Tzu-Chien Liu

According to our database1, Tzu-Chien Liu authored at least 66 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Augmented reality worksheets in field trip learning.
Interact. Learn. Environ., January, 2023

2021
Learning from animations and computer simulations: Modality and reverse modality effects.
Br. J. Educ. Technol., 2021

2020
Applying augmented reality in physical education on motor skills learning.
Interact. Learn. Environ., 2020

2019
The modality effect in a mobile learning environment: Learning from spoken text and real objects.
Br. J. Educ. Technol., 2019

2018
Cognitive resources allocation in computer-mediated dictionary assisted learning: From word meaning to inferential comprehension.
Comput. Educ., 2018

Electronic Story Book Display Method and Kindergartener Reading Behavior: An Eye-Tracking Investigation.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

2017
Attention-based CNN Matching Net.
CoRR, 2017

Workshop on Virtual, Augmented and Mixed Reality in Education (VAMrE 2017) Summary.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

The Design of Questionnaire of Students' Perceived Gender and Role of Humanoid Robots in Education.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
Identifying learning features and models for context-aware ubiquitous learning with phenomenological research method.
Int. J. Mob. Learn. Organisation, 2016

The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesis.
Comput. Educ., 2016

The Influence of using Augmented Reality on Textbook Support for Learners of Different Learning Styles.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

AR-Based Learning and AR Guides as Strategy in Two-Phase Learning Enhancement: A Case Study.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

2015
Research on teachers' needs when using e-textbooks in teaching.
Smart Learn. Environ., 2015

Development of a Lilliput Multimedia System to Enhance Students' Learning Motivation.
J. Inf. Sci. Eng., 2015

Guest Editorial: Managing Cognitive Load in Technology-Based Learning Environments.
J. Educ. Technol. Soc., 2015

Interactions Between Levels of Instructional Detail and Expertise When Learning with Computer Simulations.
J. Educ. Technol. Soc., 2015

Does the redundancy effect exist in electronic slideshow assisted lecturing?
Comput. Educ., 2015

Improving the frame design of computer simulations for learning: Determining the primacy of the isolated elements or the transient information effects.
Comput. Educ., 2015

Using Augmented Reality to Promote Homogeneity in Learning Achievement.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Mind and Body Learn Together: Embodied Cognition and Language Learning.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2014
Effects of prior knowledge on learning from different compositions of representations in a mobile learning environment.
Comput. Educ., 2014

Effects of digital dictionary format on incidental acquisition of spelling knowledge and cognitive load during second language learning: Click-on vs. key-in dictionaries.
Comput. Educ., 2014

A Meta-Analysis of the Effects of Learning Languages with Mobile Devices.
Proceedings of the New Horizons in Web Based Learning, 2014

2013
Effects of cues and real objects on learning in a mobile device supported environment.
Br. J. Educ. Technol., 2013

2012
Split-attention and redundancy effects on mobile learning in physical environments.
Comput. Educ., 2012

Can verbalisers learn as well as visualisers in simulation-based CAL with predominantly visual representations? Preliminary evidence from a pilot study.
Br. J. Educ. Technol., 2012

2011
What comes with technological convenience? Exploring the behaviors and performances of learning with computer-mediated dictionaries.
Comput. Hum. Behav., 2011

The design and implementation of a meaningful learning-based evaluation method for ubiquitous learning.
Comput. Educ., 2011

Development of a Game-based Learning System Using Toy Robots.
Proceedings of the ICALT 2011, 2011

2010
The application of Simulation-Assisted Learning Statistics (SALS) for correcting misconceptions and improving understanding of correlation.
J. Comput. Assist. Learn., 2010

Analysis of learners' navigational behaviour and their learning styles in an online course.
J. Comput. Assist. Learn., 2010

Developing Simulation-based Computer Assisted Learning to Correct Students' Statistical Misconceptions based on Cognitive Conflict Theory, using "Correlation" as an Example.
J. Educ. Technol. Soc., 2010

An analysis of the interactional patterns in one-to-one and one -to- many collaborative concept mapping activities.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

SPICEreading: A Three-in-One Share Platform in Cooperative English Reading.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2009
The Effects of Mobile Natural-science Learning Based on the 5E Learning Cycle: A Case Study.
J. Educ. Technol. Soc., 2009

Supporting Teachers in Identifying Students' Learning Styles in Learning Management Systems: An Automatic Student Modelling Approach.
J. Educ. Technol. Soc., 2009

Learning styles and cognitive traits - Their relationship and its benefits in web-based educational systems.
Comput. Hum. Behav., 2009

Investigations about the Effects and Effectiveness of Adaptivity for Students with Different Learning Styles.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

Gender Heterogeneous Groups in Cooperative Learning Applied in "Robots in Creative Course": A Pilot Study.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

Exploring Children's Perceptions of the Robots.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

Location-Based Adaptive Mobile Learning Research Framework and Topics.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009

2008
Computer-Supported Teacher Development of Pedagogical Content Knowledge through Developing School-Based Curriculum.
J. Educ. Technol. Soc., 2008

Diagnosis Mechanism and Feedback System to Accomplish the Full-Loop Learning Architecture.
J. Educ. Technol. Soc., 2008

Identifying Personalized Context-Aware Knowledge Structure for Individual User in Ubiquitous Learning Environment.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008

An Infrastructure for Developing Pervasive Learning Environments.
Proceedings of the Sixth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2008), 2008

Individual Differences in Learning with Simulation Tool: A Pilot Study.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Introducing Learning Technologies into Classroom in Accordance with Teacher's Instructional Approach.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Identifying Learning Styles in Learning Management Systems by Using Indications from Students' Behaviour.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Collaborative Creation Of Authentic Examples With Location For U-Learning.
Proceedings of the IADIS International Conference e-Learning 2008, 2008

Human-Robot Interaction Research Issues of Educational Robots.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

ROBOKID: Let Children Construct Their Own Emotional Kids - Learning by Construction.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

2007
Teaching in a Wireless Learning Environment: A Case Study.
J. Educ. Technol. Soc., 2007

2006
Designing a Teacher Professional Knowledge Base and Its Operation Model Based on School-Based Curriculum Development.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

2005
A few design perspectives on one-on-one digital classroom environment.
J. Comput. Assist. Learn., 2005

Web-based Cognitive Apprenticeship Model for Improving Pre-service Teachers\u2019 Performances and Attitudes towards Instructional Planning: Design and Field Experiment.
J. Educ. Technol. Soc., 2005

Web-based performance support system for school-based curriculum development: SBCDSS.
Comput. Sci. Inf. Syst., 2005

Integrating Wireless Technology in Pocket Electronic Dictionary to Enhance Language Learning.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

The Web-Based Performance Support System for Enhancing School Based Curriculum Development.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

2004
Implementation and Evaluation of Three Learning Activity Levels in Wireless Learning Environment.
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004

Applying Wireless and Mobile Technology to Promote Productive Interaction.
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004

A Contest Event in the Connected Classroom Using Wireless Handheld Devices.
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004

Web-Based Cognitive Apprenticeship Model for Scaffolding Pre-Service Teacher's Learning of Instructional Planning.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004

2002
Applying Wireless Technologies to Build a Highly Interactive Learning Environment.
Proceedings of the Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education, 2002

A Reading Contract System Based on Mission-Based Learning.
Proceedings of the International Conference on Computers in Education, 2002

A Learning Strategy of the Across-Classroom Competition Supported for Event-Driven Learning.
Proceedings of the International Conference on Computers in Education, 2002


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