Jian Zhu

Orcid: 0000-0002-2551-2024

Affiliations:
  • Guangdong University of Technology, School of Computers, Guangzhou Higher Education Mega Center, China
  • University of Macau, Faculty of Science and Technology, Computer Graphics and Multimedia Laboratory, Macau (former)


According to our database1, Jian Zhu authored at least 25 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

Online presence:

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Bibliography

2024
Quaternion Cross-Modality Spatial Learning for Multi-Modal Medical Image Segmentation.
IEEE J. Biomed. Health Informatics, March, 2024

Dual Contrastive Training and Transferability-Aware Adaptation for Multisource Privacy-Preserving Motor Imagery Classification.
IEEE Trans. Instrum. Meas., 2024

2023
Learning modality-invariant binary descriptor for crossing palmprint to palm-vein recognition.
Pattern Recognit. Lett., August, 2023

Learning Spectrum-Invariance Representation for Cross-Spectral Palmprint Recognition.
IEEE Trans. Syst. Man Cybern. Syst., June, 2023

FFFN: Frame-By-Frame Feedback Fusion Network for Video Super-Resolution.
IEEE Trans. Multim., 2023

2022
Joint feedback and recurrent deraining network with ensemble learning.
Vis. Comput., 2022

2021
Adaptive smoothing length method based on weighted average of neighboring particle density for SPH fluid simulation.
Virtual Real. Intell. Hardw., 2021

Compensating the vorticity loss during advection with an adaptive vorticity confinement force.
Comput. Animat. Virtual Worlds, 2021

A new two-stage method for single image rain removal.
IET Image Process., 2021

2020
Animating turbulent fluid with a robust and efficient high-order advection method.
Comput. Animat. Virtual Worlds, 2020

Detail-preserving smoke simulation using an efficient high-order numerical scheme.
Sci. China Inf. Sci., 2020

2019
Embedding Logic Rules Into Recurrent Neural Networks.
IEEE Access, 2019

2018
Synthetic fluid details for the vorticity loss in advection.
Comput. Animat. Virtual Worlds, 2018

Adaptive narrow band MultiFLIP for efficient two-phase liquid simulation.
Sci. China Inf. Sci., 2018

Fast Removal of Rain Streaks From a Single Image via a Shape Prior.
IEEE Access, 2018

2015
Parallel-optimizing SPH fluid simulation for realistic VR environments.
Comput. Animat. Virtual Worlds, 2015

2013
Animating turbulent water by vortex shedding in PIC/FLIP.
Sci. China Inf. Sci., 2013

Efficient fluids simulation and rendering on GPU.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

2012
A particle-based method for granular flow simulation.
Sci. China Inf. Sci., 2012

2011
Realistic, fast, and controllable simulation of solid combustion.
Comput. Animat. Virtual Worlds, 2011

2010
Realtime Simulation of Burning Solids on GPU with CUDA.
Proceedings of the 10th IEEE International Conference on Computer and Information Technology, 2010

2009
Lumiproxy: A Hybrid Representation of Image-Based Models.
J. Comput. Sci. Technol., 2009

A particle-based method for viscoelastic fluids animation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Warping of a spherical representation of image-based models on GPU.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Particle Importance Based Fluid Simulation.
Proceedings of the Sixth International Conference on Computer Graphics, 2009


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