Frédéric Mérienne

Orcid: 0000-0003-4466-4776

According to our database1, Frédéric Mérienne authored at least 77 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Enhancing weight perception in virtual reality: an analysis of kinematic features.
Virtual Real., March, 2024

Methodology for augmented reality-based adaptive assistance in industry.
Comput. Ind., January, 2024

2023
CAVE and HMD: distance perception comparative study.
Virtual Real., September, 2023

Weight perception analysis using pseudo-haptic feedback based on physical work evaluation.
Frontiers Virtual Real., March, 2023

Modeling Online Adaptive Navigation in Virtual Environments Based on PID Control.
Proceedings of the Neural Information Processing - 30th International Conference, 2023

Effect of Tactile Affordance During the Design of Extended Reality-Based Training Environments for Healthcare Contexts.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023

Evaluating Telecollaboration Modalities for the Realization of an Industrial Maintenance Operation in a Constrained Environment.
Proceedings of the Extended Reality - International Conference, 2023

2022
Geometric simplification for reducing optic flow in VR.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Synthetic Data Generation for Surface Defect Detection.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Influence of navigation parameters on cybersickness in virtual reality.
Virtual Real., 2021

Frontal Electroencephalogram Alpha Asymmetry during Mental Stress Related to Workplace Noise.
Sensors, 2021

Development of a speed protector to optimize user experience in 3D virtual environments.
Int. J. Hum. Comput. Stud., 2021

Enhanced cognitive workload evaluation in 3D immersive environments with TOPSIS model.
Int. J. Hum. Comput. Stud., 2021

Using Fuzzy Logic to Involve Individual Differences for Predicting Cybersickness during VR Navigation.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Rebirth-20 - Relive After the COVID-19 and Keep Preventing Against it.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

CAVE vs. HMD in Distance Perception.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Skill Level Monitoring Applied to AR Assisted Maintenance.
Proceedings of the Virtual Reality and Mixed Reality, 2021

2020
Application of a Relative Visual Performance Model in a Virtual Reality Immersive System.
IEEE Trans. Vis. Comput. Graph., 2020

Methodology for the Field Evaluation of the Impact of Augmented Reality Tools for Maintenance Workers in the Aeronautic Industry.
Frontiers Virtual Real., 2020

2019
Evaluation of Spatial Filtering Algorithms for Visual Interactions in CAVEs.
IEEE Computer Graphics and Applications, 2019

VR Sickness Prediction for Navigation in Immersive Virtual Environments using a Deep Long Short Term Memory Model.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Design of a Semiautomatic Travel Technique in VR Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Towards EEG-Based Haptic Interaction within Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

BIM-based Mixed Reality Application for Supervision of Construction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Homing by triangle completion in consumer-oriented virtual reality environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Perceived Space and Spatial Performance during Path-Integration Tasks in Consumer-Oriented Virtual Reality Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Evaluating Added Value of Augmented Reality to Assist Aeronautical Maintenance Workers - Experimentation on On-field Use Case.
Proceedings of the Virtual Reality and Augmented Reality, 2019

2018
Performance Evaluation of Passive Haptic Feedback for Tactile HMI Design in CAVEs.
IEEE Trans. Haptics, 2018

Design in context of use: An experiment with a multi-view and multi-representation system for collaborative design.
Comput. Ind., 2018

An Exploration on the Integration of Vibrotactile and Force Cues for 3D Interactive Tasks.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Smart Adaptation of BIM for Virtual Reality, Depending on Building Project Actors' Needs: The Nursery Case.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Using Cybersickness Indicators to Adapt Navigation in Virtual Reality: A Pre-Study.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Heterogeneous, Distributed Mixed Reality Applications. A Concept.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Speed Profile Optimization for Enhanced Passenger Comfort: An Optimal Control Approach.
Proceedings of the 21st International Conference on Intelligent Transportation Systems, 2018

Design and Prototyping of an Interactive Virtual Environment to Foster Citizen Participation and Creativity in Urban Design.
Proceedings of the Information Systems Development: Designing Digitalization, 2018

Vibrotactile and Force Collaboration within 3D Virtual Environments.
Proceedings of the 22nd IEEE International Conference on Computer Supported Cooperative Work in Design, 2018

Comparing Real and Virtual Object Manipulation by Physiological Signals Analysis: A First Study.
Proceedings of the 2nd International Conference on Computer-Human Interaction Research and Applications, 2018

Perception of Absolute Distances Within Different Visualization Systems: HMD and CAVE.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
Features of the Postural Sway Signal as Indicators to Estimate and Predict Visually Induced Motion Sickness in Virtual Reality.
Int. J. Hum. Comput. Interact., 2017

Selection of Measurement Method for Detection of Driver Visual Cognitive Distraction: A Review.
IEEE Access, 2017

Multi-view VR system for co-located multidisciplinary collaboration and its application in ergonomic design.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Mechanism of integrating force and vibrotactile cues for 3D user interaction within virtual environments.
Proceedings of the 2017 IEEE Virtual Reality, 2017

New VR Navigation Techniques to Reduce Cybersickness.
Proceedings of the Engineering Reality of Virtual Reality 2017, Burlingame, CA, USA, Janurary 29, 2017

Defining an Indicator for Navigation Performance Measurement in VE Based on ISO/IEC15939.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

Effect of footstep vibrations and proprioceptive vibrations used with an innovative navigation method.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

Comparing VR environments for seat selection in an opera theater.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
The Effects of the Use of Serious Game in Eco-Driving Training.
Frontiers ICT, 2016

Navigation in virtual environments: Design and comparison of two anklet vibration patterns for guidance.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Erratum to: New wireless connection between user and VE using speech processing.
Virtual Real., 2015

Nested immersion: Describing and classifying augmented virtual reality.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Visually Induced Motion Sickness Estimation and Prediction in Virtual Reality using Frequency Components Analysis of Postural Sway Signal.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

Distance perception during cooperative virtual locomotion.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
New wireless connection between user and VE using speech processing.
Virtual Real., 2014

Ray-on, an On-Site Photometric Augmented Reality Device.
ACM Journal on Computing and Cultural Heritage, 2014

Automatic Stress Classification With Pupil Diameter Analysis.
Int. J. Hum. Comput. Interact., 2014

Navigation and interaction in a real-scale digital mock-up using natural language and user gesture.
Proceedings of the 2014 Virtual Reality International Conference, 2014

Using relative head and hand-target features to predict intention in 3D moving-target selection.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Virtual Distance Estimation in a CAVE.
Proceedings of the Spatial Cognition IX, 2014

Evaluation of smartphone-based interaction techniques in a CAVE in the context of immersive digital project review.
Proceedings of the Engineering Reality of Virtual Reality 2014, 2014

2013
New motherwavelet for pattern detection in IR image.
Proceedings of the 2013 Visual Communications and Image Processing, 2013

Towards a Model for Predicting Intention in 3D Moving-Target Selection Tasks.
Proceedings of the Engineering Psychology and Cognitive Ergonomics. Understanding Human Cognition, 2013

Nomad devices for interactions in immersive virtual environments.
Proceedings of the Engineering Reality of Virtual Reality 2013, 2013

Sensor fusion for interactive real-scale modeling and simulation systems.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

Improvement of the real-time gesture analysis by a new mother wavelet and the application for the navigation inside a scale-one 3D system.
Proceedings of the 10th IEEE International Conference on Advanced Video and Signal Based Surveillance, 2013

2011
Visual Scale Factor for Speed Perception.
J. Comput. Inf. Sci. Eng., 2011

Eco-Driving Performance Assessment With in-Car Visual and Haptic Feedback Assistance.
J. Comput. Inf. Sci. Eng., 2011

How 3D Interaction Metaphors Affect User Experience in Collaborative Virtual Environment.
Adv. Hum. Comput. Interact., 2011

2010
Training Based on Real-Time Motion Evaluation for Functional Rehabilitation in Virtual Environment.
Int. J. Image Graph., 2010

An Efficient Approach for Human Motion Data Mining Based on Curves Matching.
Proceedings of the Computer Vision and Graphics - International Conference, 2010

Reducing Reversal Errors in Localizing the Source of Sound in Virtual Environment without Head Tracking.
Proceedings of the Haptic and Audio Interaction Design - 5th International Workshop, 2010

2007
Critères de vision pour la simplification de maillages Etude, implémentation et évaluation.
Tech. Sci. Informatiques, 2007

2006
Field-of-view tests for a virtual cockpit application.
J. Electronic Imaging, 2006

2004
Digital Mock-up database simplification with the help of view and application dependent criteria for industrial Virtual Reality application.
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004

2003
CAD/CAE visualization in virtual environment for automotive industry.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

2002
Vision system for defect imaging, detection, and characterization on a specular surface of a 3D object.
Image Vis. Comput., 2002

Simulation of Specular Surface Imaging Based on Computer Graphics: Application on a Vision Inspection System.
EURASIP J. Adv. Signal Process., 2002

2001
Study of the imaging conditions and processing for the aspect control of specular surfaces.
J. Electronic Imaging, 2001


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