Jakub Kowalski
Orcid: 0000-0003-1932-4278
  According to our database1,
  Jakub Kowalski
  authored at least 44 papers
  between 2013 and 2025.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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On csauthors.net:
Bibliography
  2025
    CoRR, July, 2025
    
  
    CoRR, June, 2025
    
  
  2024
GameTable Working Group 1 meeting report on search, planning, learning, and explainability.
    
  
    J. Int. Comput. Games Assoc., 2024
    
  
    Proceedings of the Stabilization, Safety, and Security of Distributed Systems, 2024
    
  
    Proceedings of the IEEE Conference on Games, 2024
    
  
    Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024
    
  
  2023
Pathway: a fast and flexible unified stream data processing framework for analytical and Machine Learning applications.
    
  
    CoRR, 2023
    
  
Use of hydrogen and AI as an opportunities to increase energy autarky and create business more sustainable.
    
  
    Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 27th International Conference KES-2023, 2023
    
  
    Proceedings of the IEEE Conference on Games, 2023
    
  
  2022
    Proceedings of the Seventh Conference on Machine Translation, 2022
    
  
    Proceedings of the 14th International Conference on Agents and Artificial Intelligence, 2022
    
  
    Proceedings of the 14th International Conference on Agents and Artificial Intelligence, 2022
    
  
    Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022
    
  
  2020
Evolutionary Approach to Collectible Card Game Arena Deckbuilding using Active Genes.
    
  
    CoRR, 2020
    
  
    Proceedings of the IEEE Conference on Games, 2020
    
  
Evolutionary Approach to Collectible Arena Deckbuilding using Active Card Game Genes.
    
  
    Proceedings of the IEEE Congress on Evolutionary Computation, 2020
    
  
  2019
    Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019
    
  
  2018
    Proceedings of the Applications of Evolutionary Computation, 2018
    
  
Strategic Features and Terrain Generation for Balanced Heroes of Might and Magic III Maps.
    
  
    Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
    
  
    Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
    
  
    Proceedings of the AI 2018: Advances in Artificial Intelligence, 2018
    
  
  2017
    Proceedings of the Applications of Evolutionary Computation - 20th European Conference, 2017
    
  
    Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
    
  
    Proceedings of the Advances in Computer Games - 15th International Conferences, 2017
    
  
  2016
    Proceedings of the Implementation and Application of Automata, 2016
    
  
    Proceedings of the 8th International Conference on Agents and Artificial Intelligence (ICAART 2016), 2016
    
  
    Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016
    
  
  2015
    CoRR, 2015
    
  
Testing general game players against a Simplified Boardgames player using temporal-difference learning.
    
  
    Proceedings of the IEEE Congress on Evolutionary Computation, 2015
    
  
  2014
    Proceedings of the STAIRS 2014, 2014
    
  
  2013
    Proceedings of the Advances in the Theory and Applications of Non-integer Order Systems, 2013
    
  
    Proceedings of the Computing and Combinatorics, 19th International Conference, 2013
    
  
    Proceedings of the AI 2013: Advances in Artificial Intelligence, 2013