Nicolas Bonneel

Orcid: 0000-0001-5243-4810

According to our database1, Nicolas Bonneel authored at least 43 papers between 2007 and 2023.

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Bibliography

2023
A survey of Optimal Transport for Computer Graphics and Computer Vision.
Comput. Graph. Forum, May, 2023

Learning to Generate Wasserstein Barycenters.
J. Math. Imaging Vis., April, 2023

Generator Matrices by Solving Integer Linear Programs.
CoRR, 2023

Example-Based Sampling with Diffusion Models.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

2022
MatBuilder: mastering sampling uniformity over projections.
ACM Trans. Graph., 2022

Symmetrized semi-discrete optimal transport.
CoRR, 2022

Volumetric Multi-View Rendering.
Comput. Graph. Forum, 2022

Dynamic scene novel view synthesis via deferred spatio-temporal consistency.
Comput. Graph., 2022

2021
Cascaded Sobol' sampling.
ACM Trans. Graph., 2021

Ground Metric Learning on Graphs.
J. Math. Imaging Vis., 2021

Perceptual quality of BRDF approximations: dataset and metrics.
Comput. Graph. Forum, 2021

2020
Sliced optimal transport sampling.
ACM Trans. Graph., 2020

Code replicability in computer graphics.
ACM Trans. Graph., 2020

2019
SPOT: sliced partial optimal transport.
ACM Trans. Graph., 2019

2018
Wasserstein Dictionary Learning: Optimal Transport-Based Unsupervised Nonlinear Dictionary Learning.
SIAM J. Imaging Sci., 2018

Mumford-Shah Mesh Processing using the Ambrosio-Tortorelli Functional.
Comput. Graph. Forum, 2018

Correcting motion distortions in time-of-flight imaging.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

Optimal Transport for Computer Graphics and Temporal Coherence of Image Processing Algorithms. (Transport Optimal pour l'Informatique Graphique et Cohérence Temporelle des Algorithmes de Traitement d'Images).
, 2018

2017
Wasserstein Dictionary Learning: Optimal Transport-based unsupervised non-linear dictionary learning.
CoRR, 2017

Consistent Video Filtering for Camera Arrays.
Comput. Graph. Forum, 2017

Intrinsic Decompositions for Image Editing.
Comput. Graph. Forum, 2017

Semantic Correspondence Across 3D Models for Example-based Modeling.
Proceedings of the 10th Eurographics Workshop on 3D Object Retrieval, 2017

2016
Wasserstein barycentric coordinates: histogram regression using optimal transport.
ACM Trans. Graph., 2016

Continuous semantic description of 3D meshes.
Comput. Graph., 2016

A data-driven BSDF framework.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Interactive Multicut Video Segmentation.
Proceedings of the 24th Pacific Conference on Computer Graphics and Applications, 2016

2015
Blind video temporal consistency.
ACM Trans. Graph., 2015

Sliced and Radon Wasserstein Barycenters of Measures.
J. Math. Imaging Vis., 2015

Efficient Decomposition of Image and Mesh Graphs by Lifted Multicuts.
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015

2014
Time-Lapse Photometric Stereo and Applications.
Comput. Graph. Forum, 2014

Reducing Anisotropic BSDF Measurement to Common Practice.
Proceedings of the Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition, 2014

2013
Example-based video color grading.
ACM Trans. Graph., 2013

2012
Variational Anisotropic Surface Meshing with Voronoi Parallel Linear Enumeration.
Proceedings of the 21st International Meshing Roundtable, 2012

2011
Relighting Photographs of Tree Canopies.
IEEE Trans. Vis. Comput. Graph., 2011

Displacement interpolation using Lagrangian mass transport.
ACM Trans. Graph., 2011

2010
Bimodal perception of audio-visual material properties for virtual environments.
ACM Trans. Appl. Percept., 2010

Proxy-Guided Texture Synthesis for Rendering Natural Scenes.
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010

2009
Audio and Visual Rendering with Perceptual Foundations.
PhD thesis, 2009

Single Photo Estimation of Hair Appearance.
Comput. Graph. Forum, 2009

Efficient and practical audio-visual rendering for games using crossmodal perception.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

2008
Fast modal sounds with scalable frequency-domain synthesis.
ACM Trans. Graph., 2008

2007
Progressive perceptual audio rendering of complex scenes.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007


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