Wei Peng

Orcid: 0000-0003-1576-4532

Affiliations:
  • Michigan State University, Department of Media and Information, East Lansing, MI, USA
  • University of Southern California, Los Angeles, CA, USA (PhD 2006)


According to our database1, Wei Peng authored at least 40 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Mediated Social Support for Distress Reduction: AI Chatbots vs. Human.
Proc. ACM Hum. Comput. Interact., April, 2023

One AI Does Not Fit All: A Cluster Analysis of the Laypeople's Perception of AI Roles.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Bedtime Pals: A Deployment Study of Sleep Management Technology for Families with Young Children.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Misinformation Detection using Persuasive Writing Strategies.
CoRR, 2022

More than Bedtime and the Bedroom: Sleep Management as a Collaborative Work for the Family.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Designing Technologies to Support Parent-Child Relationships: A Review of Current Findings and Suggestions for Future Directions.
Proc. ACM Hum. Comput. Interact., 2021

Systematic Review: Trust-Building Factors and Implications for Conversational Agent Design.
Int. J. Hum. Comput. Interact., 2021

Rethinking Wearable Activity Trackers as Assistive Technologies: A Qualitative Study on Long-Term Use.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

2020
FamilyLog: Monitoring Family Mealtime Activities by Mobile Devices.
IEEE Trans. Mob. Comput., 2020

2019
Transitioning through social media: International students' SNS use, perceived social support, and acculturative stress.
Comput. Hum. Behav., 2019

2018
Diffusion size and structural virality: The effects of message and network features on spreading health information on twitter.
Comput. Hum. Behav., 2018

Social Media for Family Wellness: Social Comparison and Motivation.
Proceedings of the AMIA 2018, 2018

2017
The Psychological Effects of Playing Exergames: A Systematic Review.
Cyberpsychology Behav. Soc. Netw., 2017

FamilyLog: A mobile system for monitoring family mealtime activities.
Proceedings of the 2017 IEEE International Conference on Pervasive Computing and Communications, 2017

Poster: Understanding Long-Term Adoption of Wearable Activity Trackers Among Older Adults.
Proceedings of the 2017 Workshop on Wearable Systems and Applications, 2017

Face to Face Matters: Communication Modality, Perceived Social Support, and Psychological Wellbeing.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
The influence of task demand and social categorization diversity on performance and enjoyment in a language learning game.
Comput. Educ., 2016

2015
The Contributions of Perceived Graphic and Enactive Realism to Enjoyment and Engagement in Active Video Games.
Int. J. Technol. Hum. Interact., 2015

Effects of visual and linguistic anthropomorphic cues on social perception, self-awareness, and information disclosure in a health website.
Comput. Hum. Behav., 2015

Ebook Uses and Class Performance in a College Course.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015

Understanding Perceived Social Support through Communication Time, Frequency, and Media Multiplexity.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Does it matter with whom you slay? The effects of competition, cooperation and relationship type among video game players.
Comput. Hum. Behav., 2014

2013
Consumer reviews: reviewer avatar facial expression and review valence.
Internet Res., 2013

Guest Editors' Introduction to Meaningful Play Special Issue.
Games Cult., 2013

Playing in Parallel: The Effects of Multiplayer Modes in Active Video Game on Motivation and Physical Exertion.
Cyberpsychology Behav. Soc. Netw., 2013

2012
Social networking and adjustments among international students.
New Media Soc., 2012

The influence of competition, cooperation, and player relationship in a motor performance centered computer game.
Comput. Hum. Behav., 2012

Effects of screen size, viewing angle, and players' immersion tendencies on game experience.
Comput. Hum. Behav., 2012

2011
Is Playing Exergames Really Exercising? A Meta-Analysis of Energy Expenditure in Active Video Games.
Cyberpsychology Behav. Soc. Netw., 2011

Player guiding in an active video game.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

2010
Will the experience of playing a violent role in a video game influence people's judgments of violent crimes?
Comput. Hum. Behav., 2010

Online Gaming Dependency: A Preliminary Study in China.
Cyberpsychology Behav. Soc. Netw., 2010

2009
Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games).
Comput. Hum. Behav., 2009

Loneliness as the Cause and the Effect of Problematic Internet Use: The Relationship between Internet Use and Psychological Well-Being.
Cyberpsychology Behav. Soc. Netw., 2009

2008
Do Aggressive People Play Violent Computer Games in a More Aggressive Way? Individual Difference and Idiosyncratic Game-Playing Experience.
Cyberpsychology Behav. Soc. Netw., 2008

The Mediational Role of Identification in the Relationship between Experience Mode and Self-Efficacy: Enactive Role-Playing versus Passive Observation.
Cyberpsychology Behav. Soc. Netw., 2008

2006
Integrated Voice and Haptic Support for Tele-Rehabilitation.
Proceedings of the 4th IEEE Conference on Pervasive Computing and Communications Workshops (PerCom 2006 Workshops), 2006

2005
An integrated system: virtual reality, haptics and modern sensing technique (VHS) for post-stroke rehabilitation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

Virtual Therapeutic Environments with Haptics: An Interdisciplinary Approach for Developing Post-Stroke Rehabilitation Systems.
Proceedings of The 2005 International Conference on Computers for People with Special Needs, 2005

2003
Performance and Co-Presence in Heterogeneous Haptic Collaboration.
Proceedings of the 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2003), 2003


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