and Their Mitigating Practices: An Industrial Case-Study.
Proceedings of the Product-Focused Software Process Improvement, 2006

2005
Deriving requirements from process models via the problem frames approach.
Inf. Softw. Technol., 2005

What Formal Models Cannot Show Us: People Issues During the Prototyping Process.
Proceedings of the Product Focused Software Process Improvement, 2005

2001
Coupling Trends in Industrial Prototyping Roles: An Empirical Investigation.
Softw. Qual. J., 2001

Guiding Use Case Driven Requirements Elicitation and Analysis.
Proceedings of the 7th International Conference on Object Oriented Information Systems, 2001

2000
Quantitative analysis of static models of processes.
J. Syst. Softw., 2000

An investigation of machine learning based prediction systems.
J. Syst. Softw., 2000

Picking the Right Problem Frame-An Empirical Study.
Empir. Softw. Eng., 2000

Replicating the CREWS Use Case Authoring Guidelines Experiment.
Empir. Softw. Eng., 2000

The Application of Metrics to Industrial Prototyping Processes: An Empirical Study.
Proceedings of the Software Process Technology, 7th European Workshop, 2000

1999
Empirical Studies Applied to Software Process Models.
Empir. Softw. Eng., 1999

1998
RolEnact: role-based enactable models of business processes.
Inf. Softw. Technol., 1998

The CAP framework for business process modelling.
Inf. Softw. Technol., 1998

1997
Combining process modelling methods.
Inf. Softw. Technol., 1997

1995
An evaluation of software modelling in practice.
PhD thesis, 1995

1994
A Pragmatic Approach to Process Modelling.
Proceedings of the Software Process Technology, Third European Workshop, 1994

1993
Integrating tools for software development: L D Serbanati Prentice-Hall (1993) £26.50 190 pp ISBN 13 468471 0.
Inf. Softw. Technol., 1993


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