Nathan Sorenson

According to our database1, Nathan Sorenson authored at least 8 papers between 2008 and 2013.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2013
Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition.
Proceedings of the Fourth International Conference on Computational Creativity, 2013

2011
CGP, Creativity and Art.
Proceedings of the Cartesian Genetic Programming, 2011

A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels.
IEEE Trans. Comput. Intell. AI Games, 2011

The 2010 Mario AI Championship: Level Generation Track.
IEEE Trans. Comput. Intell. AI Games, 2011

2010
The Evolution of Fun: Automatic Level Design Through Challenge Modeling.
Proceedings of the International Conference on Computational Creativity, 2010

Towards a Generic Framework for Automated Video Game Level Creation.
Proceedings of the Applications of Evolutionary Computation, 2010

2009
The Booze Cruise: Impaired Driving in Virtual Spaces.
IEEE Computer Graphics and Applications, 2009

2008
A novel network architecture for crowded online environments.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008


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