Enhua Wu

Orcid: 0000-0002-2174-1428

According to our database1, Enhua Wu authored at least 277 papers between 1990 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Dual Branch Multi-Level Semantic Learning for Few-Shot Segmentation.
IEEE Trans. Image Process., 2024

SliNet: Slicing-Aided Learning for Small Object Detection.
IEEE Signal Process. Lett., 2024

Real3D: The Curious Case of Neural Scene Degeneration.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
Spatial constraint for efficient semi-supervised video object segmentation.
Comput. Vis. Image Underst., December, 2023

Spatio-temporal compression for semi-supervised video object segmentation.
Vis. Comput., October, 2023

Easy recognition of artistic Chinese calligraphic characters.
Vis. Comput., August, 2023

Video object segmentation through semantic visual words matching.
Multim. Tools Appl., May, 2023

An energy constraint position-based dynamics with corrected SPH kernel.
Sci. China Inf. Sci., January, 2023

A Boundary-Aware Network for Shadow Removal.
IEEE Trans. Multim., 2023

Global video object segmentation with spatial constraint module.
Comput. Vis. Media, 2023

ParameterNet: Parameters Are All You Need for Large-scale Visual Pretraining of Mobile Networks.
CoRR, 2023

Robust and Efficient Memory Network for Video Object Segmentation.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2023

Rethinking skip connection model as a learnable Markov chain.
Proceedings of the Eleventh International Conference on Learning Representations, 2023

Bag of Tricks with Quantized Convolutional Neural Networks for Image Classification.
Proceedings of the IEEE International Conference on Acoustics, 2023

OpenFed: A Comprehensive and Versatile Open-Source Federated Learning Framework.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Elastic Aggregation for Federated Optimization.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

3D Human Pose Lifting with Grid Convolution.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

2022
DSD-MatchingNet: Deformable Sparse-to-Dense Feature Matching for Learning Accurate Correspondences.
Virtual Real. Intell. Hardw., 2022

RADepthNet: Reflectance-Aware Monocular Depth Estimation.
Virtual Real. Intell. Hardw., 2022

Adapted SIMPLE Algorithm for Incompressible SPH Fluids With a Broad Range Viscosity.
IEEE Trans. Vis. Comput. Graph., 2022

Learning Versatile Convolution Filters for Efficient Visual Recognition.
IEEE Trans. Pattern Anal. Mach. Intell., 2022

Meta-transfer-adjustment learning for few-shot learning.
J. Vis. Commun. Image Represent., 2022

GhostNets on Heterogeneous Devices via Cheap Operations.
Int. J. Comput. Vis., 2022

Fast target-aware learning for few-shot video object segmentation.
Sci. China Inf. Sci., 2022

Redistribution of Weights and Activations for AdderNet Quantization.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

Vision GNN: An Image is Worth Graph of Nodes.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

SlimFliud-Net: Fast Fluid Simulation Using Admm Pruning.
Proceedings of the Advances in Computer Graphics, 2022

Elastic-Link for Binarized Neural Networks.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
Stains on imperfect textile.
Virtual Real. Intell. Hardw., 2021

Affine particle-in-cell method for two-phase liquid simulation.
Virtual Real. Intell. Hardw., 2021

GPSD: generative parking spot detection using multi-clue recovery model.
Vis. Comput., 2021

Compensating the vorticity loss during advection with an adaptive vorticity confinement force.
Comput. Animat. Virtual Worlds, 2021

AFF-Dehazing: Attention-based feature fusion network for low-light image Dehazing.
Comput. Animat. Virtual Worlds, 2021

DsNet: Dual stack network for detecting diabetes mellitus and chronic kidney disease.
Inf. Sci., 2021

A new two-stage method for single image rain removal.
IET Image Process., 2021

Elastic-Link for Binarized Neural Network.
CoRR, 2021

Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Technical Communications, Tokyo, Japan, December 14, 2021

Dynamic Resolution Network.
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021

Transformer in Transformer.
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021

Towards a Non-invasive Diagnosis of Portal Hypertension Based on an Eulerian CFD Model with Diffuse Boundary Conditions.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2021 - 24th International Conference, Strasbourg, France, September 27, 2021

Overfitting the Data: Compact Neural Video Delivery via Content-aware Feature Modulation.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

2020
Simulation of multi-solvent stains on textile.
Vis. Comput., 2020

Simplified non-locally dense network for single-image dehazing.
Vis. Comput., 2020

Depth-Aware Motion Deblurring Using Loopy Belief Propagation.
IEEE Trans. Circuits Syst. Video Technol., 2020

Squeeze-and-Excitation Networks.
IEEE Trans. Pattern Anal. Mach. Intell., 2020

Animating turbulent fluid with a robust and efficient high-order advection method.
Comput. Animat. Virtual Worlds, 2020

Brushwork master: Chinese ink painting synthesis for animating brushwork process.
Comput. Animat. Virtual Worlds, 2020

Embedding 3D models in offline physical environments.
Comput. Animat. Virtual Worlds, 2020

An improved solution for deformation simulation of nonorthotropic geometric models.
Comput. Animat. Virtual Worlds, 2020

Higher-order potentials for video object segmentation in bilateral space.
Neurocomputing, 2020

Real-time hair simulation with heptadiagonal decomposition on mass spring system.
Graph. Model., 2020

A Variational Staggered Particle Framework for Incompressible Free-Surface Flows.
CoRR, 2020

Detail-preserving smoke simulation using an efficient high-order numerical scheme.
Sci. China Inf. Sci., 2020

Fracture Patterns Design for Anisotropic Models with the Material Point Method.
Comput. Graph. Forum, 2020

Automatic Epicardial Fat Segmentation and Quantification of CT Scans Using Dual U-Nets With a Morphological Processing Layer.
IEEE Access, 2020

Training Binary Neural Networks through Learning with Noisy Supervision.
Proceedings of the 37th International Conference on Machine Learning, 2020

Deep Inverse Rendering for Practical Object Appearance Scan with Uncalibrated Illumination.
Proceedings of the Advances in Computer Graphics, 2020

Explicit Residual Descent for 3D Human Pose Estimation from 2D Joint Locations.
Proceedings of the 31st British Machine Vision Conference 2020, 2020

2019
Structure-preserving image completion with multi-level dynamic patches.
Vis. Comput., 2019

Simulation of Textile Stains.
IEEE Trans. Vis. Comput. Graph., 2019

Appearance-consistent Video Object Segmentation Based on a Multinomial Event Model.
ACM Trans. Multim. Comput. Commun. Appl., 2019

Multilevel Model for Video Object Segmentation Based on Supervision Optimization.
IEEE Trans. Multim., 2019

Multiview-coherent disocclusion synthesis using connected regions optimization.
Comput. Animat. Virtual Worlds, 2019

SRNPD: Spatial rendering network for pencil drawing stylization.
Comput. Animat. Virtual Worlds, 2019

Easy Drawing: Generation of Artistic Chinese Flower Painting by Stroke-Based Stylization.
IEEE Access, 2019

Efficient PatchMatch-Based Synthesis for Cartoon Animation.
IEEE Access, 2019

Extended Narrow Band Weighted MultiFLIP for Two-Phase Liquid Simulation.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid.
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019

Deep Intrinsic Image Decomposition Using Joint Parallel Learning.
Proceedings of the Advances in Computer Graphics, 2019

2018
Projective Peridynamics for Modeling Versatile Elastoplastic Materials.
IEEE Trans. Vis. Comput. Graph., 2018

Efficient frame-sequential label propagation for video object segmentation.
Multim. Tools Appl., 2018

Synthetic fluid details for the vorticity loss in advection.
Comput. Animat. Virtual Worlds, 2018

Efficient non-incremental constructive solid geometry evaluation for triangular meshes.
Graph. Model., 2018

Adaptive narrow band MultiFLIP for efficient two-phase liquid simulation.
Sci. China Inf. Sci., 2018

Biorthogonal Wavelet Surface Reconstruction Using Partial Integrations.
Comput. Graph. Forum, 2018

Accelerated robust Boolean operations based on hybrid representations.
Comput. Aided Geom. Des., 2018

Fast Removal of Rain Streaks From a Single Image via a Shape Prior.
IEEE Access, 2018

Deformation simulation of non-orthotropic materials.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

InspireMePosing: Learn Pose and Composition from Portrait Examples.
Proceedings of the 26th Pacific Conference on Computer Graphics and Applications, 2018

2017
A novel surface tension formulation for SPH fluid simulation.
Vis. Comput., 2017

Incremental collision-free feathering for animated surfaces.
Vis. Comput., 2017

Guest Editors Introduction: Special Section on the ACM Symposium on Virtual Reality Software and Technology 2015.
IEEE Trans. Vis. Comput. Graph., 2017

Temporal Coherence-Based Deblurring Using Non-Uniform Motion Optimization.
IEEE Trans. Image Process., 2017

Salient region detection via unit boundary distribution and energy optimization.
Multim. Tools Appl., 2017

Salient region detection via locally smoothed label propagation: With application to attention driven image abstraction.
Neurocomputing, 2017

Efficient Gradient-Domain Compositing Using an Approximate Curl-free Wavelet Projection.
Comput. Graph. Forum, 2017

Image completion with dynamic patches.
Proceedings of the Computer Graphics International Conference, 2017

2016
Multiphase Interface Tracking with Fast Semi-Lagrangian Contouring.
IEEE Trans. Vis. Comput. Graph., 2016

Sketch-based stroke generation in Chinese flower painting.
Sci. China Inf. Sci., 2016

Robust dense reconstruction by range merging based on confidence estimation.
Sci. China Inf. Sci., 2016

Parallel Marching Blocks: A Practical Isosurfacing Algorithm for Large Data on Many-Core Architectures.
Comput. Graph. Forum, 2016

Real-time video stylization using spatial-temporal gabor filtering.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

View-space meta-ball approximation by depth-independent accumulative fields.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs, 2016

Enriching SPH simulation by approximate capillary waves.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

Temporal Coherent Video Decolorization Using Proximity Optimization.
Proceedings of the Short Paper Proceedings of the 33rd Computer Graphics International, Heraklion, Greece, June 28, 2016

Real-Time Cloud Simulation Using Lennard-Jones Approximation.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

2015
Structure-aware QR Code abstraction.
Vis. Comput., 2015

An iterated randomized search algorithm for large-scale texture synthesis and manipulations.
Vis. Comput., 2015

Multi-Level Discriminative Dictionary Learning With Application to Large Scale Image Classification.
IEEE Trans. Image Process., 2015

Parallel-optimizing SPH fluid simulation for realistic VR environments.
Comput. Animat. Virtual Worlds, 2015

Robust interactive image segmentation via graph-based manifold ranking.
Comput. Vis. Media, 2015

Image completion with perspective constraint based on a single image.
Sci. China Inf. Sci., 2015

An Efficient Feathering System with Collision Control.
Comput. Graph. Forum, 2015

Adaptive level set for fluid surface tracking.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Simulation of fluid mixing with interface control.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

Efficient Interactive Image Segmentation with Local and Global Consistency.
Proceedings of the 23rd Pacific Conference on Computer Graphics and Applications, 2015

Adaptive Sharing for Image Classification.
Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015

Adaptive multi-task learning for fine-grained categorization.
Proceedings of the 2015 IEEE International Conference on Image Processing, 2015

Robust Salient Object Detection and Segmentation.
Proceedings of the Image and Graphics - 8th International Conference, 2015

Handling motion blur in multi-frame super-resolution.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

Real Time Learning Evaluation Based on Gaze Tracking.
Proceedings of the 14th International Conference on Computer-Aided Design and Computer Graphics, 2015

A New Surface Tension Formulation for SPH.
Proceedings of the 14th International Conference on Computer-Aided Design and Computer Graphics, 2015

2014
Real-time and robust hand tracking with a single depth camera.
Vis. Comput., 2014

Erratum to: Dynamic BFECC Characteristic Mapping method for fluid simulations.
Vis. Comput., 2014

Dynamic BFECC Characteristic Mapping method for fluid simulations.
Vis. Comput., 2014

Perception-motivated multiresolution rendering on sole-cube maps.
Multim. Tools Appl., 2014

Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation.
Comput. Animat. Virtual Worlds, 2014

Multiphase surface tracking with explicit contouring.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Feature-oriented writing process reproduction of Chinese calligraphic artwork.
Proceedings of the SIGGRAPH Asia 2014 Technical Briefs, 2014

Real time light field reconstruction for sub-pixel based integral imaging display.
Proceedings of the SIGGRAPH Asia 2014 Technical Briefs, 2014

Sharing model with multi-level feature representations.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

2013
Robust image metamorphosis immune from ghost and blur.
Vis. Comput., 2013

Accurate and efficient cross-domain visual matching leveraging multiple feature representations.
Vis. Comput., 2013

Sketch-based design for green geometry and image deformation.
Multim. Tools Appl., 2013

Relighting abstracted image via salient edge-guided luminance field optimization.
Comput. Animat. Virtual Worlds, 2013

Live accurate and dense reconstruction from a handheld camera.
Comput. Animat. Virtual Worlds, 2013

Animating turbulent water by vortex shedding in PIC/FLIP.
Sci. China Inf. Sci., 2013

Coherence-enhancing line drawing for color images.
Sci. China Inf. Sci., 2013

Efficient fluids simulation and rendering on GPU.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

Constant Time Weighted Median Filtering for Stereo Matching and Beyond.
Proceedings of the IEEE International Conference on Computer Vision, 2013

Multi-resolution Shadow Mapping Using CUDA Rasterizer.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2012
A Closed-Form Solution to Retinex with Nonlocal Texture Constraints.
IEEE Trans. Pattern Anal. Mach. Intell., 2012

Interactive coupling between a tree and raindrops.
Comput. Animat. Virtual Worlds, 2012

Physically based object withering simulation.
Comput. Animat. Virtual Worlds, 2012

Real-time Character Motion Effect Enhancement Based on Fluid Simulation.
Int. J. Virtual Real., 2012

A particle-based method for granular flow simulation.
Sci. China Inf. Sci., 2012

Using Time-Varying Texels to Simulate Withering Grassland.
IEEE Computer Graphics and Applications, 2012

Abstract line drawings from photographs using flow-based filters.
Comput. Graph., 2012

Interactive image completion with perspective constraint.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Video enhancement leveraging high-quality depth maps.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Stroke-based real-time ink wash painting style rendering for geometric models.
Proceedings of the SIGGRAPH Asia 2012 Technical Briefs, Singapore, November 28, 2012

2011
Line Drawings Abstraction from 3D Models.
Trans. Edutainment, 2011

Physically-Based Tree Animation and Leaf Deformation Using CUDA in Real-Time.
Trans. Edutainment, 2011

Realistic, fast, and controllable simulation of solid combustion.
Comput. Animat. Virtual Worlds, 2011

MCGIM-Based Model Streaming for Realtime Progressive Rendering.
J. Comput. Sci. Technol., 2011

A Skinning Method in Real-time Skeletal Character Animation.
Int. J. Virtual Real., 2011

Non-Linear Beam Tracing on a GPU.
Comput. Graph. Forum, 2011

Colorization Using the Rotation-Invariant Feature Space.
IEEE Computer Graphics and Applications, 2011

Real-time motion effect enhancement based on fluid dynamics in figure animation.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

A multi-GPU based semi-Lagrangian fluid solver.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Fast Computing Adaptively Sampled Distance Field on GPU.
Proceedings of the 19th Pacific Conference on Computer Graphics and Applications, 2011

2010
Real-time coherent stylization for augmented reality.
Vis. Comput., 2010

Differential geometry images: remeshing and morphing with local shape preservation.
Vis. Comput., 2010

A GPU-based matting Laplacian solver for high resolution image matting.
Vis. Comput., 2010

Volume fraction based miscible and immiscible fluid animation.
Comput. Animat. Virtual Worlds, 2010

An improved method for progressive animation models generation.
Sci. China Inf. Sci., 2010

Physically-based animation for realistic interactions between tree branches and raindrops.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Coherent depth test scheme in FreePipe.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

Real-time shallow water simulation on terrain.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

Stroke extraction in cartoon images using edge-enhanced isotropic nonlinear filter.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

Fast soft shadow by depth peeling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Realtime Simulation of Burning Solids on GPU with CUDA.
Proceedings of the 10th IEEE International Conference on Computer and Information Technology, 2010

Multi-Fragment Effects on the GPU Using Bucket Sort.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010

2009
Furstyling on angle-split shell textures.
Comput. Animat. Virtual Worlds, 2009

Pressure corrected SPH for fluid animation.
Comput. Animat. Virtual Worlds, 2009

Lumiproxy: A Hybrid Representation of Image-Based Models.
J. Comput. Sci. Technol., 2009

Generation of Optimal Multiresolution Models for Deforming Mesh Sequence.
Int. J. Image Graph., 2009

Texture synthesis via the matching compatibility between patches.
Sci. China Ser. F Inf. Sci., 2009

Time-varying clustering for local lighting and material design.
Sci. China Ser. F Inf. Sci., 2009

The Dual-microfacet Model for Capturing Thin Transparent Slabs.
Comput. Graph. Forum, 2009

Weathering fur simulation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

A particle-based method for viscoelastic fluids animation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Warping of a spherical representation of image-based models on GPU.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Multi-resolution tree motion synthesis in angular shell space.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

GPU-based refraction and caustics rendering on depth textures.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Interactive image deformation using cage coordinates on GPU.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Simulation of weathering fur.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

CUDA renderer: a programmable graphics pipeline.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Realistic grass withering simulation using time-varying texels.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Single pass depth peeling via CUDA rasterizer.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Bucket depth peeling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Time-Varying Simulation for Image-Based Carpets.
Proceedings of the Fifth International Conference on Image and Graphics, 2009

Multiresolution Animated Models Generation Based on Deformation Distance Analysis.
Proceedings of the International Conference on Computer Modeling and Simulation, 2009

Efficient depth peeling via bucket sort.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009

An improved method for generating multiresolution animation models.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

Multi-level tree branch modeling and animation.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

Bubble creation and multi-fluids interaction.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

Practical hybrid pre-filtering shadow maps.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

Multi-layer depth peeling via fragment sort.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

A Fast Method for Real-time Computation of Approximated Global Illumination.
Proceedings of the Sixth International Conference on Computer Graphics, 2009

Particle Importance Based Fluid Simulation.
Proceedings of the Sixth International Conference on Computer Graphics, 2009

2008
Sketching freeform meshes using graph rotation functions.
Vis. Comput., 2008

Layer-Based Representation of Polyhedrons for Point Containment Tests.
IEEE Trans. Vis. Comput. Graph., 2008

Line Clipping by Managing Polygon Edges in Convex Polylines.
J. Graph. Tools, 2008

Basic research in computer science and software engineering at SKLCS.
Frontiers Comput. Sci. China, 2008

Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures.
IEEE Computer Graphics and Applications, 2008

NBS: A new representation for point surfaces based on genetic clustering algorithm: CAD and Graphics.
Comput. Graph., 2008

A new approach for construction and rendering of dynamic light shaft.
Comput. Graph., 2008

Practical hybrid pre-filtering shadow maps.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

A Shape Feature Based Simplification Method for Deforming Meshes.
Proceedings of the Advances in Geometric Modeling and Processing, 2008

Approximation for Deforming Surface Sequence Based on Triangle Optimization.
Proceedings of the International Conference on Cyberworlds 2008, 2008

Image spatial diffusion on GPUs.
Proceedings of the IEEE Asia Pacific Conference on Circuits and Systems, 2008

Emerging technology about GPGPU.
Proceedings of the IEEE Asia Pacific Conference on Circuits and Systems, 2008

2007
Simulation and interaction of fluid dynamics.
Vis. Comput., 2007

Full Solid Angle Panoramic Viewing by Depth Image Warping on Field Programmable Gate Array.
Int. J. Virtual Real., 2007

Point-in-polygon tests by convex decomposition.
Comput. Graph., 2007

Stable and efficient miscible liquid-liquid interactions.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

View-dependent mesh streaming using multi-chart geometry images.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Walking into Images: Virtual Plane Mosaics for Plenoptic Modeling.
Proceedings of the IEEE Virtual Reality Conference, 2007

Simulation of autumn leaves.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Deforming Surface Simplification Based on Feature Preservation.
Proceedings of the Entertainment Computing, 2007

Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolation.
Proceedings of the Entertainment Computing, 2007

Progressive Streaming of Irregular Meshes Using Geometry Images.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

B-spline Surfaces of Clustered Point Sets with Normal Maps.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

Image Segmentation and Reconstruction Using Graph Cuts and Texton Mask.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

Mesh Deformation under Skeleton-based Detail-preservation.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

Physically Based Simulation of Fluid Mixtures.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

Variable Code-Mode Based Connectivity Compression for Triangular Meshes.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

Unified Volumes for Light Shaft and Shadow with Scattering.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

Feature Analysis and Texture Synthesis.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

2006
View-dependent refinement of multiresolution meshes using programmable graphics hardware.
Vis. Comput., 2006

Simulation of miscible binary mixtures based on lattice Boltzmann method.
Comput. Animat. Virtual Worlds, 2006

Editorial.
Comput. Animat. Virtual Worlds, 2006

View Dependent Sequential Point Trees.
J. Comput. Sci. Technol., 2006

Laplacian-based Design: Sketching 3D Shape.
Int. J. Virtual Real., 2006

Relief Texture Mapping on Field Programmable Gate Array.
Int. J. Image Graph., 2006

Stick textures for image-based rendering.
Graph. Model., 2006

Traversal fields for ray tracing dynamic scenes.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Interactive fur modeling based on hierarchical texture layers.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Optimizing the parameters for patch-based texture synthesis.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Double projective cylindrical texture mapping on FPGA.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Progressive out-of-core compression based on multi-level adaptive octree.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Perception-Guided Simplification for Real Time Navigation of Very Large-Scale Terrain Environments.
Proceedings of the Computational Science and Its Applications, 2006

View-Dependent Rendering of Virtual Plane Models.
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006

Connectivity compression for non-triangular meshes by context-based arithmetic coding.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

Simulation of Fluid Dynamics and Interactions.
Proceedings of the 5th International Conference on Cyberworlds (CW 2006), 2006

Interactively Rendering Dynamic Caustics on GPU.
Proceedings of the Advances in Computer Graphics, 2006

A Simulink-to-FPGA Co-Design of Encryption Module.
Proceedings of the IEEE Asia Pacific Conference on Circuits and Systems 2006, 2006

2005
Projective Volume Rendering By Excluding Occluded Voxels.
Int. J. Image Graph., 2005

2D point-in-polygon test by classifying edges into layers.
Comput. Graph., 2005

Interactive Transmission of Highly Detailed Surfaces.
Proceedings of the Computational Science and Its Applications, 2005

Dynamic LOD on GPU.
Proceedings of the Computer Graphics International 2005, 2005

A hybrid scheme of texture synthesis for capturing macro & micro structures.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

2004
An improved study of real-time fluid simulation on GPU.
Comput. Animat. Virtual Worlds, 2004

Layered Textures for Image-Based Rendering.
J. Comput. Sci. Technol., 2004

Real-Time 3D Fluid Simulation on GPU with Complex Obstacles.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004

Recovery of material under complex illumination conditions.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Composition of novel views through an efficient image warping.
Vis. Comput., 2003

Modelling and rendering of snowy natural scenery using multi-mapping techniques.
Comput. Animat. Virtual Worlds, 2003

Accelerated Backward Warping.
J. Comput. Sci. Technol., 2003

A Single-pass Approach to Adaptive Simplification of Out-of-core Models.
Int. J. Image Graph., 2003

Probability Estimation for People Detection.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Feature-Based Visibility-Driven CLOD for Terrain.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

2002
Interleaving Radiosity.
J. Comput. Sci. Technol., 2002

An Adaptive Sampling Scheme for Out-of-Core Simplification.
Comput. Graph. Forum, 2002

Detail calibration for out-of-core model simplification through interlaced sampling.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002

Point Representation Augmented to Surface Reconstruction in Image-based VR.
Proceedings of the Computer Animation 2002, 2002

2001
Hair Image Generation Using Connected Texels.
J. Comput. Sci. Technol., 2001

Leaf Movement Simulation.
J. Comput. Sci. Technol., 2001

Photorealistic rendering of knitwear using the lumislice.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Efficient 3D Image Warping for Composing Novel Views.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

2000
Real Time Generation of Progressive Meshes for Changing Environments.
Int. J. Virtual Real., 2000

A hybrid method of image synthesis in IBR for novel viewpoints.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

1999
A selective rendering method for data visualization.
Comput. Animat. Virtual Worlds, 1999

A New Method for Polygon Edging on Shaded Surfaces.
J. Graphics, GPU, & Game Tools, 1999

Adaptable Splatting for Irregular Volume Rendering.
Comput. Graph. Forum, 1999

A real-time generation algorithm for progressive meshes in dynamic environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

Reconstruction and Physically-based Animation of Trees from Static Images.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999

1998
An image-based virtual reality prototype system.
J. Comput. Sci. Technol., 1998

A representation for composition of virtual indoor environment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998

1997
Accelerating techniques in volume rendering of irregular data.
Comput. Graph., 1997

Plane-Parallel Radiance Transport for Global Illumination in Vegetation.
Proceedings of the Rendering Techniques '97, 1997

1991
Radiosity for Furry Surfaces.
Proceedings of the 12th European Computer Graphics Conference and Exhibition, 1991

1990
An efficient radiosity solution for bump texture generation.
Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, 1990


  Loading...