Guillaume Lavoué

According to our database1, Guillaume Lavoué authored at least 78 papers between 2004 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2020
Foreword to the special section on 3D object retrieval 2019.
Comput. Graph., 2020

PCQM: A Full-Reference Quality Metric for Colored 3D Point Clouds.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

MEPP2: A Generic Platform for Processing 3D Meshes and Point Clouds.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020

2019
A Psychophysical Evaluation of Texture Compression Masking Effects.
IEEE Trans. Vis. Comput. Graph., 2019

PC-MSDM: A quality metric for 3D point clouds.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019

Factors to Consider for Tailored Gamification.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Comparison of subjective methods, with and without explicit reference, for quality assessment of 3D graphics.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

2018
Visual Attention for Rendered 3D Shapes.
Comput. Graph. Forum, 2018

Foreword to the Special Section on Eurographics Workshop on 3D Object Retrieval 2017.
Comput. Graph., 2018

2017
Visual Quality Assessment of 3D Models: On the Influence of Light-Material Interaction.
ACM Trans. Appl. Percept., 2017

Subjective and Objective Visual Quality Assessment of Textured 3D Meshes.
ACM Trans. Appl. Percept., 2017

Least Squares Affine Transitions for Global Parameterization.
J. WSCG, 2017

Conformal Factor Persistence for Fast Hierarchical Cone Extraction.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

Semantic Correspondence Across 3D Models for Example-based Modeling.
Proceedings of the 10th Eurographics Workshop on 3D Object Retrieval, 2017

2016
On the Efficiency of Image Metrics for Evaluating the Visual Quality of 3D Models.
IEEE Trans. Vis. Comput. Graph., 2016

Progressive compression of arbitrary textured meshes.
Comput. Graph. Forum, 2016

Continuous semantic description of 3D meshes.
Comput. Graph., 2016

Progressive streaming of textured 3D models in a web browser.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

2015
3D Mesh Compression: Survey, Comparisons, and Emerging Trends.
ACM Comput. Surv., 2015

Low budget and high fidelity relaxed 567-remeshing.
Comput. Graph., 2015

Efficient Decomposition of Image and Mesh Graphs by Lifted Multicuts.
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015

Evaluating the local visibility of geometric artifacts.
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

2014
Progressive streaming of compressed 3D graphics in a web browser.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
A comparison of methods for non-rigid 3D shape retrieval.
Pattern Recognit., 2013

Perceptual Metrics for Static and Dynamic Triangle Meshes.
Comput. Graph. Forum, 2013

Streaming compressed 3D data on the web using JavaScript and WebGL.
Proceedings of the 18th International Conference on Web3D Technology, 2013

Perceptual Quality Metrics for 3D Meshes: Towards an Optimal Multi-attribute Computational Model.
Proceedings of the IEEE International Conference on Systems, 2013

Evaluation of 3D Model Segmentation Techniques Based on Animal Anatomy.
Proceedings of the IEEE International Conference on Systems, 2013

2012
Rate-distortion optimization for progressive compression of 3D mesh with color attributes.
Vis. Comput., 2012

Combination of bag-of-words descriptors for robust partial shape retrieval.
Vis. Comput., 2012

MEPP - 3D Mesh Processing Platform.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

SHREC'12 Track: 3D Mesh Segmentation.
Proceedings of the 5th Eurographics Workshop on 3D Object Retrieval, 2012

Kinematic Skeleton Extraction Based on Motion Boundaries for 3D Dynamic Meshes.
Proceedings of the 5th Eurographics Workshop on 3D Object Retrieval, 2012

2011
Joint reversible watermarking and progressive compression of 3D meshes.
Vis. Comput., 2011

Assessing Visual Quality of 3-D Polygonal Models.
IEEE Signal Process. Mag., 2011

A Multiscale Metric for 3D Mesh Visual Quality Assessment.
Comput. Graph. Forum, 2011

Learning Boundary Edges for 3D-Mesh Segmentation.
Comput. Graph. Forum, 2011

Robust and blind mesh watermarking based on volume moments.
Comput. Graph., 2011

SHREC '11 Track: Shape Retrieval on Non-rigid 3D Watertight Meshes.
Proceedings of the 4th Eurographics Workshop on 3D Object Retrieval, 2011

Bag of Words and Local Spectral Descriptor for 3D Partial Shape Retrieval.
Proceedings of the 4th Eurographics Workshop on 3D Object Retrieval, 2011

2010
A comparative study of existing metrics for 3D-mesh segmentation evaluation.
Vis. Comput., 2010

A Comparison of Perceptually-Based Metrics for Objective Evaluation of Geometry Processing.
IEEE Trans. Multimedia, 2010

Remote scientific visualization of progressive 3D meshes with X3D.
Proceedings of the 3D technologies for the World Wide Web, 2010

Data-Driven Progressive Mesh Compression Using Associated Properties.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Applications, 2010

A Benchmark for 3D Mesh Watermarking.
Proceedings of the SMI 2010, 2010

A subjective experiment for 3D-mesh segmentation evaluation.
Proceedings of the 2010 IEEE International Workshop on Multimedia Signal Processing, 2010

Pairwise Features for Human Action Recognition.
Proceedings of the 20th International Conference on Pattern Recognition, 2010

Learning an Efficient and Robust Graph Matching Procedure for Specific Object Recognition.
Proceedings of the 20th International Conference on Pattern Recognition, 2010

A Framework for Data-driven Progressive Mesh Compression.
Proceedings of the GRAPP 2010, 2010

Scale-invariant proximity graph for fast probabilistic object recognition.
Proceedings of the 9th ACM International Conference on Image and Video Retrieval, 2010

Recognizing and Localizing Individual Activities through Graph Matching.
Proceedings of the Seventh IEEE International Conference on Advanced Video and Signal Based Surveillance, 2010

2009
A local roughness measure for 3D meshes and its application to visual masking.
ACM Trans. Appl. Percept., 2009

Improving Zernike Moments Comparison for Optimal Similarity and Rotation Angle Retrieval.
IEEE Trans. Pattern Anal. Mach. Intell., 2009

Semi-sharp subdivision surface fitting based on feature lines approximation.
Comput. Graph., 2009

Adaptive Coarse-to-Fine Quantization for Optimizing Rate-distortion of Progressive Mesh Compression.
Proceedings of the 14th International Workshop on Vision, Modeling, and Visualization, 2009

A framework for the objective evaluation of segmentation algorithms using a ground-truth of human segmented 3D-models.
Proceedings of the IEEE International Conference on Shape Modeling and Applications, 2009

Local Patch Blind Spectral Watermarking Method for 3D Graphics.
Proceedings of the Digital Watermarking, 8th International Workshop, 2009

3D Object Detection and Viewpoint Selection in Sketch Images Using Local Patch-Based Zernike Moments.
Proceedings of the Seventh International Workshop on Content-Based Multimedia Indexing, 2009

2008
A Comprehensive Survey on Three-Dimensional Mesh Watermarking.
IEEE Trans. Multimedia, 2008

Hierarchical Watermarking of Semiregular Meshes Based on Wavelet Transform.
IEEE Trans. Inf. Forensics Secur., 2008

A Fragile Watermarking Scheme for Authentication of Semi-regular Meshes.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

Markov Random Fields for Improving 3D Mesh Analysis and Segmentation.
Proceedings of the 1st Eurographics Workshop on 3D Object Retrieval, 2008

2007
A framework for quad/triangle subdivision surface fitting: Application to mechanical objects.
Comput. Graph. Forum, 2007

Subdivision surface watermarking.
Comput. Graph., 2007

Feature-based subdivision surface fitting.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Three-Dimensional Meshes Watermarking: Review and Attack-Centric Investigation.
Proceedings of the Information Hiding, 9th International Workshop, 2007

Hierarchical Blind Watermarking of 3D Triangular Meshes.
Proceedings of the 2007 IEEE International Conference on Multimedia and Expo, 2007

Fast and cheap object recognition by linear combination of views.
Proceedings of the 6th ACM International Conference on Image and Video Retrieval, 2007

A roughness measure for 3D mesh visual masking.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007

2006
A Watermarking Framework for Subdivision Surfaces.
Proceedings of the Multimedia Content Representation, 2006

2005
A new subdivision based approach for piecewise smooth approximation of 3D polygonal curves.
Pattern Recognit., 2005

A new CAD mesh segmentation method, based on curvature tensor analysis.
Comput. Aided Des., 2005

High rate compression of CAD meshes based on subdivision inversion.
Ann. des Télécommunications, 2005

High rate compression of 3D meshes using a subdivision scheme.
Proceedings of the 13th European Signal Processing Conference, 2005

Toward a Near Optimal Quad/Triangle Subdivision Surface Fitting.
Proceedings of the Fifth International Conference on 3D Digital Imaging and Modeling (3DIM 2005), 2005

2004
Object of interest-based visual navigation, retrieval, and semantic content identification system.
Comput. Vis. Image Underst., 2004

Constant Curvature Region Decomposition of 3D-Mesh by a Mixed Approach Vertex-Triangle.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004


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