Jim Blascovich

According to our database1, Jim Blascovich authored at least 20 papers between 2001 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Using a preamble to increase presence in digital virtual environments.
Virtual Real., 2017

Physiological Responses to Virtual Exergame Feedback for Individuals with Different Levels of Exercise Self-Efficacy.
Int. J. Virtual Real., 2017

2016
Neurophysiological Effects of Negotiation Framing.
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016

2013
Cooperative Strategies with Incongruent Facial Expressions Cause Cardiovascular Threat.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

2012
Capstone Speaker.
IEEE Trans. Vis. Comput. Graph., 2012

Capstone presentation: Isn't all reality really virtual?
Proceedings of the 2012 IEEE Virtual Reality, 2012

2011
Social evaluations of embodied agents and avatars.
Comput. Hum. Behav., 2011

The Effects of Virtual Agent Humor and Gaze Behavior on Human-Virtual Agent Proxemics.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Does it matter if a computer jokes.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2009
Leveraging Collaborative Virtual Environment Technology for Inter-Population Research on Persuasion in a Classroom Setting.
Presence Teleoperators Virtual Environ., 2009

Presence Relates to Distinct Outcomes in Two Virtual Environments Employing Different Learning Modalities.
Cyberpsychology Behav. Soc. Netw., 2009

2008
Immersive Virtual Video Game Play and Presence: Influences on Aggressive Feelings and Behavior.
Presence Teleoperators Virtual Environ., 2008

The Effects of Witness Viewpoint Distance, Angle, and Choice on Eyewitness Accuracy in Police Lineups Conducted in Immersive Virtual Environments.
Presence Teleoperators Virtual Environ., 2008

2005
The Independent and Interactive Effects of Embodied-Agent Appearance and Behavior on Self-Report, Cognitive, and Behavioral Markers of Copresence in Immersive Virtual Environments.
Presence Teleoperators Virtual Environ., 2005

2004
Transformed Social Interaction: Decoupling Representation from Behavior and Form in Collaborative Virtual Environments.
Presence Teleoperators Virtual Environ., 2004

Examining Virtual Busts: Are Photogrammetrically Generated Head Models Effective for Person Identification?
Presence Teleoperators Virtual Environ., 2004

Multimodal transformed social interaction.
Proceedings of the 6th International Conference on Multimodal Interfaces, 2004

2002
Gaze and task performance in shared virtual environments.
Comput. Animat. Virtual Worlds, 2002

A theoretical model of social influence for increasing the utility of collaborative virtual environments.
Proceedings of the 4th International Conference on Collaborative Virtual Environments 2002, Bonn, Germany, September 30, 2002

2001
Intelligent Agents Who Wear Your Face: Users' Reactions to the Virtual Self.
Proceedings of the Intelligent Virtual Agents, Third International Workshop, 2001


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