According to our database1, Sonny Chan authored at least 22 papers between 2003 and 2021.
Legend:Book In proceedings Article PhD thesis Other
Proceedings of the IEEE World Haptics Conference, 2021
Nonlinear Model Predictive Control of Robot Manipulators Using Quasi-LPV Representation.
Proceedings of the 7th International Conference on Control, Mechatronics and Automation, 2019
Z-Qualities and Renderable Mass-Damping-Stiffness Spaces: Describing the Set of Renderable Dynamics of Kinesthetic Haptic Displays.
Proceedings of the 2019 IEEE World Haptics Conference, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
VRSpineSim: Applying Educational Aids Within A Virtual Reality Spine Surgery Simulator.
Proceedings of the Advances in Computer Graphics, 2019
Int. J. Comput. Assist. Radiol. Surg., 2017
ReflectiveSpineVR: an immersive spine surgery simulation with interaction history capabilities.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Evaluation of haptic interfaces for simulation of drill vibration in virtual temporal bone surgery.
Comput. Biol. Medicine, 2016
Proceedings of the 2nd IEEE Workshop on Everyday Virtual Reality, 2016
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016
Proceedings of the 1st Symposium on Spatial User Interaction, 2013
The Effect of Haptic Degrees of Freedom on Task Performance in Virtual Surgical Environments.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013
Proceedings of the 2013 World Haptics Conference, 2013
Point clouds can be represented as implicit surfaces for constraint-based haptic rendering.
Proceedings of the IEEE International Conference on Robotics and Automation, 2012
Proceedings of the 2012 IEEE Haptics Symposium, 2012
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011
Constraint-based six degree-of-freedom haptic rendering of volume-embedded isosurfaces.
Proceedings of the IEEE World Haptics Conference, 2011
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010
Generating Game Audio by Example.
J. Game Dev., 2008
Proceedings of the Digital Games Research Conference 2005, 2005
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003