Tak-Wai Chan

According to our database1, Tak-Wai Chan authored at least 127 papers between 1991 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2018
The effects of participation, performance, and interest in a game-based writing environment.
J. Comp. Assisted Learning, 2018

2017
Exploring Long-term Behavior Patterns in a Book Recommendation System for Reading.
Educational Technology & Society, 2017

Cultivating Students' Good Habit for Writing in a Portfolio Management Game.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

Improving Children's Textual Cohesion Based on Game-Based Writing Environment.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

2016
An Investigation of a Joyful Peer Response System: High Ability vs. Low Ability.
Int. J. Hum. Comput. Interaction, 2016

Improving Pupils' Mathematical Communication Abilities through Computer-Supported Reciprocal Peer Tutoring.
Educational Technology & Society, 2016

Reciprocal Tutoring: Design with Cognitive Load Sharing.
I. J. Artificial Intelligence in Education, 2016

2015
Math Detective: Digital Game-Based Mathematical Error Dectection, Correction and Explanation.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2014
The Effects of Game-Based Learning on Mathematical Confidence and Performance: High Ability vs. Low Ability.
Educational Technology & Society, 2014

E-learning in School Education in the Coming 10 Years for Developing 21st Century Skills: Critical Research Issues and Policy Implications.
Educational Technology & Society, 2014

2013
Sharing sentiment and wearing a pair of 'field spectacles' to view classroom orchestration.
Computers & Education, 2013

2012
Utilizing a Collaborative Cross Number Puzzle Game to Develop the Computing Ability of Addition and Subtraction.
Educational Technology & Society, 2012

Influence of Game Quests on Pupils' Enjoyment and Goal-pursuing in Math Learning.
Educational Technology & Society, 2012

Substitutive competition: Virtual pets as competitive buffers to alleviate possible negative influence on pupils.
BJET, 2012

My-Pet-My-Quest: Developing a Quest-Driven Learning System to Facilitate Students Learning.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

Investigating the Fluidity of Performance in an Educational Digital Game.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
My-Mini-Pet: a handheld pet-nurturing game to engage students in arithmetic practices.
J. Comp. Assisted Learning, 2011

Animal companions: Fostering children's effort-making by nurturing virtual pets.
BJET, 2011

Peer Feedback in Online Writing System.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

My-Bookstore: A Game-Based Follow-Up Activity to Support Modeled Sustained Silent Reading.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Using Self-competition to Enhance Students' Learning.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2010
How East Asian classrooms may change over the next 20 years.
J. Comp. Assisted Learning, 2010

Learning by Pet-training Competition: Alleviating Negative Influences of Direction Competition by Training Pets to Compete in Game-Based Environments.
Proceedings of the ICALT 2010, 2010

Using Game Quests to Incorporate Learning Tasks within a Virtual World.
Proceedings of the ICALT 2010, 2010

Designing a Competitive Game for Promoting Students' Effort-Making Behavior by Virtual Pets.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

Designing a Simulation Game to Help Children Learn the Concept of Financial Management.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

Enhancing Feedbacks on Learning Word Problems with a Small Game.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

Preparation-before-Competition: Designing a Game-Based Environment to Facilitate Making Effort before Pet-Competitive Stage.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

Effects of Digital Game-Based Extensive Mental Calculation Practice.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

Quest Island: Developing Quest-Driven Learning Model by Blending Learning Tasks with Game Quests in a Virtual World.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

2009
EduBingo: Developing a Content Sample for the One-to-One Classroom by the Content-First Design Approach.
Educational Technology & Society, 2009

Equal opportunity tactic: Redesigning and applying competition games in classrooms.
Computers & Education, 2009

Designing the game-based environment to facilitate learners' interaction in performance-based learning by virtual pets.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

Designing Virtual Animal Companions by Emotional Responsibility Strategy.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

Animal Companion Approach to Fostering Students' Effort-Making Behaviors.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

2008
Computer-Supported Teacher Development of Pedagogical Content Knowledge through Developing School-Based Curriculum.
Educational Technology & Society, 2008

Experimental Comparisons of Face-to-Face and Anonymous Real-Time Team Competition in a Networked Gaming Learning Environment.
Cyberpsy., Behavior, and Soc. Networking, 2008

Teacher Monitoring System in One-to-One Self-Paced Learning Classroom.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008

Evaluating the Effects of Mobile Technology on an Outdoor Experiential Learning.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008

Developing a Computer-Supported Tutoring Interaction Component with Interaction Data Reuse.
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008

Eual opportunity tactic: an approach to moderating the differences in ability perception.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

My-Mini-Pet: The Design of Pet-Nurturing Handheld Game.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

Learning by Substitutive Competition: Nurturing My-Pet for Game Competition Based on Open Learner Model.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

2007
Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices.
J. Comp. Assisted Learning, 2007

Environmental design for a structured network learning society.
Computers & Education, 2007

Active Open Learner Models as Animal Companions: Motivating Children to Learn through Interacting with My-Pet and Our-Pet.
I. J. Artificial Intelligence in Education, 2007

Distributed Stories Sharing: Wireless Sensor Network Supported Group Learning Game.
Proceedings of the Supporting Learning Flow through Integrative Technologies, 2007

Design of Dyad Game for Developing Fluency in Multiplication Facts.
Proceedings of the DIGITEL 2007, 2007

AnswerMatching: A Competitive Learning Game with Uneven Chance Tactic.
Proceedings of the DIGITEL 2007, 2007

Number Jigsaw Puzzle: A Mathematical Puzzle Game for Facilitating Players' Problem-Solving Strategies.
Proceedings of the DIGITEL 2007, 2007

An investigation of the differences between robot and virtual learning companions' influences on students' engagement.
Proceedings of the DIGITEL 2007, 2007

EduBingo: Design of Multi-level Challenges of a Digital Classroom Game.
Proceedings of the DIGITEL 2007, 2007

My-Pet-and-Her-Friends: Identifying Educational Roles of Animal Companions in Game-based Learning Environment.
Proceedings of the DIGITEL 2007, 2007

Implementation and Evaluation of EduBingo for Arithmetic Drill.
Proceedings of the DIGITEL 2007, 2007

Humanity-Based Classroom: Teaching is Caring and Learning is Joyful.
Proceedings of the Artificial Intelligence in Education, 2007

2006
One-to-One Technology-Enhanced Learning: an Opportunity for Global Research Collaboration.
Research and Practice in Technology Enhanced Learning, 2006

Component Exchange Community: A Model of Utilizing Research Components to Foster International Collaboration.
Educational Technology & Society, 2006

Profile Enhanced Classroom Learning.
Proceedings of the 4th IEEE International Workshop on Wireless and Mobile Technologies in Education, 2006

Designing a Teacher Professional Knowledge Base and Its Operation Model Based on School-Based Curriculum Development.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

2005
Introduction to the special issue on wireless and mobile technologies in education.
J. Comp. Assisted Learning, 2005

A few design perspectives on one-on-one digital classroom environment.
J. Comp. Assisted Learning, 2005

Web-based performance support system for school-based curriculum development: SBCDSS.
Comput. Sci. Inf. Syst., 2005

Teacher-oriented adaptive Web-based environment for supporting practical teaching models: a case study of "school for all".
Computers & Education, 2005

G1: 1 Scenarios: Envisioning the Context for WMTE in 2015.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005

Improving Experiential Learning with Mobile Technologies.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005

"Ask the Author": An Academic conference supported system using wireless and mobile devices.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005

EduBingo: A Bingo-like Game for Mathematics Skill Building.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005

Elementary Science Classroom Learning with Wireless Response Devices - Implementing Active and Experiential Learning.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005

Educational Robot - A Case Study for Robot Learning Companion.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

Classwide Computer Supported Reciprocal Peer Tutoring for Fraction Learning.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

Motivating Students by Technologies: A Case Study on Adopting Tips Pedagogy in a General Physics Course.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

Computer-Mediated Face-to-Face Interaction Supporting for Peer Tutoring.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

EduBingo: A Bingo-Like System for Skill Building.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

Integrating Wireless Technology in Pocket Electronic Dictionary to Enhance Language Learning.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

The Web-Based Performance Support System for Enhancing School Based Curriculum Development.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

Joyce: A Multi-Player Game on One-on-One Digital Classroom Environment for Practicing Fractions.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

PuzzleView Activities: Encouraging Participation in Mobile Computer Support Collaborative Learning.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

TIPS: A JiTT and PI Pedagogical Method with Handheld Computer as Mediating Tools.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

Experiments of Computer Supported Preparing and Performing Peer Tutoring.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

A Learning Strategy of Student Question Generation to Enhance Comprehension of Learning Materials in Digital Classroom Environment.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

Bringing Off-Campus Students to the Digital Classroom Environment: The Design and Use of MSIE System.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

A pilot study of computer supported learning by constructing instruction notes and peer expository instruction.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

MatrixDesks: interactive computing desks toward one-on-two educational computing environments.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

Animal companions as motivators for teammates helping each other learn.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

AGQ: a model of student question generation supported by one-on-one educational computing.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

DCE: A One-on-One Digital Classroom Environment.
Proceedings of the Artificial Intelligence in Education, 2005

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Proceedings of the Artificial Intelligence in Education, 2005

ArithmeticDesk: Computer Embedded Manipulatives for Learning Arithmetic.
Proceedings of the Artificial Intelligence in Education, 2005

Motivating Learners by Nurturing Animal Companions: My-Pet and Our-Pet.
Proceedings of the Artificial Intelligence in Education, 2005

Some New Perspectives on Learning Companion Research.
Proceedings of the Artificial Intelligence in Education, 2005

2004
Implementation and Evaluation of Three Learning Activity Levels in Wireless Learning Environment.
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004

Applying Wireless and Mobile Technology to Promote Productive Interaction.
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004

PuzzleView: Enhanced Workspace Displaying for Group Interaction with Tablet PCs.
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004

EduCart: A Hardware Management System for Supporting Devices in a Classroom Learning Environment.
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004

A Contest Event in the Connected Classroom Using Wireless Handheld Devices.
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004

Design of Learning Content Development Framework and System for Mobile Technology Enhanced Environment.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

Exploring Major Events and the Accumulated User Forecasting Model to Support Building Web-Based Learning Communities - Preliminary Analysis from the School for All.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

Defining Instructional Plan Meta-Data for a Wireless Technology Enhanced Classroom.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

A Grand Challenge: Optimum Curriculum Design.
Proceedings of the 2004 Conference on Creating, 2004

2003
Reciprocal tutoring using cognitive tools.
J. Comp. Assisted Learning, 2003

Wireless and mobile technologies to enhance teaching and learning.
J. Comp. Assisted Learning, 2003

Concept and design of Ad Hoc and Mobile classrooms.
J. Comp. Assisted Learning, 2003

Redefining the learning companion: the past, present, and future of educational agents.
Computers & Education, 2003

EduXs: multilayer educational services platforms.
Computers & Education, 2003

2002
An Approach of Implementing General Learning Companions for Problem Solving.
IEEE Trans. Knowl. Data Eng., 2002

An approach to developing computational supports for reciprocal tutoring.
Knowl.-Based Syst., 2002

Learning preferences towards computerized competitive modes.
J. Comp. Assisted Learning, 2002

A preliminary evaluation of a web-mediated 'School for All'.
J. Comp. Assisted Learning, 2002

Applying Wireless Technologies to Build a Highly Interactive Learning Environment.
Proceedings of the Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education, 2002

The Efficacy of a Web-Based Domain Independent Question-Posing and Peer Assessment Learning System.
ICCE, 2002

A Reading Contract System Based on Mission-Based Learning.
ICCE, 2002

A Web-Based Information-Learning-Passport System Using the ARCS Model.
ICCE, 2002

Multilayer Educational Services Platforms and Its Implementation.
ICCE, 2002

A Learning Strategy of the Across-Classroom Competition Supported for Event-Driven Learning.
ICCE, 2002

Social Design of Network Learning Society.
ICCE, 2002

2001
Four spaces of network learning models.
Computers & Education, 2001

2000
Infrastructure for Future Network Learning.
Proceedings of the Intelligent Tutoring Systems, 5th International Conference, 2000

1996
Design and Development of a Distributed Multi-User Visual Learning Environment.
Proceedings of the Intelligent Tutoring Systems, Third International Conference, 1996

1995
Contest-Kid: a competitive distributed social learning environment.
Proceedings of the World Conference on Computers in Education VI, 1995

Social learning systems: an overview.
Proceedings of the Innovative Adult Learning with Innovative Technologies, 1995

Simulating a learning companion in reciprocal tutoring systems.
Proceedings of the First International Conference on Computer Support for Collaborative Learning, 1995

1993
DARET: A Logic-Based Language in Object-Oriented Databases.
Proceedings of the SEKE'93, 1993

1992
Towards Integrating Logic, Object, Frame, and Production.
Proceedings of the SEKE'92, 1992

Distributed Learning Companion System: WEST Revisited.
Proceedings of the Intelligent Tutoring Systems, Second International Conference, 1992

Curriculum Tree: A Knowledge-Based Architecture for Intelligent Tutoring Systems.
Proceedings of the Intelligent Tutoring Systems, Second International Conference, 1992

1991
Some techniques for building mathematical intelligent tutoring systems.
Intelligent Tutoring Media, 1991

Integration-Kid: A Learning Companion System.
Proceedings of the 12th International Joint Conference on Artificial Intelligence. Sydney, 1991


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