Jim R. Parker

Affiliations:
  • MinkHollow Media, Cochrane, AB, Canada
  • University of Calgary, Faculty of Fine Arts, AB, Canada (former)


According to our database1, Jim R. Parker authored at least 61 papers between 1979 and 2014.

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Bibliography

2014
Image processing and vision for interaction and UX.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

HTML5 game development.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
The Simulation-Game Controversy: What is a Ludic Simulation?
Int. J. Gaming Comput. Mediat. Simulations, 2013

Games are art: Video games as theatrical performance.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

Music as a game controller.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

2011
Serious game design I: The bicameral sketch.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

Puppetry of the pixel: Producing live theatre in virtual spaces.
Proceedings of the 2011 IEEE Consumer Communications and Networking Conference, 2011

2009
The Booze Cruise: Impaired Driving in Virtual Spaces.
IEEE Computer Graphics and Applications, 2009

Gaze Tracking - A Sclera Recognition Approach.
Proceedings of the IEEE International Conference on Systems, 2009

Finger Recognition for Hand Pose Determination.
Proceedings of the IEEE International Conference on Systems, 2009

2008
Generating Game Audio by Example.
J. Game Dev., 2008

Audio Interaction in Computer Mediated Games.
Int. J. Comput. Games Technol., 2008

A novel network architecture for crowded online environments.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008

2007
Composite Systems for Handwritten Signature Recognition.
Proceedings of the Image Pattern Recognition - Synthesis and Analysis in Biometrics, 2007

Composite Algorithms in Image Content Searches.
Int. J. Softw. Eng. Knowl. Eng., 2007

The virtual window simulator.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

Musical interaction in computer games.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

A fast temporal compression/expansion algorithm for sampled audio.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

2006
Games and Technology: Developing Synergy.
Computer, 2006

2005
Extensions of Ethernet for Multimedia Transmission.
Proceedings of the 11th International Conference on Distributed Multimedia Systems, 2005

A Design for Speaker Determination in Video Conferencing: An Application of Speaker Recognition.
Proceedings of the 11th International Conference on Distributed Multimedia Systems, 2005

OceanQuest: A University-Based Serious Game Project.
Proceedings of the Digital Games Research Conference 2005, 2005

2004
Index-frame audio transmission.
Proceedings of the 12th ACM International Conference on Multimedia, 2004

Use of Multiple Algorithms in Image Content Searches.
Proceedings of the International Conference on Information Technology: Coding and Computing (ITCC'04), 2004

User Interface Augmentation: Vision and Sound.
Proceedings of the International Conference on Information Technology: Coding and Computing (ITCC'04), 2004

Games and Animation: Collaborations Between the Arts and Computer Science.
Proceedings of the International Conference on Information Technology: Coding and Computing (ITCC'04), 2004

Creating audio textures by example: tiling and stitching.
Proceedings of the 2004 IEEE International Conference on Acoustics, 2004

Eigenfeature Optimization for Face Detection.
Proceedings of the International Conference on Artificial Intelligence, 2004

2003
Sound synthesis for the Web, games, and virtual reality.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Computer science and the arts: some multi-disciplinary teaching collaborations.
Proceedings of the 8th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2003

Measuring effectiveness of constructivist and behaviourist assignments in CS102.
Proceedings of the 8th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2003

Creating an enhanced reality user interface - ERSolitaire.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Scale Effects in Shadow Masks for signature Verification.
Proceedings of the International Conference on Artificial Intelligence, 2002

Signature verification Using Stroke Histograms.
Proceedings of the International Conference on Artificial Intelligence, 2002

Genetic Algorithms for Continuous Problems.
Proceedings of the Advances in Artificial Intelligence, 2002

Combining Multiple Non-Homogeneous Classifiers: An Empirical Approach.
Proceedings of the 1st IEEE International Conference on Cognitive Informatics (ICCI 2002), 2002

Scientific Curve Classification by Combining Simple Algorithms.
Proceedings of the 1st IEEE International Conference on Cognitive Informatics (ICCI 2002), 2002

2001
Rank and response combination from confusion matrix data.
Inf. Fusion, 2001

Recognizing Symbols by Drawing Them.
Int. J. Image Graph., 2001

A Demonstration of Handprinted Symbol Recognition.
Proceedings of the Eighth International Conference On Computer Vision (ICCV-01), Vancouver, British Columbia, Canada, July 7-14, 2001, 2001

2000
Simulated Annealing for Fitting Linear Combinations of Gaussians to Data.
Computing, 2000

Vector Templates for Symbol Recognition.
Proceedings of the 15th International Conference on Pattern Recognition, 2000

Algorithm Performance Contest.
Proceedings of the 15th International Conference on Pattern Recognition, 2000

1999
Object Reconstruction from Slices for Vision.
Proceedings of the Computer Graphics International Conference, CGI 1999, Canmore, Alberta, 1999

1997
Algorithms for image processing and computer vision.
Wiley, ISBN: 978-0-471-14056-6, 1997

1996
Automatic computer recognition of printed music.
Proceedings of the 13th International Conference on Pattern Recognition, 1996

1995
A Force Based Thinning Strategy with Sub-Pixel Precision.
Proceedings of the Research in Computer and Robot Vision, 1995

1994
Vector templates and handprinted digit recognition.
Proceedings of the 12th IAPR International Conference on Pattern Recognition, 1994

Vision knowledge vectorization: converting raster images into vector form.
Proceedings of the 12th IAPR International Conference on Pattern Recognition, 1994

1993
Thresholding using an illumination model.
Proceedings of the 2nd International Conference Document Analysis and Recognition, 1993

1991
Gray Level Thresholding in Badly Illuminated Images.
IEEE Trans. Pattern Anal. Mach. Intell., 1991

1990
Scaling low-resolution bitmaps fonts using linear feature extraction.
Vis. Comput., 1990

Design and Analysis of a Multiprocessor for Image Processing.
J. Parallel Distributed Comput., 1990

1989
On the Conversion of Filled Polygonal Regions from Raster to Vector Representation.
Comput. J., 1989

1988
Extracting vectors from raster images.
Comput. Graph., 1988

1987
A study of record packing methods.
ACM SIGPLAN Notices, 1987

1986
A subset FORTRAN compiler for a modified Harvard architecture.
ACM SIGPLAN Notices, 1986

1985
A General Character to Integer Conversion Method.
Softw. Pract. Exp., 1985

1984
On Converting Character Strings to Integers.
Inf. Process. Lett., 1984

A microprogramming simulator for instructional use.
Proceedings of the 15th SIGCSE Technical Symposium on Computer Science Education, 1984

1979
An operating system implementation and simulation language (OASIS).
Proceedings of the 1979 ACM SIGMETRICS conference on Simulation, 1979


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