Jeremiah Diephuis

According to our database1, Jeremiah Diephuis authored at least 8 papers between 2004 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
All AR-Board: Seamless AR Marker Integration into Board Games.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2020
InstaVis: Visualizing Clusters of Instagram Message Feeds.
Proceedings of the 24th International Conference on Information Visualisation, 2020

2017
Mini is beautiful.
IxD&A, 2017

Invisible Walls: Co-Presence in a Co-located Augmented Virtuality Installation.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

2015
MoCo motion: integrating mobile devices into a multiplayer floor-based gaming environment.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Lessons from Game Design: Understanding Participatory Processes through Game Mechanics.
Proceedings of the Hybrid City 2015: Data to the People, 2015

2009
Game Development: a Teaching Challenge [Abstract].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2004
Non-photorealistic rendering techniques for motion in computer games.
Comput. Entertain., 2004


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