Rosanna E. Guadagno

According to our database1, Rosanna E. Guadagno authored at least 31 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.



In proceedings 
PhD thesis 


Online presence:



What the Fork? The Impact of Social Norm Violation on User Behavior.
Proceedings of the Persuasive Technology - 18th International Conference, 2023

Documentary narrative visualization: Features and modes of documentary film in narrative visualization.
Inf. Vis., 2020

Who Are You Online?: A Study of Gender, Race, and Gaming Experience and Context on Avatar Self-Representation.
Int. J. Cyber Behav. Psychol. Learn., 2019

How do videogame players identify their actions? Integrating Action Identification Theory and videogame play via the Behavior Identification Form - Gamer.
Comput. Hum. Behav., 2018

Good Person or Bad Character? Personality Predictors of Morality and Ethics in Avatar Selection for Video Game Play.
Cyberpsychology Behav. Soc. Netw., 2016

Peer impressions in open source organizations: A survey.
J. Syst. Softw., 2014

Social Influence Online: A Tale of Gender Differences in the Effectiveness of Authority Cues.
Int. J. Interact. Commun. Syst. Technol., 2013

Facebook History Collector: A New Method for Directly Collecting Data from Facebook.
Int. J. Interact. Commun. Syst. Technol., 2013

Gender differences in mediated communication: Women connect more than do men.
Comput. Hum. Behav., 2013

What makes a video go viral? An analysis of emotional contagion and Internet memes.
Comput. Hum. Behav., 2013

The homeless use Facebook?! Similarities of social network use between college students and homeless young adults.
Comput. Hum. Behav., 2013

Don't It Make My Brown Eyes Green? An Analysis of Facebook Use and Romantic Jealousy.
Cyberpsychology Behav. Soc. Netw., 2013

Strategic Uses of Social Technology: An Interactive Perspective of Social Psychology.
Int. J. Interact. Commun. Syst. Technol., 2012

Beauty in the Background: A Content Analysis of Females in Interactive Digital Games.
Int. J. Interact. Commun. Syst. Technol., 2012

Make new friends or keep the old: Gender and personality differences in social networking use.
Comput. Hum. Behav., 2012

Dating deception: Gender, online dating, and exaggerated self-presentation.
Comput. Hum. Behav., 2012

My avatar and me - Gender and personality predictors of avatar-self discrepancy.
Comput. Hum. Behav., 2012

Effect of Playing Violent Video Games Cooperatively or Competitively on Subsequent Cooperative Behavior.
Cyberpsychology Behav. Soc. Netw., 2012

Who Blogs in 2010?: An Updated Look at Individual Differences in Blogging.
Int. J. Interact. Commun. Syst. Technol., 2011

Getting to know you: Face-to-face versus online interactions.
Comput. Hum. Behav., 2011

Rate My Expectations: How online evaluations of professors impact students' perceived control.
Comput. Hum. Behav., 2011

Social evaluations of embodied agents and avatars.
Comput. Hum. Behav., 2011

Even in virtual environments women shop and men build: A social role perspective on Second Life.
Comput. Hum. Behav., 2011

The persuasive power of PowerPoint® presentations.
Proceedings of the 6th International Conference on Persuasive Technology, 2011

Storming the Servers: A Social Psychological Analysis of the First Internet War.
Cyberpsychology Behav. Soc. Netw., 2010

Social Influence and Computer Mediated Communication.
Proceedings of the Handbook of Research on Computer Mediated Communication (2 Volumes), 2008

Virtual Collaboration in Immersive and Non-Immersive Virtual Environments.
Proceedings of the Handbook of Research on Computer Mediated Communication (2 Volumes), 2008

The Effects of Witness Viewpoint Distance, Angle, and Choice on Eyewitness Accuracy in Police Lineups Conducted in Immersive Virtual Environments.
Presence Teleoperators Virtual Environ., 2008

Who blogs? Personality predictors of blogging.
Comput. Hum. Behav., 2008

Persuade him by email, but see her in person: Online persuasion revisited.
Comput. Hum. Behav., 2007

Multimodal transformed social interaction.
Proceedings of the 6th International Conference on Multimodal Interfaces, 2004