Sonny Chan

According to our database1, Sonny Chan authored at least 22 papers between 2003 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.



In proceedings 
PhD thesis 




Hasti: Haptic and Audio Synthesis for Texture Interactions.
Proceedings of the IEEE World Haptics Conference, 2021

Nonlinear Model Predictive Control of Robot Manipulators Using Quasi-LPV Representation.
Proceedings of the 7th International Conference on Control, Mechatronics and Automation, 2019

Z-Qualities and Renderable Mass-Damping-Stiffness Spaces: Describing the Set of Renderable Dynamics of Kinesthetic Haptic Displays.
Proceedings of the 2019 IEEE World Haptics Conference, 2019

Improving Texture Discrimination in Virtual Tasks by using Stochastic Resonance.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

VRSpineSim: Applying Educational Aids Within A Virtual Reality Spine Surgery Simulator.
Proceedings of the Advances in Computer Graphics, 2019

Expert subjective comparison of haptic models for bone-drill interaction.
Int. J. Comput. Assist. Radiol. Surg., 2017

ReflectiveSpineVR: an immersive spine surgery simulation with interaction history capabilities.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Evaluation of haptic interfaces for simulation of drill vibration in virtual temporal bone surgery.
Comput. Biol. Medicine, 2016

Rethinking temporospatiality in everyday virtual environments.
Proceedings of the 2nd IEEE Workshop on Everyday Virtual Reality, 2016

Evaluation of Software Tools for Segmentation of Temporal Bone Anatomy.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

Haptic rendering of medical image data for surgical rehearsal.
PhD thesis, 2014

Bimanual spatial haptic interface for assembly tasks.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

The Effect of Haptic Degrees of Freedom on Task Performance in Virtual Surgical Environments.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

Deformable haptic rendering for volumetric medical image data.
Proceedings of the 2013 World Haptics Conference, 2013

Point clouds can be represented as implicit surfaces for constraint-based haptic rendering.
Proceedings of the IEEE International Conference on Robotics and Automation, 2012

Constraint-based haptic rendering of point data for teleoperated robot grasping.
Proceedings of the 2012 IEEE Haptics Symposium, 2012

A Virtual Surgical Environment for Rehearsal of Tympanomastoidectomy.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Constraint-based six degree-of-freedom haptic rendering of volume-embedded isosurfaces.
Proceedings of the IEEE World Haptics Conference, 2011

Multi-DOF equalization of haptic devices for accurate rendering at high frequencies.
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010

Generating Game Audio by Example.
J. Game Dev., 2008

OceanQuest: A University-Based Serious Game Project.
Proceedings of the Digital Games Research Conference 2005, 2005

Sound synthesis for the Web, games, and virtual reality.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003