Michael Haller

Affiliations:
  • Free University of Bozen-Bolzano, Italy
  • University of Applied Sciences Upper Austria, Wels, Austria (former)


According to our database1, Michael Haller authored at least 121 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Stone-Based Substrates for Thin-Film Thermistor Temperature Sensors.
Proceedings of the 2023 IEEE SENSORS, Vienna, Austria, October 29 - Nov. 1, 2023, 2023

2022
Understanding and Creating Spatial Interactions with Distant Displays Enabled by Unmodified Off-The-Shelf Smartphones.
Multimodal Technol. Interact., 2022

Knitted Force Sensors.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

spaceR: Knitting Ready-Made, Tactile, and Highly Responsive Spacer-Fabric Force Sensors for Continuous Input.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Flexible Thin-Film Temperature Sensors on Upcycled Polyethylene Terephthalate (PET) Substrates for the Circularity of Economy.
Proceedings of the 2022 IEEE Sensors, Dallas, TX, USA, October 30 - Nov. 2, 2022, 2022

2021
TexYZ: Embroidering Enameled Wires for Three Degree-of-Freedom Mutual Capacitive Sensing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

The Sound of Textile: An Interactive Tactile-Sonic Installation.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

Exploring Affordances of Surface Gestures on Textile User Interfaces.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Sonoflex: Embroidered Speakers Without Permanent Magnets.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Foxels: Build Your Own Smart Furniture.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Knitted RESi: A Highly Flexible, Force-Sensitive Knitted Textile Based on Resistive Yarns.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Design Investigation of Embroidered Interactive Elements on Non-Wearable Textile Interfaces.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Simo: Interactions with Distant Displays by Smartphones with Simultaneous Face and World Tracking.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Embroidered Resistive Pressure Sensors: A Novel Approach for Textile Interfaces.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2018
Embracing First-Person Perspectives in Soma-Based Design.
Informatics, 2018

RESi: A Highly Flexible, Pressure-Sensitive, Imperceptible Textile Interface Based on Resistive Yarns.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Pocket6: A 6DoF Controller Based On A Simple Smartphone Application.
Proceedings of the Symposium on Spatial User Interaction, 2018

2017
SmartSleeve: Real-time Sensing of Surface and Deformation Gestures on Flexible, Interactive Textiles, using a Hybrid Gesture Detection Pipeline.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

What a Life!: Building a Framework for Constructive Assemblies.
Proceedings of the Tenth International Conference on Tangible, 2017

GestureDrawer demo: one-handed interaction technique for spatial user-defined imaginary interfaces.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

GestureDrawer: one-handed interaction technique for spatial user-defined imaginary interfaces.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

StretchEBand: Enabling Fabric-based Interactions through Rapid Fabrication of Textile Stretch Sensors.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
proCover: Sensory Augmentation of Prosthetic Limbs Using Smart Textile Covers.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

cLuster: Applications for Smart Clustering of Free-Hand Sketches.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

FlexCase: Enhancing Mobile Interaction with a Flexible Sensing and Display Cover.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Glowworms and Fireflies: Ambient Light on Large Interactive Surfaces.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

FlexTiles: A Flexible, Stretchable, Formable, Pressure-Sensitive, Tactile Input Sensor.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
cLuster: Smart Clustering of Free-Hand Sketches on Large Interactive Surfaces.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Catch-Up 360: Digital Benefits for Physical Artifacts.
Proceedings of the Ninth International Conference on Tangible, 2015

Tele-Monitoring of the Rehabilitation Progress in Stroke Patients.
Proceedings of the pHealth 2015, 2015

Understanding the everyday use of head-worn computers.
Proceedings of the 8th International Conference on Human System Interaction, 2015

Designing natural user interfaces: From large surfaces to flexible input sensors.
Proceedings of the 8th International Conference on Human System Interaction, 2015

Interactions using passive optical proximity detector.
Proceedings of the 8th International Conference on Human System Interaction, 2015

A Framework for (Tele-) Monitoring of Rehabilitation Progress in Stroke Patients.
Proceedings of the Health Informatics Meets eHealth, 2015

2014
3D-board: a whole-body remote collaborative whiteboard.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

FlexSense: a transparent self-sensing deformable surface.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Tracs: transparency-control for see-through displays.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Move-it sticky notes providing active physical feedback through motion.
Proceedings of the Eighth International Conference on Tangible, 2014

Surface Ghosts: Promoting Awareness of Transferred Objects during Pick-and-Drop Transfer in Multi-Surface Environments.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

A collaborative see-through display supporting on-demand privacy.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Presstures: exploring pressure-sensitive multi-touch gestures on trackpads.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

A chair as ubiquitous input device: exploring semaphoric chair gestures for focused and peripheral interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Using grid visualization to organize visual data.
Proceedings of the Second International Symposium of Chinese CHI, 2014

2013
Perceptual grouping: selection assistance for digital sketching.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Automatic annotation placement for interactive maps.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Exploring the Use of Distributed Multiple Monitors within an Activity-Promoting Sit-and-Stand Office Workspace.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Systematic Integration of Solution Elements: How Does Digital Creativity Support Change Group Dynamics?
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Rotating, tilting, bouncing: using an interactive chair to promote activity in office environments.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Kolibri: tiny and fast gestures for large pen-based surfaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Blended interaction: envisioning future collaborative interactive spaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Canyon: providing location awareness of multiple moving objects in a detail view on large displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
PyzoFlex: printed piezoelectric pressure sensing foil.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Invited Demo: Pyzoflex - Printed Piezoelectric Pressure Sensing Foil.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

Regional undo/redo techniques for large interactive surfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Active office: towards an activity-promoting office workplace design.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Designing collaborative interactive spaces.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

2011
Lessons Learned from the Design and Implementation of Distributed Post-WIMP User Interfaces.
Proceedings of the Distributed User Interfaces, 2011

Demo hour.
Interactions, 2011

Harpoon selection: efficient selections for ungrouped content on large pen-based surfaces.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Finding the Right Way for Interrupting People Improving Their Sitting Posture.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Move-it: interactive sticky notes actuated by shape memory alloys.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Geckos: combining magnets and pressure images to enable new tangible-object design and interaction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games.
Proceedings of the Evaluating User Experience in Games - Concepts and Methods, 2010

LightTracker: An Open-Source Multitouch Toolkit.
Comput. Entertain., 2010

NiCE formula editor.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

The NICE discussion room: integrating paper and digital media to support co-located group meetings.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

NiCEBook: supporting natural note taking.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Mixed Reality Entertainment and Art.
Int. J. Virtual Real., 2009

Physical interfaces for tabletop games.
Comput. Entertain., 2009

Analyzing Interaction Techniques Using Mouse and Keyboard for Preschool Children.
Proceedings of the HCI and Usability for e-Inclusion, 2009

CRISTAL: a collaborative home media and device controller based on a multi-touch display.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

CRISTAL, control of remotely interfaced systems using touch-based actions in living spaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Flux: a tilting multi-touch and pen based surface.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Occlusion-aware menu design for digital tabletops.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Communicative behaviors and flow experience in tabletop gaming.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Interactive Displays and Next-Generation Interfaces.
Proceedings of the Hagenberg Research, 2009

2008
Advances in Tangible Interaction and Ubiquitous Virtual Reality.
IEEE Pervasive Comput., 2008

Integration of virtual and real document organization.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

VoodooSketch: extending interactive surfaces with adaptable interface palettes.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Pen and paper techniques for physical customisation of tabletop interfaces.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

IncreTable, bridging the gap between real and virtual worlds.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Bridging the gap between real printouts and digital whiteboard.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

Combining and measuring the benefits of bimanual pen and direct-touch interaction on horizontal interfaces.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

IncreTable, a mixed reality tabletop game experience.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Improving Menu Interaction for Cluttered Tabletop Setups with User-Drawn Path Menus.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

Pen-based interaction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

An Adaptable Rear-Projection Screen Using Digital Pens And Hand Gestures.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

Emerging technologies of augmented reality - interfaces and design.
Idea Group Publishing, ISBN: 978-1-59904-066-0, 2007

2006
Carpeno: interfacing remote collaborative virtual environments with table-top interaction.
Virtual Real., 2006

Image Based Shadowing in Real-Time Augmented Reality.
Int. J. Virtual Real., 2006

Mixed Reality. From Rendering to Gaming with Pets.
Int. J. Virtual Real., 2006

The shared design space.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setup.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

Preferred Interaction, Don't Leave Home without It!
Proceedings of the iiWAS'2006, 2006

Flexible Camera Setup for Visual Based Registration on 2D Interaction Surface with Undefined Geometry Using Neural Network.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

A stylized cartoon hair renderer.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
An augmented surface environment for storyboard presentations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

More sketchy, more AR, more fun!
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Coeno-Storyboard: An Augmented Surface fpr Storyboard Presentations.
Proceedings of the Mensch und Computer 2005: Kunst und Wissenschaft, 2005

A Mediated Reality Environment Using a Loose and Sketchy Rendering Technique.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

Coeno: enhancing face-to-face collaboration.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

A loose and sketchy approach in a mediated reality environment.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

2004
Multisensory Musical Entertainment Systems.
IEEE Multim., 2004

Non-photorealistic rendering techniques for motion in computer games.
Comput. Entertain., 2004

Mixed reality training application for an oil refinery: user requirements.
Proceedings of the Proceedings VRCAI 2004, 2004

Photorealism or/and non-photorealism in augmented reality.
Proceedings of the Proceedings VRCAI 2004, 2004

Testautomatisierung für echtzeitfähige, eingebettete Systeme im Automobil.
Proceedings of the Eingebettete Systeme, 2004

Real-time painterly rendering for MR applications.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

Authoring of Mixed Reality Applications including Multi-Marker Calibration for Mobile Devices.
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004

Trading design spaces: exchanging ideas on physical design environments.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
A real-time shadow approach for an augmented reality application using shadow volumes.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

Authoring of a mixed reality furniture assembly instructor.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

2002
Augmenting the reality with 3D sound sources.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

ASR: augmented sound reality.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Authoring mixed reality - a component and framework-based approach.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

2001
Speech VR - Eine sprachgesteuerte Applikation für OpenGL-Programme.
Proceedings of the Tagungsband der GI/OCG-Jahrestagung - 31. Jahrestagung der Gesellschaft für Informatik, Wirtschaft und Wissenschaft in der Network Economy, 2001

[VR]Instrument - Das virtuelle Piano.
Proceedings of the Tagungsband der GI/OCG-Jahrestagung - 31. Jahrestagung der Gesellschaft für Informatik, Wirtschaft und Wissenschaft in der Network Economy, 2001

Duplo - Ein virtuelles Lego-Spiel.
Proceedings of the Tagungsband der GI/OCG-Jahrestagung - 31. Jahrestagung der Gesellschaft für Informatik, Wirtschaft und Wissenschaft in der Network Economy, 2001

1999
A VR based safety training in a petroleum refinery.
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999


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