Alexandru Iosup

According to our database1, Alexandru Iosup authored at least 138 papers between 2005 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2019
EDITORIAL - Special Issue on Large Scale Cooperative Virtual Environments.
J. Grid Comput., 2019

Characterization of a Big Data Storage Workload in the Cloud.
Proceedings of the 2019 ACM/SPEC International Conference on Performance Engineering, 2019

Yardstick: A Benchmark for Minecraft-like Services.
Proceedings of the 2019 ACM/SPEC International Conference on Performance Engineering, 2019

2018
An Experimental Performance Evaluation of Autoscalers for Complex Workflows.
TOMPECS, 2018

Quantifying Cloud Performance and Dependability: Taxonomy, Metric Design, and Emerging Challenges.
TOMPECS, 2018

Serverless is More: From PaaS to Present Cloud Computing.
IEEE Internet Computing, 2018

HPS-HDS: High Performance Scheduling for Heterogeneous Distributed Systems.
Future Generation Comp. Syst., 2018

Large Scale Cooperative Virtual Environments.
Concurrency and Computation: Practice and Experience, 2018

A mirroring architecture for sophisticated mobile games using computation-offloading.
Concurrency and Computation: Practice and Experience, 2018

CUP: A Formalism for Expressing Cloud Usage Patterns for Experts and Non-Experts.
IEEE Cloud Computing, 2018

An Analysis of Workflow Formalisms for Workflows with Complex Non-Functional Requirements.
Proceedings of the Companion of the 2018 ACM/SPEC International Conference on Performance Engineering, 2018

A SPEC RG Cloud Group's Vision on the Performance Challenges of FaaS Cloud Architectures.
Proceedings of the Companion of the 2018 ACM/SPEC International Conference on Performance Engineering, 2018

A reference architecture for datacenter scheduling: design, validation, and experiments.
Proceedings of the International Conference for High Performance Computing, 2018

EduPar 2018 Keynote.
Proceedings of the 2018 IEEE International Parallel and Distributed Processing Symposium Workshops, 2018

Massivizing Computer Systems: A Vision to Understand, Design, and Engineer Computer Ecosystems Through and Beyond Modern Distributed Systems.
Proceedings of the 38th IEEE International Conference on Distributed Computing Systems, 2018

Exploring HPC and Big Data Convergence: A Graph Processing Study on Intel Knights Landing.
Proceedings of the IEEE International Conference on Cluster Computing, 2018

Elasticity in Graph Analytics? A Benchmarking Framework for Elastic Graph Processing.
Proceedings of the IEEE International Conference on Cluster Computing, 2018

A Trace-Based Performance Study of Autoscaling Workloads of Workflows in Datacenters.
Proceedings of the 18th IEEE/ACM International Symposium on Cluster, 2018

An Elasticity Study of Distributed Graph Processing.
Proceedings of the 18th IEEE/ACM International Symposium on Cluster, 2018

POSUM: A Portfolio Scheduler for MapReduce Workloads.
Proceedings of the IEEE International Conference on Big Data, 2018

A Survey of Benchmarks for Graph-Processing Systems.
Proceedings of the Graph Data Management, Fundamental Issues and Recent Developments., 2018

2017
Modeling, analysis, and experimental comparison of streaming graph-partitioning policies.
J. Parallel Distrib. Comput., 2017

An Analysis on a YouTube-like UGC site with Enhanced Social Features.
Proceedings of the 26th International Conference on World Wide Web Companion, 2017

Mirror: A computation-offloading framework for sophisticated mobile games.
Proceedings of the 18th IEEE International Symposium on A World of Wireless, 2017

An Experimental Performance Evaluation of Autoscaling Policies for Complex Workflows.
Proceedings of the 8th ACM/SPEC on International Conference on Performance Engineering, 2017

The SPEC cloud group's research vision on FaaS and serverless architectures.
Proceedings of the 2nd International Workshop on Serverless Computing, 2017

The OpenDC Vision: Towards Collaborative Datacenter Simulation and Exploration for Everybody.
Proceedings of the 16th International Symposium on Parallel and Distributed Computing, 2017

Ananke: A Q-Learning-Based Portfolio Scheduler for Complex Industrial Workflows.
Proceedings of the 2017 IEEE International Conference on Autonomic Computing, 2017

Granula: Toward Fine-grained Performance Analysis of Large-scale Graph Processing Platforms.
Proceedings of the Fifth International Workshop on Graph Data-management Experiences & Systems, 2017

Self-awareness of Cloud Applications.
Proceedings of the Self-Aware Computing Systems., 2017

2016
When Game Becomes Life: The Creators and Spectators of Online Game Replays and Live Streaming.
TOMCCAP, 2016

LDBC Graphalytics: A Benchmark for Large-Scale Graph Analysis on Parallel and Distributed Platforms.
PVLDB, 2016

Large scale distributed cooperative environments on clouds and P2P.
Peer-to-Peer Networking and Applications, 2016

Operation analysis of massively multiplayer online games on unreliable resources.
Peer-to-Peer Networking and Applications, 2016

SPEC Research Group's Cloud Working Group: RG Cloud Group.
Proceedings of the 7th ACM/SPEC International Conference on Performance Engineering, 2016

Which Cloud Auto-Scaler Should I Use for my Application?: Benchmarking Auto-Scaling Algorithms.
Proceedings of the 7th ACM/SPEC International Conference on Performance Engineering, 2016

Dynamic Load Balancing for High-Performance Graph Processing on Hybrid CPU-GPU Platforms.
Proceedings of the 6th Workshop on Irregular Applications: Architecture and Algorithms, 2016

Towards the Next Generation of Large-Scale Network Archives.
Proceedings of the Euro-Par 2016: Parallel Processing Workshops, 2016

Design and Experimental Evaluation of Distributed Heterogeneous Graph-Processing Systems.
Proceedings of the IEEE/ACM 16th International Symposium on Cluster, 2016

2015
Area of Simulation: Mechanism and Architecture for Multi-Avatar Virtual Environments.
TOMCCAP, 2015

Socializing by Gaming: Revealing Social Relationships in Multiplayer Online Games.
TKDD, 2015

Self-Expressive Management of Business-Critical Workloads in Virtualized Datacenters.
IEEE Computer, 2015

An Empirical Performance Evaluation of Distributed SQL Query Engines.
Proceedings of the 6th ACM/SPEC International Conference on Performance Engineering, Austin, TX, USA, January 31, 2015

Can Portability Improve Performance?: An Empirical Study of Parallel Graph Analytics.
Proceedings of the 6th ACM/SPEC International Conference on Performance Engineering, Austin, TX, USA, January 31, 2015

Graphalytics: A Big Data Benchmark for Graph-Processing Platforms.
Proceedings of the Third International Workshop on Graph Data Management Experiences and Systems, 2015

Toxicity detection in multiplayer online games.
Proceedings of the 2015 International Workshop on Network and Systems Support for Games, 2015

An Availability-on-Demand Mechanism for Datacenters.
Proceedings of the 15th IEEE/ACM International Symposium on Cluster, 2015

Statistical Characterization of Business-Critical Workloads Hosted in Cloud Datacenters.
Proceedings of the 15th IEEE/ACM International Symposium on Cluster, 2015

An Empirical Performance Evaluation of GPU-Enabled Graph-Processing Systems.
Proceedings of the 15th IEEE/ACM International Symposium on Cluster, 2015

2014
SLA-based operations of massively multiplayer online games in clouds.
Multimedia Syst., 2014

Analyzing Implicit Social Networks in Multiplayer Online Games.
IEEE Internet Computing, 2014

Benchmarking graph-processing platforms: a vision.
Proceedings of the ACM/SPEC International Conference on Performance Engineering, 2014

Towards Benchmarking IaaS and PaaS Clouds for Graph Analytics.
Proceedings of the Big Data Benchmarking - 5th International Workshop, 2014

Balanced resource allocations across multiple dynamic MapReduce clusters.
Proceedings of the ACM SIGMETRICS / International Conference on Measurement and Modeling of Computer Systems, 2014

An experience report on using gamification in technical higher education.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

Characterization of Human Mobility in Networked Virtual Environments.
Proceedings of the 24th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2014

Modeling Avatar Mobility of Networked Virtual Environments.
Proceedings of International Workshop on Massively Multiuser Virtual Environments, 2014

Dynamic Resource Management in Cloud-based Distributed Virtual Environments.
Proceedings of the ACM International Conference on Multimedia, MM '14, Orlando, FL, USA, November 03, 2014

How Well Do Graph-Processing Platforms Perform? An Empirical Performance Evaluation and Analysis.
Proceedings of the 2014 IEEE 28th International Parallel and Distributed Processing Symposium, 2014

Massivizing online games using cloud computing: A vision.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2014

Comparison of Static and Dynamic Resource Allocations for Massively Multiplayer Online Games on Unreliable Resources.
Proceedings of the Euro-Par 2014: Parallel Processing Workshops, 2014

KOALA-C: A task allocator for integrated multicluster and multicloud environments.
Proceedings of the 2014 IEEE International Conference on Cluster Computing, 2014

V for Vicissitude: The Challenge of Scaling Complex Big Data Workflows.
Proceedings of the 14th IEEE/ACM International Symposium on Cluster, 2014

IaaS Cloud Benchmarking: Approaches, Challenges, and Experience.
Proceedings of the Cloud Computing for Data-Intensive Applications, 2014

2013
Procedural content generation for games: A survey.
TOMCCAP, 2013

The Failure Trace Archive: Enabling the comparison of failure measurements and models of distributed systems.
J. Parallel Distrib. Comput., 2013

Towards a workload model for online social applications: ICPE 2013 work-in-progress paper.
Proceedings of the ACM/SPEC International Conference on Performance Engineering, 2013

IaaS cloud benchmarking: approaches, challenges, and experience.
Proceedings of the 2013 international workshop on Hot topics in cloud services, 2013

Exploring portfolio scheduling for long-term execution of scientific workloads in IaaS clouds.
Proceedings of the International Conference for High Performance Computing, 2013

A Periodic Portfolio Scheduler for Scientific Computing in the Data Center.
Proceedings of the Job Scheduling Strategies for Parallel Processing, 2013

Scheduling Jobs in the Cloud Using On-Demand and Reserved Instances.
Proceedings of the Euro-Par 2013 Parallel Processing, 2013

Understanding and recommending play relationships in online social gaming.
Proceedings of the Fifth International Conference on Communication Systems and Networks, 2013

Massivizing Multi-player Online Games on Clouds.
Proceedings of the 13th IEEE/ACM International Symposium on Cluster, 2013

Extending the Capabilities of Mobile Devices for Online Social Applications through Cloud Offloading.
Proceedings of the 13th IEEE/ACM International Symposium on Cluster, 2013

Towards an Optimized Big Data Processing System.
Proceedings of the 13th IEEE/ACM International Symposium on Cluster, 2013

Autonomic operation of massively multiplayer online games in clouds.
Proceedings of the ACM Cloud and Autonomic Computing Conference, 2013

SLA-based operation of massively multiplayer online games in competition-based environments.
Proceedings of the International C* Conference on Computer Science & Software Engineering, 2013

Autonomous massively multiplayer online game operation on unreliable resources.
Proceedings of the International C* Conference on Computer Science & Software Engineering, 2013

The BTWorld use case for big data analytics: Description, MapReduce logical workflow, and empirical evaluation.
Proceedings of the 2013 IEEE International Conference on Big Data, 2013

2012
Benchmarking in the Cloud: What It Should, Can, and Cannot Be.
Proceedings of the Selected Topics in Performance Evaluation and Benchmarking, 2012

Massively Multiplayer Online Games on unreliable resources.
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games, 2012

The Game Trace Archive.
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games, 2012

ExPERT: Pareto-Efficient Task Replication on Grids and a Cloud.
Proceedings of the 26th IEEE International Parallel and Distributed Processing Symposium, 2012

An analysis of online match-based games.
Proceedings of the 2012 IEEE International Workshop on Haptic Audio Visual Environments and Games, 2012

An Analysis of Provisioning and Allocation Policies for Infrastructure-as-a-Service Clouds.
Proceedings of the 12th IEEE/ACM International Symposium on Cluster, 2012

2011
Clouds and Continuous Analytics Enabling Social Networks for Massively Multiplayer Online Games.
Proceedings of the Next Generation Data Technologies for Collective Computational Intelligence, 2011

Dynamic Resource Provisioning in Massively Multiplayer Online Games.
IEEE Trans. Parallel Distrib. Syst., 2011

Performance Analysis of Cloud Computing Services for Many-Tasks Scientific Computing.
IEEE Trans. Parallel Distrib. Syst., 2011

A new business model for massively multiplayer online games (abstracts only).
SIGMETRICS Performance Evaluation Review, 2011

Grid Computing Workloads.
IEEE Internet Computing, 2011

POGGI: generating puzzle instances for online games on grid infrastructures.
Concurrency and Computation: Practice and Experience, 2011

A new business model for massively multiplayer online games.
Proceedings of the ICPE'11, 2011

Identifying, analyzing, and modeling flashcrowds in BitTorrent.
Proceedings of the 2011 IEEE International Conference on Peer-to-Peer Computing, 2011

RTSenv: An experimental environment for real-time strategy games.
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games, 2011

Performance Evaluation of Overload Control in Multi-cluster Grids.
Proceedings of the 12th IEEE/ACM International Conference on Grid Computing, 2011

On the Performance Variability of Production Cloud Services.
Proceedings of the 11th IEEE/ACM International Symposium on Cluster, 2011

2010
The impact of virtualisation on the performance and operational costs of Massively Multiplayer Online Games.
IJAMC, 2010

CAMEO: Enabling social networks for Massively Multiplayer Online Games through Continuous Analytics and cloud computing.
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games, 2010

User behavior, social networking, and playing style in online and face to face bridge communities.
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games, 2010

BTWorld: towards observing the global BitTorrent file-sharing network.
Proceedings of the 19th ACM International Symposium on High Performance Distributed Computing, 2010

Performance analysis of dynamic workflow scheduling in multicluster grids.
Proceedings of the 19th ACM International Symposium on High Performance Distributed Computing, 2010

Analysis and modeling of time-correlated failures in large-scale distributed systems.
Proceedings of the 2010 11th IEEE/ACM International Conference on Grid Computing, 2010

Sampling Bias in BitTorrent Measurements.
Proceedings of the Euro-Par 2010 - Parallel Processing, 16th International Euro-Par Conference, Ischia, Italy, August 31, 2010

A Model for Space-Correlated Failures in Large-Scale Distributed Systems.
Proceedings of the Euro-Par 2010 - Parallel Processing, 16th International Euro-Par Conference, Ischia, Italy, August 31, 2010

The peer-to-peer trace archive: design and comparative trace analysis.
Proceedings of the ACM CoNEXT Student Workshop, 2010

The Failure Trace Archive: Enabling Comparative Analysis of Failures in Diverse Distributed Systems.
Proceedings of the 10th IEEE/ACM International Conference on Cluster, 2010

2009
The impact of virtualization on the performance of Massively Multiplayer Online Games.
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games, 2009

Player-customized puzzle instance generation for Massively Multiplayer Online Games.
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games, 2009

Trace-based evaluation of job runtime and queue wait time predictions in grids.
Proceedings of the 18th ACM International Symposium on High Performance Distributed Computing, 2009

CAMEO: Continuous Analytics for Massively Multiplayer Online Games on Cloud Resources.
Proceedings of the Euro-Par 2009, 2009

POGGI: Puzzle-Based Online Games on Grid Infrastructures.
Proceedings of the Euro-Par 2009 Parallel Processing, 2009

Introduction.
Proceedings of the Euro-Par 2009 Parallel Processing, 2009

An Aspect-Oriented Approach for Disaster Prevention Simulation Workflows on Supercomputers, Clusters, and Grids.
Proceedings of the 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2009

A Performance Analysis of EC2 Cloud Computing Services for Scientific Computing.
Proceedings of the Cloud Computing - First International Conference, 2009

C-Meter: A Framework for Performance Analysis of Computing Clouds.
Proceedings of the 9th IEEE/ACM International Symposium on Cluster Computing and the Grid, 2009

Scheduling Strategies for Cycle Scavenging in Multicluster Grid Systems.
Proceedings of the 9th IEEE/ACM International Symposium on Cluster Computing and the Grid, 2009

2008
Inter-operating grids through Delegated MatchMaking.
Scientific Programming, 2008

The Grid Workloads Archive.
Future Generation Comp. Syst., 2008

Efficient management of data center resources for massively multiplayer online games.
Proceedings of the ACM/IEEE Conference on High Performance Computing, 2008

The performance of bags-of-tasks in large-scale distributed systems.
Proceedings of the 17th International Symposium on High-Performance Distributed Computing (HPDC-17 2008), 2008

A performance study of grid workflow engines.
Proceedings of the 9th IEEE/ACM International Conference on Grid Computing (Grid 2008), Tsukuba, Japan, September 29, 2008

DGSim: Comparing Grid Resource Management Architectures through Trace-Based Simulation.
Proceedings of the Euro-Par 2008, 2008

Workflow Monitoring and Analysis Tool for ASKALON.
Proceedings of the Grid and Services Evolution, 2008

A Framework For Resource Availability Characterization And Online Prediction In The Grids.
Proceedings of the Grid Computing, 2008

Estimating The Size Of Peer-To-Peer Networks Using Lambert's W Function.
Proceedings of the Grid Computing, 2008

2007
Inter-operating grids through delegated matchmaking.
Proceedings of the ACM/IEEE Conference on High Performance Networking and Computing, 2007

On the dynamic resource availability in grids.
Proceedings of the 8th IEEE/ACM International Conference on Grid Computing (GRID 2007), 2007

The Characteristics and Performance of Groups of Jobs in Grids.
Proceedings of the Euro-Par 2007, 2007

Virtual Domain Sharing in e-Science based on Usage Service Level Agreements.
Proceedings of the Towards Next Generation Grids, 2007

Build-and-Test Workloads for Grid Middleware: Problem, Analysis, and Applications.
Proceedings of the Seventh IEEE International Symposium on Cluster Computing and the Grid (CCGrid 2007), 2007

2006
2Fast : Collaborative Downloads in P2P Networks.
Proceedings of the Sixth IEEE International Conference on Peer-to-Peer Computing (P2P 2006), 2006

On Grid Performance Evaluation Using Synthetic Workloads.
Proceedings of the Job Scheduling Strategies for Parallel Processing, 2006

Tribler: A Social-Based Peer-to-Peer System.
Proceedings of the 5th International workshop on Peer-To-Peer Systems, 2006

How are Real Grids Used? The Analysis of Four Grid Traces and Its Implications.
Proceedings of the 7th IEEE/ACM International Conference on Grid Computing (GRID 2006), 2006

Provisioning and Scheduling Resources for World-Wide Data-Sharing Services.
Proceedings of the Second International Conference on e-Science and Grid Technologies (e-Science 2006), 2006

Correlating Topology and Path Characteristics of Overlay Networks and the Internet.
Proceedings of the Sixth IEEE International Symposium on Cluster Computing and the Grid (CCGrid 2006), 2006

GRENCHMARK: A Framework for Analyzing, Testing, and Comparing Grids.
Proceedings of the Sixth IEEE International Symposium on Cluster Computing and the Grid (CCGrid 2006), 2006

2005
A Monitoring Architecture for Control Grids.
Proceedings of the Advances in Grid Computing, 2005


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