Janet H. Murray

According to our database1, Janet H. Murray authored at least 20 papers between 1991 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Structures of interaction for creating dramatic agency in epistemic narratives: <i>Return of the Obra Dinn</i> and <i>Telling Lies</i> as design exemplars.
Entertain. Comput., 2023

2021
Exploring Location-Based AR Narrative Design for Historic Site.
Presence Teleoperators Virtual Environ., December, 2021

The Pickrick Protests: An Interactive Geo AR Experience.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Shopping in a Pandemic: A Persuasive Game for COVID-19.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

2020
Gated Story Structure and Dramatic Agency in Sam Barlow's Telling Lies.
Proceedings of the Interactive Storytelling, 2020

2018
Research into Interactive Digital Narrative: A Kaleidoscopic View.
Proceedings of the Interactive Storytelling, 2018

2015
A Game of Thrones Companion: Orienting Viewers to Complex Storyworlds via Synchronized Visualizations.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

Universal Threshold Object: Designing Haptic Interaction for Televised Interactive Narratives.
Proceedings of the Ninth International Conference on Tangible, 2015

Tell Me a Story: Toward More Expressive and Coherent Computational Narratives (Invited Talk).
Proceedings of the 6th Workshop on Computational Models of Narrative, 2015

2014
Companion apps for long arc TV series: supporting new viewers in complex storyworlds with tightly synchronized context-sensitive annotations.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014

2013
Don't open that door: designing gestural interactions for interactive narratives.
Proceedings of the Seventh International Conference on Tangible, 2013

2012
Story-map: iPad companion for long form TV narratives.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012

Transcending transmedia: emerging story telling structures for the emerging convergence platforms.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012

2011
Why Paris Needs Hector and Lancelot Needs Mordred: Using Traditional Narrative Roles and Functions for Dramatic Compression in Interactive Narrative.
Proceedings of the Interactive Storytelling, 2011

Mapping seduction: traditional narrative abstractions as parameterized story systems.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

StoryLines: an approach to navigating multisequential news and entertainment in a multiscreen framework.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2009
Bridging Media with the Help of Players.
Proceedings of the Interactive Storytelling, 2009

2006
Game Design Education: Integrating Computation and Culture.
Computer, 2006

1992
The Strucutres of Advanced Multimedia Learning Environments: Reconfiguring Space, Time, Story and Text.
Proceedings of the Computer Assisted Learning, 4th International Conference, 1992

1991
Anatomy of a new medium: Literary and pedagogic uses of advanced linguistic computer structures.
Comput. Humanit., 1991


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