According to our database1, Ian Bogost authored at least 18 papers between 2005 and 2017.
Legend:Book In proceedings Article PhD thesis Other
How to Play.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Escaping the Sandbox: Making and Its Future.
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Designing for the internet of things: prototyping material interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
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Software Studies, MIT Press, ISBN: 978-0-262-52674-6, 2014
Pretty Hate Machines: A Review of Gameplay Mode.
Game Studies, 2012
What is fun?
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012
The micro-rhetorics of Game-o-Matic.
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Game-O-Matic: Generating Videogames that Represent Ideas.
Proceedings of the The third workshop on Procedural Content Generation in Games, 2012
Proceduralist readings: how to find meaning in games with graphical logics.
Proceedings of the Foundations of Digital Games, 2011
Book Review: Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca, Understanding Video Games: The Essential Introduction. New York and London: Routledge, 2008, 293 pp. ISBN 978 - 0415977210, $35.00 (pbk).
New Media & Society, 2009
Random and Raster: Display Technologies and the Development of Videogames.
IEEE Annals of the History of Computing, 2009
You Played That? Game Studies Meets Game Criticism.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Proceedings of the Persuasive Technology, Third International Conference, 2008
On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences.
Proceedings of the Interactive Storytelling, 2008
Playing Politics: Videogames for Politics, Activism, and Advocacy.
First Monday, 2006
Game Design Education: Integrating Computation and Culture.
IEEE Computer, 2006
Frame and Metaphor in Political Games.
Proceedings of the Digital Games Research Conference 2005, 2005