Jih-Hsuan Lin

Orcid: 0000-0002-3756-4892

Affiliations:
  • National ChengChi University, Taipei, Taiwan
  • National ChiaoTung University, HsinChu, Taiwan (2011 - 2015)
  • Michigan State University, East Lansing, MI, USA (PhD 2011)


According to our database1, Jih-Hsuan Lin authored at least 14 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
I wanna share this, but...: explicating invested costs and privacy concerns of social grooming behaviors in Facebook and users' well-being and social capital.
J. Comput. Mediat. Commun., November, 2023

Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination.
J. Comput. Mediat. Commun., March, 2023

2022
Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising.
Comput. Hum. Behav., 2022

2021
Longitudinal Social Grooming Transition Patterns on Facebook, Social Capital, and Well-Being.
J. Comput. Mediat. Commun., 2021

2019
Strategic Social Grooming: Emergent Social Grooming Styles on Facebook, Social Capital and Well-Being.
J. Comput. Mediat. Commun., 2019

The common player-avatar interaction scale (cPAX): Expansion and cross-language validation.
Int. J. Hum. Comput. Stud., 2019

Setting the digital stage: Defining game streaming as an entertainment experience.
Entertain. Comput., 2019

2018
So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game.
New Media Soc., 2018

2017
Fear in virtual reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality game.
Comput. Hum. Behav., 2017

2015
The Contributions of Perceived Graphic and Enactive Realism to Enjoyment and Engagement in Active Video Games.
Int. J. Technol. Hum. Interact., 2015

The Role of Attachment Style in Facebook Use and Social Capital: Evidence from University Students and a National Sample.
Cyberpsychology Behav. Soc. Netw., 2015

2013
Do video games exert stronger effects on aggression than film? The role of media interactivity and identification on the association of violent content and aggressive outcomes.
Comput. Hum. Behav., 2013

2012
Social networking and adjustments among international students.
New Media Soc., 2012

2011
Is Playing Exergames Really Exercising? A Meta-Analysis of Energy Expenditure in Active Video Games.
Cyberpsychology Behav. Soc. Netw., 2011


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