Jian Tang
Orcid: 0000-0002-8283-1961Affiliations:
- Central University of Finance and Economics, School of Information, Beijing, China
According to our database1,
Jian Tang
authored at least 17 papers
between 2015 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2023
Science Gamers, Citizen Scientists, and Dabblers: Characterizing Player Engagement in Two Citizen Science Games.
Int. J. Hum. Comput. Interact., May, 2023
2022
Understanding the Impact of Message Framing on Health Knowledge Adoption: The Role of Psychological Distance.
Proceedings of the 21st Wuhan International Conference on E-Business, 2022
2021
How the type and valence of feedback information influence volunteers' knowledge contribution in citizen science projects.
Inf. Process. Manag., 2021
Examining the Effects of Feedback-giving as a Gamification Mechanic in Crowd Rating Systems.
Int. J. Hum. Comput. Interact., 2021
Proceedings of the Diversity, Divergence, Dialogue, 2021
Investigating Influencing Factors for Public Service Capacities of Digital Government.
Proceedings of the ICCSE '21: 5th International Conference on Crowd Science and Engineering, Jinan, China, October 16, 2021
2020
Effects of feedback design and dispositional goal orientations on volunteer performance in citizen science projects.
Comput. Hum. Behav., 2020
The impact of atmospheric cues on consumers' approach and avoidance behavioral intentions in social commerce websites.
Comput. Hum. Behav., 2020
2019
Ind. Manag. Data Syst., 2019
Exploring the impact of game framing and task framing on user participation in citizen science projects.
Aslib J. Inf. Manag., 2019
Investigating the Influence of Task Complexity and Outcome Variety on User Performance in Crowdsourcing Projects.
Proceedings of the 18th Wuhan International Conference on E-Business, 2019
Proceedings of the ICCSE'19: The 4th International Conference on Crowd Science and Engineering, Jinan, China, October 18, 2019
2018
A novel trust management scheme based on Dempster-Shafer evidence theory for malicious nodes detection in wireless sensor networks.
J. Supercomput., 2018
Gamification and Basic Human Needs in Information Technology Design: A Literature Analysis.
Proceedings of the 3rd International Conference on Crowd Science and Engineering, 2018
2017
Proceedings of the 21st Pacific Asia Conference on Information Systems, 2017
2016
Exploring the Motivational Affordances of Danmaku Video Sharing Websites: Evidence from Gamification Design.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016
2015
Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games.
Comput. Hum. Behav., 2015