Jia-Sheng Heh

According to our database1, Jia-Sheng Heh authored at least 43 papers between 1996 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
Behavior Data Analysis for Physical Exercise Through Sports Bracelets.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018

2017
The effectiveness of using in-game cards as reward.
Res. Pract. Technol. Enhanc. Learn., 2017

2015
A Mobile-Phone Camera Text-Recognition Game as an Alternative Assessment in Vocabulary Instruction for Learning Indonesian as a Foreign Language Classroom.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2014
Students' Science Process Skills Diagnosis.
Proceedings of the Emerging Issues in Smart Learning, 2014

Digital BINGO Game as a Dynamic Assessment in a Reading Instruction for Learning Indonesian as a Foreign Language: A System Architecture.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
Context-Aware Multilingual Learning Based on Spatiotemporal Knowledge Base and Dynamic Conversation: A System Architecture.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

2012
Tele-Physical Examination and Tele-Care Systems for Elderly People.
J. Community Informatics, 2012

Game-Based Pilot System for English Learning.
Int. J. Online Pedagog. Course Des., 2012

Clustering Students Based on their Annotations of a Digital Text.
Proceedings of the 2012 IEEE Fourth International Conference on Technology for Education, 2012

A Model for Role-Playing Game with Mobile Learning.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

A Situated Game for Autistic Children Learning Activities of Daily Living.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
An Evaluation of the Formal Concept Analysis-Based Document Vector on Document Clustering.
Proceedings of the International Conference on Computational Science and Its Applications, 2011

Design Electronic Botany Worksheet Generation Based on Bloom's Taxonomy for Mobile Learning.
Proceedings of the ICALT 2011, 2011

Assessment for Online Small Group Discussion Based on Concept Map Scoring.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2010
A 2-Opt based differential evolution for global optimization.
Appl. Soft Comput., 2010

Learning Historical and Cultural Contents via Mobile Treasure Hunting in Five-Harbor District of Tainan, Taiwan.
Proceedings of the 6th IEEE International Conference on Wireless, 2010

Low Overhead Incremental Checkpointing and Rollback Recovery Scheme on Windows Operating System.
Proceedings of the Third International Conference on Knowledge Discovery and Data Mining, 2010

Designing Game-Based Learning Framework - A Motivation-Driven Approach.
Proceedings of the ICALT 2010, 2010

Using Graph Edit Distance to Diagnose Student's Science Process Skill in Physics.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2009
Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations.
Trans. Edutainment, 2009

2008
Making the Real World as a Game World to Learners by Applying Game-Based Learning Scenes into Ubiquitous Learning Environment.
Trans. Edutainment, 2008

Providing Students Hints and Detecting Mistakes Made by Students in a Virtual Experiment Environment.
IEEE Trans. Educ., 2008

Designing a decompositional rule extraction algorithm for neural networks with bound decomposition tree.
Neural Comput. Appl., 2008

Diagnosis Mechanism and Feedback System to Accomplish the Full-Loop Learning Architecture.
J. Educ. Technol. Soc., 2008

Identifying Personalized Context-Aware Knowledge Structure for Individual User in Ubiquitous Learning Environment.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008

Game-Based Learning Scenes Design for Individual User in the Ubiquitous Learning Environment.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

2007
Delivering Context-aware Learning Guidance in the Mobile Learning Environment based on Information Theory.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

2006
Designing a Decompositional Rule Extraction Algorithm for Neural Networks.
Proceedings of the Advances in Neural Networks - ISNN 2006, Third International Symposium on Neural Networks, Chengdu, China, May 28, 2006

The Control of Membrane Thickness in PECVD Process Utilizing a Rule Extraction Technique of Neural Networks.
Proceedings of the Advances in Neural Networks - ISNN 2006, Third International Symposium on Neural Networks, Chengdu, China, May 28, 2006

Developing a Learning Notification Express Delivery Service for Students Based on Petri-Net.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Monitoring the Experiment Process and Diagnosing the Experiment Mistakes Made by Students with Petri Net Modeling.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
Nested State-Transition Graph Data Sequencing Model With Hierarchical Taxonomy through Radix Coding.
J. Inf. Sci. Eng., 2005

Learning and diagnosis of individual and class conceptual perspectives: an intelligent systems approach using clustering techniques.
Comput. Educ., 2005

2004
Analyzing Problem's Difficulty based on Neural Networks and Knowledge Map.
J. Educ. Technol. Soc., 2004

Foundation Analysis of Emotion Model for Designing Learning Companion Agent.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

2003
Nested State-Transition Graph Model of User Behaviors.
Proceedings of the Intelligent Data Engineering and Automated Learning, 2003

Difficulty Analysis for Learners in Problem Solving Process Based on the Knowledge Map.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

2002
An Approach for Automatic Learning and Inference by Knowledge Map.
Proceedings of the International Conference on Computers in Education, 2002

2001
Applying Process Improvement Approach to the Design and Development of a Multimedia-Based Training Management System.
Proceedings of the Advances in Multimedia Information Processing, 2001

Applying Interactive Mechanism to Virtual Experiment Environment on WWW with Experiment Action Language.
Proceedings of the Proceedings IEEE International Conference on Advanced Learning Technology: Issues, 2001

2000
Designing a Flow Control Mechanism for Managing Web Resources.
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000

Designing an Asynchronous/Synchronous Combination Distance Learning Environment based on Web-BBS.
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000

1996
Design and Development of a Distributed Multi-User Visual Learning Environment.
Proceedings of the Intelligent Tutoring Systems, Third International Conference, 1996


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