Jean-Philippe Farrugia

Orcid: 0009-0002-9333-8563

According to our database1, Jean-Philippe Farrugia authored at least 18 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric.
ACM Trans. Graph., 2023

Adaptive streaming of 3D content for web-based virtual reality: an open-source prototype including several metrics and strategies.
Proceedings of the 14th Conference on ACM Multimedia Systems, 2023

2022
Textured Mesh Quality Assessment: Large-Scale Dataset and Deep Learning-based Quality metric.
CoRR, 2022

Synthetic Data Generation for Surface Defect Detection.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Visual Quality of 3D Meshes With Diffuse Colors in Virtual Reality: Subjective and Objective Evaluation.
IEEE Trans. Vis. Comput. Graph., 2021

Comparison of Subjective Methods for Quality Assessment of 3D Graphics in Virtual Reality.
ACM Trans. Appl. Percept., 2021

Perceptual quality of BRDF approximations: dataset and metrics.
Comput. Graph. Forum, 2021

Exploring Crowdsourcing for Subjective Quality Assessment of 3D Graphics.
Proceedings of the 23rd International Workshop on Multimedia Signal Processing, 2021

2019
A translucency classification for computer graphics.
Proceedings of the Material Appearance 2019, Burlingame, CA, USA, January 13-17, 2019, 2019

Comparison of subjective methods, with and without explicit reference, for quality assessment of 3D graphics.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

2018
VirtualHaus: a collaborative mixed reality application with tangible interface.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

2016
Interactive Curvature Tensor Visualization on Digital Surfaces.
Proceedings of the Discrete Geometry for Computer Imagery, 2016

2012
Meshless Statistical Occlusion Computation.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2010
Fast environment extraction for lighting and occlusion of virtual objects in real scenes.
Proceedings of the 2010 IEEE International Workshop on Multimedia Signal Processing, 2010

2006
GPUCV: A Framework for Image Processing Acceleration with Graphics Processors.
Proceedings of the 2006 IEEE International Conference on Multimedia and Expo, 2006

2004
A Progressive Rendering Algorithm Using an Adaptive Perceptually Based Image Metric.
Comput. Graph. Forum, 2004

A Perceptual Adaptive Metric for Computer Graphics.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

2002
Modèles de vision et synthèse d'images. (Vision models and computer graphics).
PhD thesis, 2002


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