Jesse Donkervliet

Orcid: 0000-0002-3067-6402

According to our database1, Jesse Donkervliet authored at least 14 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Towards a Workload Trace Archive for Metaverse Systems.
Proceedings of the Companion of the 15th ACM/SPEC International Conference on Performance Engineering, 2024

2023
Servo: Increasing the Scalability of Modifiable Virtual Environments Using Serverless Computing - Extended Technical Report.
CoRR, 2023

Can My WiFi Handle the Metaverse? A Performance Evaluation Of Meta's Flagship Virtual Reality Hardware.
Proceedings of the Companion of the 2023 ACM/SPEC International Conference on Performance Engineering, 2023

Servo: Increasing the Scalability of Modifiable Virtual Environments Using Serverless Computing.
Proceedings of the 43rd IEEE International Conference on Distributed Computing Systems, 2023

2022
Efficiently Improving the Performance of Serverless Applications with Microtask-based Scheduling.
Proceedings of the 15th IEEE/ACM International Conference on Utility and Cloud Computing, 2022

Meterstick: Benchmarking Performance Variability in Cloud and Self-hosted Minecraft-like Games.
Proceedings of the International IEEE Symposium on Performance Analysis of Systems and Software, 2022

2021
Meterstick: Benchmarking Performance Variability in Cloud and Self-hosted Minecraft-like Games Extended Technical Report.
CoRR, 2021

An Empirical Evaluation of Video Conferencing Systems Used in Industry, Academia, and Entertainment.
Proceedings of the ICPE '21: ACM/SPEC International Conference on Performance Engineering, 2021

An Empirical Evaluation of the Performance of Video Conferencing Systems.
Proceedings of the ICPE '21: ACM/SPEC International Conference on Performance Engineering, 2021

Dyconits: Scaling Minecraft-like Services through Dynamically Managed Inconsistency.
Proceedings of the 41st IEEE International Conference on Distributed Computing Systems, 2021

2020
Towards Supporting Millions of Users in Modifiable Virtual Environments by Redesigning Minecraft-Like Games as Serverless Systems.
Proceedings of the 12th USENIX Workshop on Hot Topics in Cloud Computing, 2020

2019
Yardstick: A Benchmark for Minecraft-like Services.
Proceedings of the 2019 ACM/SPEC International Conference on Performance Engineering, 2019

2015
Self-Expressive Management of Business-Critical Workloads in Virtualized Datacenters.
Computer, 2015

2014
Massivizing online games using cloud computing: A vision.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2014


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